Being able to see your own damage dealt

I’m not sure if this is available on Russian or Korean servers, but it would be awesome if you can see your own damage dealt in dungeons/raids instead of only the MVP, I’d like to know if I’m totally useless or actually doing well. Especially since I honestly dont wanna follow a meta, I’d like to tweak my own build to my liking, but I’m not gonna play something if I only do like 15% of the damage. :sweat_smile:

4 Likes

You can use the training room, but it would be nice to be able to see it in a real fight; for instance as an artillerist Homing Barrage is amazing damage, but if I can’t hit it in a fight it’s not a good skill for me personally and I should learn to use it in lower content so I can apply that to higher content; it would be awesome to be able to see if I’m dragging a group down by leaning into something I can’t use properly.

I think that your own damage would be good as a raw number or (while it’s a lot of extra work) damage per second starting after your first hit of a boss, ending each time he ports away until your first hit again.

Edit:
I also think that having it at the end of the fight how it is is much better than a constant dps meter as it wouldn’t breed toxicity during the fight, only at a point you can just leave

Sure I could see it in the training room, but I can’t compare with a group throughout an entire chaos dungeon or guardian raid. I know it’s not 100% accurate in those instances anyways because of timing of your abilities, but still it’s kinda weird you can’t see your own stats.

Towards your edit: I wouldn’t want a DPS meter thats updating realtime either like with wow addons, I just wanna see it at the end like you said :slight_smile:

1 Like

Yeah I think while not 100% accurate (Especially in pugs with various buffs) it would be nice and very useful in a static group. It would reveal stuff like if I went for a slightly longer cast time skill, does it make my spell line up exactly with more buffs.

It would also help compare the “immensurables”, on paper crit might be better than swiftness for instance (random example, no idea if it is) but that swiftness letting me back attack more and be animation locked less is really hard to define, and the only proper way to test it with my reactions and playstyle is grab a set of crit jewellery and do a boss twice.

Also I know you didn’t mention a constant one; I thought I’d get that comment in before people start requesting a damage meter as an extension to your idea.

Especially since I honestly dont wanna follow a meta

I think this is a really good point too, if you want to play a shadowhunter and fully rely on your laser beam and build everything around it and it’s 5% off of a meta build, there’s no reason NOT to do it, but at the moment there’s no real way to know short of doing bosses multiple times, getting MVP, looking at damage %, kill times, group buffs and hoping you didn’t round too much.