So, as of last night, I’ve cleared all Abyss Dungeon and Guardian Raid content currently available in the beta.
On the whole, I thought the encounters were reasonably well designed for an introductory raid tier. Most of the fights had mechanics complex enough to require some level of communication and coordination between members who hadn’t done them before, while still simple enough to be quickly picked up. None of the players I had played with had experienced any of this content before, or done much studying of them, but we were able to learn and beat the bosses in no more than an hour or two each.
Criticisms:
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Every fight. every, single, one, was extremely undertuned in regards to the enrage timer. With the current HP totals and timers, the enrage timers might as well not exist.
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The first three guardian raids are just absurdly undertuned in every way. They have no HP, deal no damage, and are just generally completely trivial. I understand that the developers don’t want them to be ‘hard’, but as it stands right now, they are just completely unthreatening.
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Aside from insta-wipe mechanics, the damage from most secondary abilities in abyss dungeons are extremely undertuned. The only one that felt like it did proper damage was the pizza slice attack in the first Hildebrandt Palace fight. The margin for error for just straight standing in bad stuff and chugging HP pots to make up for it felt way too high, considering how simple most of the mechanics were.
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You shouldn’t be able to refill HP potions without dying on any of the guardian raids. Especially Tytalos. He’s already pretty easy, that just makes him a joke.
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Most of Tytalos’ phase 1 abilities doing bizarrely low damage considering he’s supposed to be the final boss of the tier, and how easy they are to avoid. His phase 2 abilities do crank up the difficulty substantially, but it is odd how unthreatening he is in phase 1.
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Tytalos has oddly low hp for a final boss, there is almost no pressure on the DPS to cconsistentlyapply damage to him during the fight. We played extremely cautiously and killed him with almost 8 minutes left on the timer on our first attempt. Combined with being able to refill HP potions at any time, and it makes the fight much more about outlasting the boss than actually aggressively trying to kill him, if that makes sense.
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Tytalos currently has a pretty much fixed rotation on his insta-wipe mechanic. After doing his slam, he casts 3 other attacks (rolling boulders seems to count as 2) then ults. This should be more randomized, as it trivializes the mechanic if you can count.
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Pizza slice shouldn’t be able to be the first ability the first boss in Hildebrandt casts. It’s nearly impossible to dodge, and can kinda insta-fuck an attempt. Likewise with the fire-beam from Tytalos. Instakills, and has super long range. Someone just running up to him from off-screen at the beginning of the fight can get insta-gibbed with no chance to avoid it. It’s just sorta feels bad in the way that it bricks an attempt completely right off rip.
Just my thoughts. Overall, I enjoyed the content, but I would like to see the overall ddifficultycranked up a fair bit before release.
