If people are struggling with 1 mechanic fights those same people will never ever be able to complete any of T3 Raids that last 10-15 minutes and are chock full of mechanics.
I’ve already invested exactly 400 hours into this game, I’m at a 1350 ilvl. If T3 raid content is going to be adjusted for an NA/EU audience I’d like to know so I can cut my losses and stop playing.
Korea has had the content nerfed several times. This guy gives some good perspectives on nerfs:
T3 seems to not only be the goal of the game designer to get everyone to but also be better at teaching mechanics compared to T1 and T2 that didn’t work out for the game.
Not saying what is right or wrong, but thinking that EU/NA gets exclusive nerfs is false.
The stuff at like 1:30 doesn’t look like guardians to me. But the point is that the more I see how they manage the game in Korea, the more the illusion of “EU/NA get nerfs to match bad players” disappears. It’s just normal “content is old, make it more accessible as we release new hardest content” default MMO nerfs as in all other games.
I’m strictly referencing nerfs that we on EU/NA are getting that KR isn’t.
Just for reference, KR has no plans on rolling out the patch that we’re seeing so the nerfs to T1 and T2 aren’t happening on KR. There is already disparity between the two game versions in which one is easier than the other.
The T3 content is already heavily nerfed just because of the items you can obtain from Oreha hard mode. Also, I’m hearing a lot of rumours that Argos will now be 3x 1370 instances, rather than 1370->1385->1400.
There is no need to nerf them on Korea, although it’s likely they’ll get it anyway since it’s neat to have a shared code base from a programming perspective.
They start at T3. They have a 40% damage reduction buff until the 1400’s gear score. Of course they wouldn’t struggle on any T1/T2 content with that.
I think we’re in agreement here that the games should have no disparity.
No disparity between KR and NA/EU.
That should be all that matters, the nerfs to raids right now are absolutely irrelevant. But if one-shot mechanics on KR get turned into “deal high-damage”(which gets negated by swiping for higher ilevel) I can’t possibly keep playing the game.
Absolutely. The path to get to the same place will be a bit different because of our late release, but if that kind of nerfs would come to T3 endgame content in NA/EU only, that would be a big problem.
Another huge point of feedback that we received during the Closed Beta Test was that many players felt like some of the game’s pacing and gearing was not quite challenging enough. We’ve worked to make balance changes to combat this, and while it won’t slow you down early on, the endgame content will prove to be a bit more challenging for players.
This was in reaction on forums where ppl cried game was too easy - mainly guardian raids - go on forums and check posts around december / january in feedback / general discussion
Hey folks, I appreciate the thoughtful discussion and feedback above, will share your input with the team on this topic. Thanks!
“I’ve heard that Guardian Raids used to be more difficult before they got nerfed and I believe it would be better to go back and release them in their more difficult state for launch, as otherwise many players will breeze through lvl 50 and not feel challenged enough, which may contribute to increased player exodus shortly after launch.”
OP.