I can’t, and won’t, speak to other Lost Ark launches as I wasn’t a part of them and know nothing about them. If you have some literature I can read about those launches (preferably in English but I can handle other languages as needed), I’d love to catch up during my own personal downtime - it’d be a fun read I think to see what, if anything, has changed outside of publishing protocols.
Your take of, “they had one job” is fictitious. That “one job” they had to do actually entailed hundreds of other jobs embedded into itself. From marketing to fee structures to regional encoding to rights of publication to my personal favorite or sourcing server and component hardware during a global pandemic where chips are nearly impossible to find, but the list goes on. But you know all this already, right? “case closed” and all that, you said?
Also, you keep saying you know things than say things that contradict the knowledge you say you have. I don’t really have much anything left to say in this conversation - it’s just going in circles and, you know everything already so what’s really left to be said? It’s after 1a, I gotta get to bed … been a super long day. Ciao!
How does marketing and fee structures have anything to do with BASIC parts of the game ? They made a mess of the basic parts of the game which have already been working on RU and KR for YEARS even before the pandemic.
But ye how could i not imagine someone blaming covid for everything…
Love how the first reply says it all. You’re all just speculating, none of you know how the servers are set up for this game, or how the network code works…
He’s just trying to look smart, thinking he knows when he ADMITS that he doesnt know SHIT about KR/RU launches from Smilegate and how its been. So i have no CLUE why this guy is even talking.
Man, the amount of games i have played where devs announces that they will increase channels or capacity of channels, never seen a bug or some sort. They do it instantly and thats it. So did KR/RU Lost Ark, so whats ur point lol
Because anything else would be completely, stupid, and apparently they did do it on other regions, added more channels to the same server, so it would appear that is how it works on lost ark.
I also thought about that. The best user experience would be for sure to not care about servers.
But who knows what technical limation are there? Maybe the database can only manage a certain amount of players? Or the server software isn’t able to cluster everything?
And there are also other limits. Imagine one general chat for the entire EU. Or a guild search window. Or a dungeon search for millions of players. And i also imagine even the local chat could be troublesome, if there are too many mixed languages. In the EU for example people decided to go to different server based on the language they speak.
yes but we have enough servers as it is so really increasing the current ones would be better.
the whole thing with languages could have been avoided by just having language channel tabs ingame … but thats another thing they screwed up royally ^^;