Answer Regarding Guardian Raid and Abyss Dungeon Difficulty

Bots do simple things guardian raids although not that difficult, are not the current that a bit can do. Weird passive aggressive comment.

I don’t really get why we need nerfs.
Nothing on that List is hard if you just play the mechanics.
People just don’t want to be asked to learn and play them.
Please don’t make Raids und Guardians like Chaos Dungeons where you just cast brain AFK into the Bosses…
It’s fun to have a little challange.

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Instead of nerfing the bosses in the current end-game content. Would an approach like World of Warcraft did with a Looking-For-Raid difficulty, with lower stat gear wouldnt that be better in overall terms? @Roxx

I am against this kind of equilibrium only because people are preparing to play a mmorpg alone and not in the company of a guild.
I would rather lose these casual gamers and make no mistake than just hearing that part of gamers playing this game alone

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My opinion: Nerfing is not a solution, educating players better is. Because this is the content I look forward to playing the most. If that content gets trivial, my interest in doing any of the chores to progress in the game so i can enjoy more of that challenging content will be gone. Even right now, T2 progression is pretty trivial because you have so much shards so quickly that any 800-900 content is pretty much meaningless because as soon as you hit 800, you can most likely already upgrade to 900+.

This is just my opinion and what I like most in a game like lost ark. The difficult content is the content I will remember for a long time. Please give it time. Let the dust settle. Don’t let the data decide everything. Thank you. I will post this in every thread regarding this topic because nerfing difficult content sounds like the worst thing content wise they could do.

We already have same hp as ru, here’s proofs

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But our hp is same as ru @AGS Please, revert the Guardian raids 50% more hp change! Reason inside! - #281 by Miriey

First of all, it’s an spammeable content that you MUST do every single day for progression.

Second, in KR and Rusia the Guardian Raids have 50% less hp than EU and NA, so stop crying about reverts.

Korean streammers said like: if you have to do GR with 10 characters a day, and u spend between 13 and 15 min for each, THIS CONTENT will start to be a hard work task, and not an anjoyment for no one.

Third, when u first time ever the GR with ur main, the experience was good enough, i had few wipes on Tytalos, few on Achates, till u see the mechs for first time, OK. Then why i have to wipe 20 times for each of them when i go with random people from the auto queue? It makes no sense bro.

Fourth, about alts. When u have to repeat some GR with ur alt, is WAY better to call a friend that is on tier 3 to give u a free carry than using the queue. You may ask why? Cause there are people with the alts that are going on the bosses with:
No engravings
No pots (not even 30%)
Not optimized gear
No clue about mech cause they maybe faceroll the boss overgeared once and that’s it

And you want this farmeable content to be a hard work for every day?

Sorry but i don’t understand you guys.

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Can you see if people are using items, engravings etc? Not being funny but I have been in so many groups when none of them are being used! The game isn’t hard by no means and that’s what’s making it really fun! Look at how WoW went when nerfing content! It’s crap and boring!

guys… why all these cries? We’re talking about “trash”-content - at t3 it begins for real (and no matter what u say - it the fact)

The little few weeks in each tier (with an alt) you want to spend as less time as possible to finish each tier - and for newcomers, tier 1-2 is just a training-road to t3 anyway to see most of possible mechanics (and these will stay in game, just not hitting as hard as it is now maybe)

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It’s 100% fine to tweak down a little bit T1 & T2 content because we have T3 content that is challeging. Please, stop making noise for nothing

There is plenty of other content for those people. Most of the game is decently easy for casual players. Not everyone has to clear the hardest content in the game, for the game to be viable. On the contrary it is inspiring that you know there is still content for you to do when you improve and get better at the game.

You know what else will make people move on from the game. Too easy content. Because there is nothing more boring than facerolling through content with no challenge to actually look forward too. The Abyssals are hard by design. This is the challenge you look forward to and when you succeed you get an amazing rush through your whole body, because you know you earned that win.

Any proofs except for some forum posts? Here is actual numbers gotten by testing and math, with video backup @AGS Please, revert the Guardian raids 50% more hp change! Reason inside! - #281 by Miriey

It’s a slippery slope. We are 3 weeks in. How can anyone tell if the content needs to be tweaked by now. People are still learning their class and the basics of the game. Of course people have a hard time.

what does that have anything to do with what I said? Any other versions price don’t matter because guess what? They can buy green HP pots off auction unlike our version where new players cant.

I simply stated experienced players who had early access got the game early when prices were cheap at 88 gold per 95 crystals and then buying tons of mari shop hp pots so they had it EASY and don’t need to worry about HP pots for awhile.

F2P players dont have it easy because if they started after or started recently now, the prices aren’t helping them to get HP pots off mari to practice runs and they have to manually use their work labor to slowly get Hp pots that should be sold on auction like in the other versions.

So a new player with min access to HP pots for runs get hit hard in raids and boss runs learning the game normally not looking at guides will be frustrated and quit cause no more pots to keep trying. Thats it, that’s the main issue why IMO completion rate is at 10% because people quit since they have no more HP pots to do the runs. OR repair pets to recover durability inside abyss raids. They need to tweak and change this.

necromancer’s origin is getting nerf ? wtf i am noob i cant complete Hilderbrandt palace but necromancer’s origin is easy

people are apparently too dumb to click the right orb on the last boss -.-

If you try to satisfy all of your player base you will satisfy none of them. This people will quit anyway, it’s a bad choice on your side.

So hang on if its getting nerfed because players cant do tier 1 and 2 how are they meant to cope in tier 3?
are you going to nerf all that content as soon as they reach that as well?
Me and a friend run the abyssal dungeons. tell people what the boss does and how to do said boss. they agree they know what there doing and then wipe the raid… the sword boss is a prime example for this… don’t ask me there names because i have no idea xD
Even telling someone not to pick up the sword and just run away from it they still pick it up. Its not a fact of people are finding the content to hard its just most people are stupid. Sorry but its true.

The problem is not about nerfing content, the problem is matchmaking.
In guardians raids, players are not using potions but instead consume team resurrection (they cost nothing… 2+2?). They are not reading any kind of guides, I saw people in Achates fight keep trying to throw yellow tokens against a blue barrier even when everyone else was showing them what to do.
Add a player kick or feedback to matchmaking.