Not a bug, the legendary pet effects are designed to be pretty useless because if they were super good, theyd be pay to win since you can buy rapport from the shop to feed to pets to get cookies to buy the materials to make legendary pets. Its better off how it is currently.
I agree with @Bluewoofz that we don’t want it to have a strong impact on multiplayer activities such as raids and what not because it’ll feel pay-to-win like they said.
I think to alleviate this we could make it so legendary pet effects offer miniscule bonuses during combat so it’s not that big of a deal but still something, and/or we could even have it boost some solo content. Some random ideas for that include things like tenacity (not being able to be interrupted) while singing songs (like song of return), increased movement speed on islands / around the world, automatic gear-repair, etc… Some sort of boost outside raids or instanced-content basically.
it’s roughly every 2 minutes, you get ONE of those 3 effects applied with chances taking place.
so, no. all 3 effects will never be applied at the same time
legendary pets actually came into the game “just for fun” (to get rid of those extra rapport items one is holding, that appearance change, cookies exchange) not to give beneficial boosts to players who make one.
I say it’s AGS’s fault for advertising it as one of the big “content update” while it never was. yet another moment where we can tell they don’t even know about the game they are publishing. It was that one of the side-updates when it first came in KR just like those stronghold decoration items update and things like that.