A comprehensive class list

this is a 3v3 scenario some of it can be applied to 1v1

1st of all, any class that provide shields I conseder broke, because shield in pvp is insane, the recent nerf did nothing to it. its as OP as before. so Bard, Pala and Gunlancer: literally TANK. you fit on broken class tier IMO. gunluncer not only has shields, they can buff damage AND if they catch you, you can say goodbye to 30% of your HP, they are slow, yeah, but who care when you have such defences
bards can slow, aoe stun, heal, make enemie fly and provide shields that gives cc immunity and a song bean that deals more damage than a few dps class.
paladins seems less op than those, the difference is that has more DPS than the previous ones.

classes anyone can destroy with(overtuned, OP):
—Zerkers ( although need sometime to learn rotations, but the class has good sustain + lots of protections and deals a LOT of damage
—Sorcerer, well, lots of CC, great damage, good range, great mobility IF can hit well(fills teleport), lots of AOE and has self protect spell that send you to space then back to earth followed by a thor lightning making you like a toast, there is even a new combo with meteor that turn you into ashes( almost)
—fighters(all of them): insane mobility and hit hard AF. chase you to death almost impossible run from them, although they dont have many SA, the ones that have are annoying AF and very good engage skills and low CD.
— Assassins: very OP damage dealers… DB has lots of protections / SH insane range and a lot of damage from the ranged skills, decent mobility and another set of skills when transformed and apparently has some immunities while transformed, cant confirm because I dont have one but played aggainst a lot of them
—Artillerist: has a very easy combo than can LITERALLY halve you HP if well used, has a fkn machine that has a giant beam AND bombs that deal a lot of damage and has a shield that gives not only damage protection also CC protection, a gatling gun that seems like glue, a flamethrower that has same effect.
----Destroyer: the class is another like zerker just slower and has a giant hammer instead of sword. has great damage.
*Classes that require a bit more of learning:
—Gunslingers: has 3 sets of skills(needs time to get used), does insane damage and has insane mobility with staggers and can pin you on the floor for a long time and can run while shooting not just making her safe but also causing some damage and paralizes while escaping
—deadeye: same as gunslinger, just a bit weaker, but its almost the same.
Classes that you need to be a fkn genius to play and is very challenging:
—Sharpshooter: has decent damage if free around map and land all shots, can go invisible for a few seconds, has a aoe hard cc BUT its very squishy, has long animations, even the wind can interrupt your skills.
Both (snipe, charged shot) best DPS (not so high in comparison to other classes) skills are on charge/hold type, very small AOE and are very dependent on the crit factor to do decent damage as well as timing, if you miss the zone, the skills doesnt even scratch… takes a long time to release AND are on long CD, none of the skills that matters for SS has protections apart from running skills, which means nothing when you face classes like fighters that have many dashing skills, if you are targeted. you will always lose exchanges due to long animation on skills, you dont have a single dps instant skills, and all your ranged skills doesnt feel ranged at all, at best would be mid range, even SH/sorc has better range. I am not gonna lie, the class could be WAY better than this, our best combo is a irinically fkn close combat… and any class can out range our skills…
I know this list can be bias on the SS, but its undenyable the class needs a LOT of tweaks for PVP, specially 3x3 / group pvp

edit: ignore english mistakes, not my 1st language.

I think many of your classes like destroyer or zerker are only so good at lower level of PvP. Zerker is called the noobstomper for a reason in Korea.

What shield nerfs lol… Also you seem to not know much about each of the classes. Like gunlancer 30% if they catch you? No they can 60-100% you but the difficulty for them is catching someone. Fighters hit hard? I would go through the wall but a lot of it has misinformation which leaves me to believe you are pretty new to the pvp or playing at a low level. Just keep practicing.

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well, I dont consider myself new to PVP, I am not a GM or super expert, but I have my chunk of matches, enough to get a grasp of the sittuation of the classes RN, I have around 500 matches so no. thefighters literally hit hard + on low CD with excelent mobility.
i will break it down for you a bit.
tornado: which striker AND wardancer has… 1k+ each hit, and if you hold someone enough time on the tornado it adds to upto 15k+ damage, and if not hard CC, you cant stop it, if you attack to get close, you get sucked into it, also they have a instant freeze kick from sky, that also deals a nice amount of damage, the striker itself has a 2 times tiger attach each dealing 8k+ damage and they are on low CD, scrapper: has one ground smash, which if sucessful takes 20k+ damage, a energy release which hits 32k+ average, has a rising phoenix that is protected and delas nice amout of damage AOE, glavier: 1 crit garanteed which hits 25k+, + other skills that has a nice amout of damage, dragon slash hits 2 times 8k+…
this are just the few skills that I get to remember now since I am AFK… just so you have an Idea, fighters and assassins are always on TOP damage on most of the matches they struggle to get top whey they have 3 fighters, so they fight among themselves to see who get top damage.

Sharpshooters in the other hand, has ok mobility but its a ranged class that doesnt have enough range + has no protected skills for encounters and is heavily reliant on a close combat combo + crit factor on both dps skills that inconveniently are on charge/hold type and takes ages to release AND LONG CD… the protected skills we have just serve to run away to make some space, but guess what, they dont provide enough space. any class can easily catch up, and when they do we can do nothing since we dont have close range protected skills, neither ranged.
we dont have instant cast skills that hurt, all of our skills has either long animations / delay
from what I can see SH can pley better range than Sharpshooters, same for sorceres, the ranged class that feels like ranged are DE+GS… artillerist suffer from the same problem as SS, but they are better covered than us since they have ultima machine on their side + shield + stun + nukes.

this comment will be seen as just a complaint about SS, but its not, its a light breakdown of fighter classes and their benefits + counter parts of gunner classes