Artilerist huge PTR changes are too devastating

tell me whats so hard about crit/swift or the piano builld that can more or less face roll and has almost a 100% uptime on shield?
now the firepower build dont even need to care about the firepower as it get charged faster stays aktive for 100% of the time and you dont even need any sort of tripods to boost the charge
and also get the 20% dmg reduce barrage dont have (only 10% durring barrage)
compared to barrage arty with high cd on most skill is forced melle to hit forward barrage now deals even less side dmg outside of barrage and is much less mobile.
and the full barage mode takes up to 10 sec 10 sec where the boss can run out of range jump out of laser and so on where every missed atack is close to 25% dmg loss compared to not even 10% on fp builds.

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yea but you will need to get barrage on 3 now or you do not have a crit, and the question is about KBW, leave it and swap to hallucination set or get rid of KBW and play something else and keep salvation set ?

Another one who understands my thoughts :ok_hand:

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don’t know only KR players on PTR can answer you.

Yea I suppose, we need to see it when they say it´s a final change then the KR veterans will say their final words

Well i agree that is extremely expensive and awful to change everything but Artis in Kr were having problems with the turret timing for the extremely complicated raids so they were kinda hopeless.

Also i don’t think the engraving you are using right now will be completely useless.

If anything this prooves to everyone that at any given moment we will have to change our set ups so we better be mentally prepared for that.

Yea I agree, unfortunatelly

Bet you laughed at the surge db nerf, now its your time to take the L

you mean “nerf” ?

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nerf is one thing, but this a rework, a completely different monster.

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It’s important to note that from a design perspective artillerist is failing. The goal for a class in lost ark is two builds differentiated by class engraving that, ideally, aren’t too far apart in damage. Artillerist only has one build at endgame with double class engraving. It makes sense it would be receiving an overhaul to seperate both class engravings into two different playstyles. I’m sorry that means it’ll cost you a large sum of gold to respec your character, but this is better in the long term for the overall health of the class and increases it’s accessibility for people who are new to it.

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cool can we have perma demonform now with a toggle option and customisation?

The thing is currently both “new” builds emerging from the change lose a chunk of damage in real raid situations compared to the old clunky build. Thats not an improvement.
The playstyle may feel better but it’s just plain worse if they don’t make adjustements.
If it’s implemented as is, artillerist will be dead in our region. Completely useless to regear it when you can get a toon with more damage for cheaper.

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Maybe it’s because I main sharpshooter but playstyle matters more than damage to me, since things will always be buffed/nerfed in an effort to reach a perfectly balanced meta.

Ok then imagine this: You don’t lose all your hawk meter when you use your x ability but you lose 30% crit when using loyal companion engraving.

That’s basically the change that’s happening to artillerist. Permanent firepower meter buff but losing a ton of crit and 5 engraving points if you still want to go spec and not lose the 20% defense buff.
If you don’t go spec+barrage you lose 40% crit. Even worse.

Again, I value playstyle over damage numbers.

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would not say that both build lost dmg form the change firepower build got overrall a dmg buff, 16% higher base dmg on skills 100% uptime on firepower meter 3 engraving now gives 25% dmg but you lose the crit rate aswell as a new strong dmg skill this is without a doubt a dmg and qol buff for fp only problem now is the missing crti could mean that keen blunt weapon is bad for swift/crit now but thats all

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Yea the swift crit builds runs nightmare, needs to run it so you will not get crit from set, no crit from engravings and also not from stats cause you need high swift so the swift/crit arti also wouldn´t be that easy to build

Overall the biggest problem is removing the crit from firepower enhancement and puting him only for barrage and also got lower

think swift /crit could work with this fp3 grudg3 cd3 hm3 and then depending on on play style or amount of gold someone wants to spend adrenalin3 or barricade 3, jeah it cant use keen blunt weapon but in the end its that much of a dmg loss