Anyone else thinks that the classes who weren't on launch were targeted for a certain audience of players?

I just cant lose this thought of mine and need to share, but i noticed that all the classes that were not on launch are the hardest to master and the most unique ones.
It is like specifically targeted for players like me that cant “truly” enjoy a game if the class/char isnt hard to play/master or having unique/complex elements that stands out from the rest.

Before i go more into the details i have played RU even before the announcement of NA/EU, now look who was on my roster…main was Reaper with my alts being Lance,Destroyer,Arcana and had a lvl 26 striker and since i kinda choose 1 subclass from each main class i was looking for the 6th on my roster the only left one was from the gunner class.

Of course the first ones i tryed were Guns/Deadeye but idk what it was i just couldnt like it so i looked at Scouter because he looked the most unique and had a macroing going on with his drone. (I love macroing chars)

Look at the 4 Warrior classes…who looks the hardest/unique one ? Destroyer

The 3 Assassin classes…the hardest ? Reaper and i wouldnt say the unique one because thats the typical assassin you find in every mmo launch but still a gameplay that stands out. Uniqueness goes to Shadowhunter.

Dps Mages ? Arcana by a landslide be it from difficulty,complex and uniqueness.

Martial Artist classes ? Lancemaster looks on paper hard to play but isnt so much but for sure is the most unique one cuz stance switch.

Now for the gunner class Gunslinger/Deadeye is by far the hardest in that category and also unique with their 3 stance switches. Scouter isnt that hard but also depends if u play the transform engraving or not but of course from uniqueness point it stands out the most.

Summoner doesnt really fit being here on this list could of been easily here since launch but yea summoning stuff is still unique.

Now for sure they got me as their “target” but im no spender because of my circumstances but if i would be able to i would of spend for sure thousands of dollars to get em up on high ilvl/gear the moment they get released.

I had to spend already like 50-60k gold for Glaivier and Destroyer soon comes Arcana that will get more expensive and then my most important one Reaper that will triple even more the amount of resources i have to spend the moment she comes and i feel like i wont even bother with scouter anymore.

I just hate the fact i have to halt my overall account progress (Engravings etc) or push my “current” main or even some of my alts and having second thoughts how i am gonna plan all these things out as a guy that can only enjoy battlepass.

Does anyone else here fits the criteria like i do that only enjoys a game if there are certain chars/classes that are complex,hard,unique to play ?

idk i just want female zerk, until then my sh fills the place somewhat

Well that will take a LONG wait lol…but hey maybe they surprise us with a global launch with female zerk.

scouter, arcana and summoner? you mean machinist, arcanist and PETA?

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True lmao

Hardest to master…lol. I can’t tell if this is a troll post or not tbh.

I think there are a list of factors when choosing which class to release & when, never just a couple things.

Yea hardest to master doesnt fit really here maybe only for arcana, but mostly i ment for how slow destroyer skills are that you really need to know every pattern a raid boss does when to do your thing. For Reaper the point also stands but not when to hit but when to not get hit and die lol

Thats also a factor but it cant just be a coincidence how i really was interested in these classes. I always look for the hard,complex,unique classes in every type of game that has a variety of chars/classes to choose from.

Example i can give in dota if you played that game…earth spirit my most played alongside invoker,lone druid,naga siren,meepo and so on.

Sad thing is I think this was a decent possibility before they changed class releases to every 2 months.

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Destroyer? Well obviously they couldn’t release the game with just one support, because Paladin wasn’t a release class in KR. So Destroyer had to go.

Berserker is obviously the most popular class, Gunlancer is a must because of his uniqueness and the tank playstyle and Paladin was also a must.

Reaper? Yeah, I agree, she should’ve been out as the traditional assassin class. Shadowhunter had to be in there as transformation class, I’d personally have Reaper instead of DB. But then again, DB is massively popular so it couldn’t happen.

Arcana? Would’ve been too much early on and Sorc was one of the newer and most popular classes.

Lancemaster? Agreed, she should’ve been in right away. Scrapper and Striker are pretty much the same thing, one should’ve been scrapped (no pun intended) from the release.

Scouter? I was also waiting for it, but then they said one class per two months and I just made a Shadowhunter which is pretty much the same thing even though they have completely different visual identity. One skill rotation into transformation, then spam those skills, repeat. Tripods, gems except for two, skill points and directional attacks don’t matter. Same thing. And they have to milk something.

Artist and Summoner aren’t even worth mentioning, was never going to happen.

“Anyone else thinks that the classes who weren’t on launch were targeted for a certain audience of players?”

Yeah, the ones with money to spend. They need cows to milk since this game will not last that much.

Will there be disadvantages if they release all classes now ? No.
Advantages ? Maybe more players.

It`s all about the money.

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I suppose that they picked the most popular classes to launch on Global version, that’s why Sorceress was released instead Arcana for example.

you mean summoner?

I wouldn’t classify anything in Lost Ark has hard to master, personally. Combat is engaging and fun, and that’s really the extent of it.

You can’t master RNG, and that is mostly what Arcanist is. It’s just difficult for the sake of being difficult.

Unique is subjective. Each person identifies what is unique to them in different ways. For me, Arcanist is just Gambit from X-Men. Cool, sure. I wouldn’t think unique though. Scouter is just Iron Man. Again, it’s cool. Lots of classes are.

I think the unique thing is Lost Ark are the systems tied to player power. Tripods, quality, card set bonuses, etc.

But someone will have experienced something similar in another game and not find them unique at all. It is what it is.

The west actually likes two things: hard classes, and pvp. This is not a fact in other regions! The most “famous” classes in other regions are mostly easy and strong classes like the Sorcerer. I don’t think the release of the classes was so meticulous as to think about difficulty versus what the west likes. But it is indisputable that destroyer, arcana reaper and scouter are going to be ABSURDLY more popular here than in all other regions. It’s almost like an experiment to understand the tastes of the region, and it’s working.

Yea i get what you mean…thats why i kinda felt also targeted. I really despise the Warrior archetype in any games but Destroyer was different it was not the typical “flame” skills that you always see in the warrior classes that i hate thats why i play destroyer.

Reaper was the most baffling for me, as an assassin player in every mmo she should of been on launch because its the traditional assassin gameplay like how berserker,sorc,hawkeye is always in a mmo launch.
My first really mmo experience was being a mage that i then slowly became a assassin player but arcana stood up for me being different like a assassin mage so i got interested to have in my roster and liked it.

Its like how some ppl despise a certain archetype of a class but one stoods out to you. You dont like the typical warrior class ? Here have a destroyer. Dont like the traditional fire,ice,lighting mage ? We got a arcana for you. Didnt like classes with rifles ? Here have a laser shooting class and so on and im in this picture kinda lol.

Yeah, this game has a lot of classes that stray from traditional designs.

I personally love all kind of Warrior classes and other than MMO, I’m a FPS game player, so I have a Gunslinger. But I always hated mages and never played them in any game.

My roster right now is Paladin, Gunslinger, Berserker, Gunlancer and Shadowhunter. I don’t have the time or motivation to buy additional slots, so I’m waiting for Punika pass to get a Destroyer and that would be it from me.

If I could replace one character, I’d definitely change my Berseker to a Striker.

Yea everyone has a different opinion what is unique. But in a mmo i never saw a iron man class, a class involved heavily in rng with her throwing cards, a stance switcher but i saw a big sword guy called berserker, the punching/kicking classes, the class with a bow, fire/ice/lighting mage. Thats why they are unique in my opinion.

I agree with you on one thing for sure, it feels awful waiting for your main. I main Destroyer and sitting at P3 argos 8 to 10 weeks not honing past 1400 because you didnt want to waste mats or gold, dont want to upgrade gems past 5/6, dont want to invest in legendary engravings (unless they are similar to your mains - mine wasnt). It did feel good once destroyer released and I was prepared though, I couldnt imagine doing this into Vykas and further beyond though - having to invest into a character since your main still isnt out! Awful.