TLDR: OP is making a mountain out of a molehill.
He’s hysterical over something that isn’t and hasn’t been an issue. Servers have been added to compensate for increased demand.
TLDR: OP is making a mountain out of a molehill.
He’s hysterical over something that isn’t and hasn’t been an issue. Servers have been added to compensate for increased demand.
Fake and lies. There are 16 EU servers.
when the game started (which was the 8th) it was 8, and thats the point I am talking about. context is king, but when people don’t care, they don’t care
NW decided to make like a few hundred servers. Add in free transfers and literally hundreds of servers died on the spot because people piled into literally <10 servers. GG
as said, adding servers like a madman every new day isn’t solving the server queue problem and is fueling ghosttown servers because you don’t get healthy populations like that.
what they DID is exactly what led to this situation which is the very reason they are doing damage control. so wtf are you even talking about?
Yeah mate. At New World launch I had to create my character from scratch three times in a row to escape queues then gave up.
what they did in NW is exactly what they did here. they started with a VERY very tiny number of servers, and after Queues started to get to 24hrs long, they added server after server every day. Now they wonder why the server they added last got ghosttowns when its was only to avoid the queue of the others…
And sure you have an spike at release, but this is no spike, its not meeting demand which is exactly the reason - AGAIN - why I wrote what I wrote and why it is not only the same like NW but NW is an great example why you don’t do that.
Ignorant as f* when you already had your demonstration. Well done.
You are partially right but also keep in mind the reason of ghost servers in NW was not only due to too many servers. Game itself was absolute shit.
Remember population cap per server was 2K ?
release was 8th, release for f2p is 11th. so what are you trying to prove? that I am right? thanks.
they doubled the servers in only 3 days. its ridiculous
dunno what you try to prove here. the 8 servers are not even full at all. And for f2p launch they slap 10 more server on it
We get it. You’re a try hard who doesn’t like being wrong. Now go watch TV or something, read a book, or do something else productive. Second thought, don’t do that. You people throwing these temper tantrums over a video game is quite entertaining and really makes my day.
continues to sip on coffee
oh dear. what a grown up man. spouting thinks over his coffee on a topic which he doesnt even care while telling an opinion is “wrong”.
arrogance at its best, nice
You seem to have the idea that a server is a monolithic piece of tin that is in some way limited. Modern ‘servers’ in the sense that we use the word in games are distributed environments living across tens, hundreds of pieces of hardware. The only caps on how many people can access a given ‘server’ is entirely down to back-end, usually data-driven, architecture such as table sizes or the performance cost of performing compaction on those tables etc.
For some reason New World went with a very small cap of users per ‘server’ with no instancing but Lost Ark does use sharding/instancing/channels to have a much larger cap. Albion Online, for example, has a single server for everyone. So eight - or any other number - is a perfectly reasonable number given we don’t know the architecture. Comparing to New World is completely pointless as they are, obviously, entirely different architectures.
Your analogy to putting 100 people in a small room is completely wrong, since this ‘room’ has a fourth dimension that is highly scalable.
You’re also confused about what comes from AGS and what comes from the developer. AGS may be the mouthpiece of news but the systems and architectures will be largely pre-defined by the developer years ago.
Headstart has been just fine.
You’ll find me lambasting AGS on the New World forums, where they deserve it. So far, in Lost Ark, they don’t.
Yes it is miles ahead but still not there mate. At least this time the game itself is actually worth the trouble.
I wouldnt comapre games here, as they totally different, but publisher is the same, and they made same mistake as pow said in first post. Tell me If they were scared of having empty servers and they clearly can prepare a whole bunch of servers in a day like we see it now, why those were not prepared before?
if the servers would be ready on first day, and when the que`s been like 20k when there is no founders packs received or no progress made - You just switching it ON and posting on website that You are thankfull for huge amount of players for their support and here You have some more servers, have fun. Players would even more admire them for thinking ahead, but like in other big industries, big moneyz and thinking are not always going along. If someone is being paid for something have no clue about - that is the result, and others need to clean it up now. ![]()
Bro, there was no way for them to know how many founders packs were sold in the EU!
Absolutely no way!
Least you have servers in your zone you crybaby, there is a total of 0 SEA servers. Let that sink into your thick skull.
You taking that huge big number with 6 digits and divide it by the price of founder pack = space You need x2 at least becouse of f2p. And that is like 30 seconds of work including an very expensive gadget called calculator.
Release was set for half an hour ago. Release was not on the 8th. I thought you meant the release, not the early access/pre-release founders had access to.