A few things I'd get rid of now to improve the game and player happiness

Obviously take all of this with a grain of salt, these are just my two cents, it’s not that serious.

  1. Allow crafters to make and sell minor life energy potions for work energy.
  2. Remove gold from honing costs, there are enough costs already.
  3. Make all honing materials roster bound.
  4. Raise the Daily limit to 10.
  5. Simplify honing by getting rid of solar blessing, grace, protection items… having 9 items to hone is silly and convoluted.
  6. Raise the cap on abyssal dungeon running so that if you run a normal you can also still run a hard mode and improve their rewards.
  7. Raise auction house listing cap to 25 items.
  8. Put thick lean meat in storage inventory.
  9. Allow us to convert any tradeable potions to bound so we can stack them all as one stack. In fact, do this for all items that have a tradeable and bound variant.
  10. Change Card Awakening to be a different process than getting many multiples of the same card which is just boring.
  11. Don’t make people pay for chests at the end of dungeons, that’s just insulting.
6 Likes

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I am ready for white knight

2 Likes

here-we-go-joker

replied

Only big major change I’d want is making shards roster currency. Think its stupid its the only currency in this game not roster shared.

1 Like

I agree with just about everything you listed…

People going to really hate me for saying this but all those points and change you listed, if this was blizzard, they will do exactly all that without players telling them to do it…

common sense

Edit…

Blizz developers constantly ask themself questions while developing content -
Is this going to be fun for the player ?
Is this going to be frustrating for the player and take the fun aspect away ?
If I make changes to A how badly will B get affected by such change ?
How can we improve player experience imagine if we are playing the game will we enjoy doing all of these ?

2 Likes

My opinion on your improvements:

  1. I don’t think it’s a good idea.
  2. Big no.
  3. Yes, hopefully.
  4. No.
  5. No, this actually marks the difference between someone that knows how to hone and uses these items in a smart way, and someone who doesn’t know how to hone, brute honing all the time and wasting mats.
  6. Rewards are ok, I would just let us run them after the first time without rewards so we can help others.
  7. You can auction in different chars, 10 items each if I’m not mistaken.
  8. Not really important.
  9. Not really important.
  10. It’s meant to be an end end end end end end-game content.
  11. They are basically giving you double rewards for a few gold, it’s cool so I vote no to this as well.
1 Like

I feel you’re trolling but just in case, will add my opinion if it helps to some changes.

  1. That’s removing amazon money from wallet, doesn’t feel posible.

  2. I think lack of gold is part of the game, but I guess it can be reduced or only the first atempt consumes gold. Anyway I don’t feel the gold cut should come from here, Stronghold would be my focus to reduce gold costs.

  3. I would prefer this, and that you could make them tradable at ratio 2:1 or whatever the ratio they set, so you lose a bit if you want to trade.

  4. I think dailies its someting that forces you to make alts, so might not be the direction they want for that content. Currently is 3+2 right? 10 is too much, maybe something around 4+2 or 5+2 feels more realistic.

  5. The biggest problem I see here is that you’re forced into life skills in order to be able to hone, so if you have to use life skill for supplies and hone, it’s too much. Although I would remove those 3 variants of boosters and keep it simple as t1, and t2. Gold costs in crafting through stronghold looks painful too.

  6. Maybe that would be too much gold per week. But with a penalty for being overgear of 50% would be cool, you’re just “one tier up”. The thing is in the previous tiers they allowed to midtier still be able to get rewards on the previous one.

  7. Marketplace is per character(i think) so if you have some t3 chars you can put multiple things in it. Else increase it doesn’t feel so bad since players with one chars might need it. Something if you have cristaline aura gives extra a slots?

  8. I don’t know about this, but TOME cooking materials shouldn’t take inventory space. Or make cheaper to make storage units, or something like, 10k silver, 100k silver, 1kk silver, then 100 g, 500g, 1kg(xd), and then blue crystals. Or something alike, I’m not sure of expansion of wharehouse costs in crystal rn. But it’s the same, alters are your additional storage.

  9. This is needed, you choose to lose a unbound item, should have this option. Those extra slots it takes in wharehouse and char its annoying as hell. I think they should be converted all to roster bound. The only things bound to char should be gear, faceted stones, and few things that is char related. So I feel the whole system of “Bound” wording should go off and keep them roster.

  10. This doesn’t annoy as much, feels it is the classic korean slow progress which results in a okayish end bonus which requires a lot of grind. The mayor problem is the silver costs.

  11. Well that’s the choice you can do at the end, It doesn’t feel its bad this behaviour. If you don’t want to trade or the extra resources and just want the goldie, you can choose not to pick it.

Some of the things you pointed seems for me a big “should be already like that” others are just a balance that with the lack of perspective and goals of the system I cannot answer like a would with a simple yes or no.

The challenge here is to not damage the income the company has and keep it same. Those which represent a QoL feature like changing unbound to bound consumables should be taken into consideration.

I just want this and to be able to move the loot box (and raid reset/abandon box) from the middle of my screen, other than that the rest can stay the same