Depand on how the dps meter is implemented. If its not only about a simple dps-counter divided by the amount of time the data was determined then it might work better than expected, e.g. including some kind of statistically logger.
Thats just wrong. DPS meters might help to analyze a fight to and help fixing missplays.
Its not about the players who jailing the raids, its the system that implements jails!
Why I have to find ppl in the exactly same situation as I am, to proceed to a raid, if someone got dc and never went back online again? Why I can’t start at any gate i want, e.g. G1? Ofc, there are no multiple rewards. I’ve encountered the jails many many times. Every time i wished to reset the raid, picking up some new ppl and start over again at the very beginning. To spend 20 minutes more playin G1+2 in Vykas twice is way more worth than getting jailed in G3 for hours and hours and hours …
Also the dudes who not fit some basic preparings for the raid might have a chance to complete them, b/c they will get gatekept in jail for ever. Restarting at G1 might give them the chance to improve their character, watching guides and/or finding a group which is able to compensate the players weakness.
Depands on your personal goals for a game. I understand what you mean. But at the other side, this sacrifying into the community is what fun defines. Sounds wierd but this is the definition of community.
I really enjoy the raids with our new players (internally). We explain, what they have to do. They try to do and maybe they fail. They ask question, we answer and giving some tips how to handle specific patterns and mechs. But to be honest - for this I need additional time beside my gold roster progress.
If I feel better than I reached some limit in a game than helping others to achieve this with me together, I should think about some single player games. If this isn’t enough for my ego I should think about some non game-related things … ![]()
What you described is one of the main reason for toxiticity - the ego trip. Yes, I also want ME to have fun and I don’t really care about others. But at the end it’s an multi player game which requires some kind of copromisses.
Yep. Thanks to SG’s game design. Well, there is a tool that helps you finding other players. But unfortunately its curse and solution at the same time. If this tool wouldn’t exist you porpably joined some discord-communities with similar minded people to find raid groups. Way less problems with different expections, experience levels etc.
But the cheap tool, SG provides to us, let you instandly forget about the harder way of self organisation. This then leads to very different types of players within a same party. Well, this cannot work proper.
Funny idea: Streamers Challenge - Match Making Legion Raids. Propably only one successful raid in the time the streamer does a dozen normally. But at the end WAY more entertaining than stupid grind fest. Think about it … ![]()
Yes and no. You have to consider some more factors. How does the raid feel for you? If you get more confident, your dps should increase and incoming damage decrease. The number of appearances in the mvp screen should also increase - if you join a comparable lobby. You won’t get direct numbers, but there are some indicators we can use for others and for ourselves.
I wanny just add a little thingy … ![]()
What if you hit every of your attacks and do well against the boss but don’t hit the time windows of max. dps support/synergies from the others?
… or didn’t get some environment buffs as others did. In this case even the mvp screen or the dps meter shows the right information. ![]()