I noticed this as well, I thought I was going crazy when my B button suddenly stopped working but then it works on the keyboard
+1 this list summarizes the gamepad issues well. The gameplay is really fun to play on a gamepad otherwise, so hopefully it gets the attention it deserves.
Also for the virtual keyboard issue, I’ve discovered if you press Enter instead of clicking on the chat, it doesnt seem to bring up the vkeyboard.
Bumping for attention as many of these are an issue for me, I have no clue how people can play this with a mouse and keyboard.
Its is really weird, like, why did they think that gamepad users on PC wouldnt want to type on a real keyboard? Is this a prototype for consoles? But those have their own v-boards, so… weiiiiird.
Yes absolutly, the rest feels well done and invites players for a more action oriented gameplay. Also more comfortable, as soon as the comfort functions are gone, weirdly enough.
I managed to emulate an xbox controller using my keyboard with this software: GitHub - Snoothy/UCR: Universal Control Remapper [Alpha] (read the readme for the keyboard and xbox controller part)
I was able to move my characters using wasd but unfortunately I couldn’t aim with my mouse, the spells always go in the direction of the player.
I need responses from the devs. I’m not going to spend more time and/or money in this game if they don’t fix this issue as I really hate having to move my character with the mouse (comming from games like battlerite)
The setting which is supposed to make clicked items stick to your cursor (pick up and drop instead of drag&drop mode) doesn’t work for me on controller.
I am in full support of this. I love playing the game with a controller, but I cannot stand the automatic keyboard spawn, and the force ground placements in front of me. That and the mouse movement speed. You know what is funny, is there is a glitch you can do with a controller program that makes the auto lock ground placement to unlock. I got it to work twice, but I cannot replicate it anymore. It was REALLY nice for it to place under them, and then be able to readjust it.
I’m not in game right now so no screenshot, but if you hover onto a skill on the skill ui and it’s got a lot of text, the bottom text is hidden with a controller ui showing how to scroll up/down the flavour text and so you can’t see if the skill is a stagger: mid/low/high.
Yes, the issue persists as long as gamepad is activated. Even when you only use mouse controls then.
I am a bit busy, so I couldn’t test that myself. Is that still an issue? I added it on the list nonetheless.
We need this bug! Bugs can become features after all xD
I added it to the list together with the other ui-related issues!
As of last patch, controllers are not working at all for many players, and any workarounds to get them back to working don’t fix it permanently or consistently.
Another issue is if the gamepad turns off and you turn it back on and move the right stick before it registers it will freeze the game & require a PC restart. Sometimes just turning it back on will freeze it.
Disabling the on screen keyboard is 100% a must as it is hard to even communicate with a party in game during things like raids, abyssals, etc.
And the target situation is rough for skills that require it. It is especially brutal for those Quest item Quests where you have to hit a non enemy target with a generic AoE. You literally can’t have an enemy on screen or it’ll snap to em.
Can you please describe the issue further?
Totally agree after more than 230 hours played and many others in the RU
I’ve had this happen solo. Good to know the problem isn’t just me though.
In any case, pretty much agree with all of these. The controller support overall is more comfortable that mouse and keyboard for me personally but a few more adjustments would make things a lot better.
Yeah. I agreed with everything you posted! Please make more enjoyable our adventure. i actually like playing with controller more than mouse and keyboard even with those bugs and even if i have to use mouse to move on menu all time.