Yes, but you can probably agree opening too many servers on launch only results in ghosttowns later on, with no server transfers to save anyone, even tho most of stuff is region wide so shouldn’t be a big issue anyway. Opening as needed is much safer controlled way to go.
Also, remember on headstart, many servers didin’t have queue. The problem was focused on a couple of them, while the rest were empty. Too many servers would only worsen this with too much spread. You want a balanced spread, not too much not too little.
8 more servers will be enough, and i even bet some won’t have queue problems as people will still tend to all go into 1 or 2.
They should delay that unimportant little fix update and dont ruin official launch in Europe.
Premiere is more important than few little fixes! We deserve maintenance, especially at beginning in the middle of the night as it was during first weeks in New World when people blamed them!..
Just ignore them mate, not worth it, and yeah, probably someones gonna get fired once they realize how disgusted some of us are with this situation, people who aimed for kaban wanted to get there for GvG/PvP content, nobody wants to move from there but still want to play with upcoming friends… So there is no other way but to wait for transfers.
Probably the ones who don’t get mad are just whiteknight solo players that didn’t get messed up cause of wanting to play with friends, sad
2-3 people might be the amount of people you’ve talked with since you joined, check the entire forum, zone chat and wake up, also if you knew some friend groups you would know that everyone got somebody coming for f2p and got screwed.
1 million played, lets see by the end of the month how many players dropped and server occupation percentages compared to the launch in russia / korea
when the game started (which was the 8th) it was 8, and thats the point I am talking about. context is king, but when people don’t care, they don’t care
NW decided to make like a few hundred servers. Add in free transfers and literally hundreds of servers died on the spot because people piled into literally <10 servers. GG
as said, adding servers like a madman every new day isn’t solving the server queue problem and is fueling ghosttown servers because you don’t get healthy populations like that.
what they DID is exactly what led to this situation which is the very reason they are doing damage control. so wtf are you even talking about?
what they did in NW is exactly what they did here. they started with a VERY very tiny number of servers, and after Queues started to get to 24hrs long, they added server after server every day. Now they wonder why the server they added last got ghosttowns when its was only to avoid the queue of the others…
And sure you have an spike at release, but this is no spike, its not meeting demand which is exactly the reason - AGAIN - why I wrote what I wrote and why it is not only the same like NW but NW is an great example why you don’t do that.
Ignorant as f* when you already had your demonstration. Well done.
We get it. You’re a try hard who doesn’t like being wrong. Now go watch TV or something, read a book, or do something else productive. Second thought, don’t do that. You people throwing these temper tantrums over a video game is quite entertaining and really makes my day.
You seem to have the idea that a server is a monolithic piece of tin that is in some way limited. Modern ‘servers’ in the sense that we use the word in games are distributed environments living across tens, hundreds of pieces of hardware. The only caps on how many people can access a given ‘server’ is entirely down to back-end, usually data-driven, architecture such as table sizes or the performance cost of performing compaction on those tables etc.
For some reason New World went with a very small cap of users per ‘server’ with no instancing but Lost Ark does use sharding/instancing/channels to have a much larger cap. Albion Online, for example, has a single server for everyone. So eight - or any other number - is a perfectly reasonable number given we don’t know the architecture. Comparing to New World is completely pointless as they are, obviously, entirely different architectures.
Your analogy to putting 100 people in a small room is completely wrong, since this ‘room’ has a fourth dimension that is highly scalable.
You’re also confused about what comes from AGS and what comes from the developer. AGS may be the mouthpiece of news but the systems and architectures will be largely pre-defined by the developer years ago.
Headstart has been just fine.
You’ll find me lambasting AGS on the New World forums, where they deserve it. So far, in Lost Ark, they don’t.