Sadly there are so many. For example lets take Nightfox Yoho, why does he need a melee spinning attack that happens over and over that you nearly cant avoid, you have to anticipate to avoid it but he also does it sometimes even each ~10 seconds or whatever, its stupid as melee class. Sure when Iam on my Sorc, Artillerist or whatever other ranged class I dont care.
Or Yoho / Igrexion having dmg. reduce mechanics, you just can sit there and wait until its over, its boring and doesnt add anything to the fight, well only annoyance. So why is it even there ?
This isnt about hard or easy, I beat these bosses each day over and over on multiple classes, its about ANNOYANCE.
Overall I think all the bosses in the game are OVERLOADED with abilities. Lets take for example armored Nacrasena, dashing. jumping back and sprinting back like a “moron”, lighting, disappearing and whatever else, its just stupid and annoying. Do I beat the boss ? Of course but its an annoying fight and therefore not fun.
Cutting back some of the abilities like dmg. reduce and melee spinning attacks (I think Levanos has the same mechanic, they repeat these annoying mechanics on bosses over and over) would make these battles just more fun and less annoying.
Is it harder for new players to play against these mechanics ? Sure, but if the bosses are just routine it only adds annoyance.
Also that bosses disappear over and over like Dark Legoros /zZzzZZzZzZZzz, its just annoying sorry but it is. What does it add the to fight ? Nothing, absolutely nothing.
Then overall counter abilities should given more time to react. For example on my Artillerist if I want to counter lets say Yoho there i no way I can do it even if I anticipate the counter ability of Yoho because my counter skill is too slow, how is that fun for the player ? Dark Legoros for example is fair in my opinion in how much time is given to you to counter his abilities, sadly same cant be said for many other fights.
Well I guess /rant off.