Artificial server limits on a game with channels

100% true. Channels can be spread across multiple bare metal servers.

Bro Korea and Russia have server transfers and didnt have issues like this. Some 5-6 additional classes and less character name limitations then we have here.

Amazon got a complete game , already published in multiple regions , from Smilegate and still found a way to mess everything up.

They had ONE job to do and still made a mess of it.

of course they can, and if they aren’t then they are just doing it wrong.

yes THEY can be hosted on the same hardware, but that defeats the whole point of channeled servers.
they should be near “infinitely” scalable with more hardware, so yes the limits are still artificial, and yes i have also worked in this area, i do know these things oh Mr clever boy.

I can’t, and won’t, speak to other Lost Ark launches as I wasn’t a part of them and know nothing about them. If you have some literature I can read about those launches (preferably in English but I can handle other languages as needed), I’d love to catch up during my own personal downtime - it’d be a fun read I think to see what, if anything, has changed outside of publishing protocols.

Your take of, “they had one job” is fictitious. That “one job” they had to do actually entailed hundreds of other jobs embedded into itself. From marketing to fee structures to regional encoding to rights of publication to my personal favorite or sourcing server and component hardware during a global pandemic where chips are nearly impossible to find, but the list goes on. But you know all this already, right? “case closed” and all that, you said?

Also, you keep saying you know things than say things that contradict the knowledge you say you have. I don’t really have much anything left to say in this conversation - it’s just going in circles and, you know everything already so what’s really left to be said? It’s after 1a, I gotta get to bed … been a super long day. Ciao!

so you are saying channels can’t be hosted on different hardware? answer that question :wink:

Oh come on mate, enough with the emojis. Stop trynna make urself look smart when all u talk about is nonsense

I never said they couldn’t - however - you DID say …

https://forums.playlostark.com/t/artificial-server-limits-on-a-game-with-channels/66073/6

As I said, g’night. :slight_smile:

so if they can. there is no REAL reason for server limits, case closed. thanks

How does marketing and fee structures have anything to do with BASIC parts of the game ? They made a mess of the basic parts of the game which have already been working on RU and KR for YEARS even before the pandemic.

But ye how could i not imagine someone blaming covid for everything…

You just talk gibberish man.

Love how the first reply says it all. You’re all just speculating, none of you know how the servers are set up for this game, or how the network code works…

its not speculation, is pretty much how channels work in any game normally.

“normally” doing all the heavy lifting here. You have no clue how it works for this game specifically.

unless told otherwise we can assume this to be correct as any other setup is pretty stupid…

He’s just trying to look smart, thinking he knows when he ADMITS that he doesnt know SHIT about KR/RU launches from Smilegate and how its been. So i have no CLUE why this guy is even talking.

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So you agree that you actually have no clue and that you’re speculating? Great.

of course as the information is not publicly released, don’t be an idiot.

Its how it works anywhere else, no reason to believe this is any different.

How do you know that’s how it “works anywhere else” when you don’t know how it works here? Again, speculation.

Man, the amount of games i have played where devs announces that they will increase channels or capacity of channels, never seen a bug or some sort. They do it instantly and thats it. So did KR/RU Lost Ark, so whats ur point lol

Because theres plenty games out there with server structures like this?