My only real issue with the game is that there really isn’t much of an incentive to fight the mobs. They don’t give much exp. They don’t drop the best gear…aside from fighting them to complete the quest there is no real reason to do it. I feel like having mobs drop better stuff in general would be a nice improvement. Now granted…I was not able to make it to end game due to lack of time so I don’t know if it’s better or not. But for general questing getting rewards for taking down mobs or even better exp. would make the game feel more rewarding. Thank you.
Maybe this changes a little over time, and perhaps this is relative, but I enjoy fighting mobs simply because the combat is so satisfying. Nevertheless, more incentives are always nice.
Not sure how much things have changed since Season 1, but grinding out mobs can have its own rewards in the shape of adventure book drops, which are a decent way to get some early gold within the game. This could be obsolete now with the Season 2 changes, but I would imagine it’d be worthwhile to just go and kill things in the open world for quite some time for this reason. As for EXP, you ideally want to be in Vern as you hit level 50, the main story takes you on this path so that the two are just about in conjunction with one another. If you were to hit 50 before even completing Ergeihz (sp?), you’d essentially be wasting your time as you progress to unlock the endgame content.
I know this probably isn’t what you want to hear, but there isn’t much of a reason to buffer the mob exp. Maybe in the future Smilegate will make some changes to this to consider people who want a different experience when leveling their alts, but it would have an adverse affect on the people who would prefer to just do the main story as they’ll hit the 50 buffer way too soon.
thats the problem. The combat feels very good, and the leveling completely forgets it, making the leveling useless and boring goint to A to B.
Incentive the combat by giving more exp or stuffs, make monsters actually… monsters and not punching bags for toddlers.
Id rather lvl my alter through full combat than grinding the boring quests of the story.
This is not a typical game of killing monsters across maps.
The monsters that give the most XP are in the endgame dungeons where you also have the best rewards. (lv50)
For the maps it is only worth killing the monsters to complete the adventure book. Once you have the complete book, these monsters don’t matter anymore.
Once you can do Chaos dungeons, you will not be complaining about loot drops.
Personally, I just want to get to level 50 and start playing the actual game rather than get stressed out replaying the tutorial on my alts. I actually appreciate that these monsters aren’t much of a hassle. You might see it differently once you’re looking to experience a new class. I do think what you’re saying has merit on a first playthrough however, but I think changing it now would largely have a negative impact on the game, and would only encourage more people to pay for boosts when they’re available as they’d potentially resent the unnecessary increased difficulty.
That being said, the dungeons are fantastic and have more than enough monsters in them. Players are entirely able to head into those on a harder setting. This harder setting is absolutely noticeable if that is your preference.
I actually think that my way of thinking is better for second chars, third and etc. spamming skip is really stressful and boring.
I really dont want to go through story more than once… grinding exp should be avaible. I dont wanna spam g endlessly again. The ticket for max lvl for the beta was a nice touch, and they understood the problem of the leveling
I feel very similarly regarding my being able to get to and enjoy the endgame. I do intent to enjoy the process along the way, but seeing that this will probably grow less entertaining the more alts I decide to create, being able to reach the endgame is important.
The only way around it is if they add something similar to what Shadowlands had in the Threads of Fate. To make this possible they’d probably have to include something like side areas in the game which have mob density, where the monsters have stagger/knockdown immunity and a few special abilities here and there to make them threatening. Killing these mobs would unlock different areas of Lutheran and so they’d be able to get through the game. I don’t know, just off the top of my head, but something would need to be added and I just can’t see it happening honestly.
MU did it better (most of LA comes from MU in fact), way much older than ff 14. They might have been copied the idea in fact.
Mu had lots of worlds, but those worlds had “levels”. you could go up to get stronger mobs and get better exp. People go there to farm exp and dont give a damn about story. You had to do some quests but you could definitely grind full exp and repeat with just mobs like that.
Unfortunately at that point you’re talking about something completely different though. Lost Ark’s overall design is that it is linear and not open world exploration. Going out to explore different places isn’t even an option until you’re about level 37 and are able to leave Lutheran. They would have to overhaul their entire approach to the game if they wanted to do something like that so it’s unrealistic to want that for Lost Ark.
Mu is not about exploration, it is also very and stricly linear; basically you’d have to make the same map twice, copy paste, code the line to enter upon the same entrance, put better spot to farm with stronger mobs with better exp and here you go.
Im not asking that tho, I bring up that information due to this idea would being easier and more on point than the “ff 14” one.
What I would like, however, is basically stronger monster with better exp. Not big hp pools, but way bigger dmg to dodge, so I can forget story for my alters.
Need I say more
To each their own I suppose. I happen to feel exactly opposite to you. I am more incentivized to skip the leveling by buying a boost when it’s as boring as it is. Increasing the difficulty while leveling makes it more enjoyable and therefore I won’t want to skip it. Leveling is an opportunity to learn your class if the content is scaled to a decent difficulty. If it’s faceroll, it’s boring and no one learns anything except how fast they can press their “G” key.
Regarding hard mode dungeons, they are super easy too. I would love an increase in difficulty for those as well.
I really really agree. It feels so unsatisfying. Any arpg even mmo style mob killing is the foundation atleast in a western mind set. This is where the eastern mindset really diviates from westen mentality. Since the game is from Korea i dont think it will ever change…wich is truly sad.
But why waite to end-game to have monsterfun. The rush to 50 is such a “lame” “game mechanic”
How would the effect exactly be adverse on people who already only level up by rushing the main story?
Sorry but I don’t see this point as a solid one at all.
Because if I’m trying to get Alt#4 or Alt#5 as quickly as possible to Vern so that I can start doing daily content on it, the last thing on my mind is having more engaging monsters to fight in Yudia or Tortoik that add time onto my goal of getting to 50 ASAP. Because of this, any changes ideally you would want them to run in tandem as an option, rather than changing the experience as it currently stands. Having alternative methods of levelling is always a better solution than changing the only method of levelling.
A lot of people feel this way about a lot of games because MMO’s have gradually been designed to have all the “cool” stuff at endgame and leveling just becomes a chore that must be complete before you can actually play the game. This leads to the mentality of people wanting to buy skips and ultimately people suggesting an MMO be made that has no leveling process.
Each style likely appeals to very different people. I personally would rather spend 50 hours enjoying what I’m currently doing to eventually get to the big end prize that I’m looking forward to than spend 25 hours doing boring meaningless things to get to the big end prize. But that will be different for everyone.