First of all, let’s quote a demo. If you keep playing 8 hours a week, it’s a very short time for MMO.
Most players have started the P2 and P3 journey of agros, but it’s easy to find that players don’t have enough gold coins to pay.
This is because the player gives too much material in the process of catching up (especially for the success rate of 1370gs-1340gs)
We know that args can generate 2700 gold coins per week, which is an important source of income for most F2P players, but it is not enough.
So what I want to say today is that I suggest not to think that valtan was released too early in the April update.
I have the following views,
First of all, in the next two weeks, the first and second weeks of April, players will have enough time to crusade on args, which makes F2P players’ GS close to 1400 and produce Argos suits.
During the main line process in the south of Bern, players will get more materials and approach 1415 in about a week. There is no doubt, because if all equipment is not honing on average, it will make the equipment on players exceed + 15 (each enhancement provides 2.5 GS), and not all equipment is strengthened to + 15 on average.
So don’t complain that the game is released too often. The game needs to constantly update the content to retain players.
At the same time, I also want to say that the new content can prevent script behavior. When players who really love the game enter the next stage of the game, script behavior will be restrained, because all the revenue generated by the script will be used for trading rather than promotion. The new content will reduce the benefits of robots and keep the game healthy.
Through the experience of KR servers,Valtan as the most interesting part of the game, I really hope to let more players experience the real fun of the game.