Never say never but the developers have a personal incentive to keep the global versions as close as possible to the Korean one unless they specifically have a reason.
Managing multiple versions of the same code is inherently very complex and it’s very easy to make mistakes.
AGS as this version’s publisher would have to push pretty hard to keep the difficulty different, and I’m not sure why they would.
if so (which is not a bad idea), then there should be a third difficulty for casual only players, e.g. “raidfinder” in WoW raids (there are 4 difficulties, raidfinder, normal, hardmode and mythic - mythic is the last and hardest one, like hardmode in lost ark).
and for kakul and brel, there will be practising difficulties, starting at 1385?
€dit: another point of view: i think that valtan hm and vykas nm are tuned fine, if considering that lost ark is a grind game, and the current sweet parking spot for gold income-alts is 1430/1445 - therefore, i prefer to have “grindable”-legion raids for weekly income, as i have to do 6x valtan hm + vykas nm + 6x argos per week.
so - i dont want to have 18 times per week a “progression” raid on every gold alt - its enough if i can progress raid on my main
Not the whole fights,
for Kuku one of the gate 3 mechanics ‘mario’
and for Brel the gate 2 ‘inside’ fight
(not sure how they will be called in our version)
I don’t think that this matter at all. Brelshaza will still be hard for an average player and will be a weekly farm chore after the first or two clear for hardcore players, as usual.
In our version, they were released already with the nerfs
For example Vykas,
G1 everyone had to play the color orb correctly, after the nerf, one player can fail
G1 black/blue balls, you also had to collect every single one of them, after the nerf you can let a few through
G3 after nerf, way more time to kill the tentacles
G3 after nerf, adjusted move speed for swamp mechanic
G3 after nerf less Medusa, whales, inside-outside mechs etc
from one point of view the whole thread makes no sense- if ags/smilegate’s goal is to reach kr’s version/state of the game, and the current version in kr is the one with nerfed legion raids, then why should ags/smilegate release an older version and then update it?
In the T2 guardians were buffed actually
It wasnt that NA couldnt do raids it was that u died in 1-2 hits and we had 0 gear engravings etc.
Our version had think it was 25% more HP? Our version doesnt get dmg buffs
So they were tanky and to this day if u do it on itlvl takes 1-13m to complete
They nerfed the guardians several weeks after launch. Several mechanics and bosses were tuned down. Tytalos and Achetes are a few examples. They might have also tuned down the hp iirc. Several Abyssal dungeons were also tuned down. HAll of twisted warlord being one of them for example. The sword mechanic was an instant wipe, but they nerfed it do only do massive damage if you failed to do it properly. There were sweeping changes of similar variety to other T1/T2 raids/dungeons.
Still these are early nerfs (a months after release) and Abrelshud got nerfed as well couple of weeks/months after release.
The nerf I’m talking about is another kind of nerf. First, because it came 8 months after the previous nerf, and 2nd because it’s not about giving leeway to player because the boss was overtune, that has been done already a while ago, it was about litterally nerfing the boss with an axe so it can be easily farmed, with Akkan/Taemine being the new end-game content. Other legion raids (vykas, valtan, kakul) didn’t recieve such late nerfs, a year after release because it was not needed, for the content to be casually farmable.
For Abrel it was needed (you can’t overgear Abrelshud), so the encounter is now just a ghost of itself, and it had to be because people were not even bothering doing G5/G6 anymore in KR. But for us … it really make no sense to release a ghost of one of the best encounter ever made. They can release it without the Akkan nerf, and put the nerf later. They probably won’t, and it sucks.
I get it that you guys want it to be nerfed before even it release, because you guys only care about looting, but … that’s not how it’s supposed to work.