I play almost everything that comes on the market excluding Indy games there is only a few of those I get here and there and never had an issue.
I play all games at 5120 x 1440 and have come across 2 that didn’t support it at first but added it
One was soul worker can’t even remember the other game
Also it’s all anecdotal, steams platform that their user base of players their games are always in the top 5 of concurrent players their games are also super old and optimised to shit on 1920 x 1080….
The amount of people running 27” 1440p monitors now etc… is huge the ultra wide market is smaller of course but I honestly don’t find these stats fully representative of pc gaming as a whole…. Even in my gamer circle of like 60 people I regularly communicate with nearly everyone has moved away from 1920 x 1080.
“I play” doesn’t mean everyone else, or any other portion of people, do the same.
You stated 95% of games support 32:9. That’s incorrect (and by a very large margin). What you MEANT to say was that 95% of the games YOU PLAY support that resolution. That’s a huge difference from making such a general statement of “95% of all games”.
You were trying to make a counter-point to someone but only used your own experiences as a substitute for everybody else’s. That’s flawed logic.
[Edit]
You edited your post as I was typing mine so I’ll adjust as well.
Again, we have “your gaming circle of 60 people”. So we’re back to talking about YOUR experiences, not a global one (which I linked, by the way). Nobody’s talking about 1080p resolution so I’m unsure why that comes up at all unless you’re saying the Steam statistics are wrong but YOU’RE right? Surely that’s not what you’re saying, right??
Oh my.
Well, as for giving you titles, I don’t have to. YOU’RE the one who said 95% of all games support 32:9. For kicks though, I’ll give you the new popular hot with all the kiddos - “Vampire Survivors”. That’s one (and a weird one at that) and I can give plenty more - even some AAA titles as well, but that’s not the point of the thread.
I made a point and backed it up by company metrics which you specifically cited as “incorrect” because it negates your argument.
I’m going to bed. Have a good one.
Oh, by the way, I have 32:9 monitor and one 21:9 (vertical), so I have a first-hand understanding of both sides of this argument. G’night.
Yeah, never even heard of vampire survivors, but from some quick google searches it’s clear that it’s a design choice not to support the resolution. when a developer specifically decides to exclude certain resolutions thats completely supporting it. they don’t even want 3440 x 1440
Hades another one of your examples, quick search they aren’t supporting ultra wide because of their graphics style being hand painted and doesn’t scale well.
Like i’ve said, it’s not something that needs to be supported, it’s something that is intentionally disabled by developer choice.
but you’re wrong about AAA games, show me one in the last 2 years i couldn’t play on 5120 x 1440
Edit - also i never said their metrics were incorrect, stop putting words into my mouth to try and validate yourself. I said their metrics are skewed because the biggest games on their platform as represented by concurrent players are heavily optimised for and have playerbases of people who will not use anything besides 1080p for those games.
I don’t understand why your opinion is more valid because you have the exact same monitor setup as i do
I am not sure that I can provide much additional value here; it is correct that we do not have 32:9 support implemented currently, though we do support a 21:9 aspect ratio.
Right what we’re asking is, if you could possibly pass on to the powers that be if they could consider adding 32:9 and just putting a restriction on it in pvp situations… that would be amazing!
I mean if you look at some of the threads of people demanding what “needs” to happen before launch… clarity certainly doesn’t overcome personal bias in a lot of situations.
But no, thankyou for at least taking the information to somewhere it can be considered it’s very much appreciated!
I’m also super disappointed when I saw no 32:9 support. I’ve never had an issue at least with the games I play supporting it but this one and I adopted this aspect ratio 2years ago. This option should definitely be added.
I really really hope they will add it .
Only trolls says that 32:9 is not normal . The last game i played wich did not support it was ace combat … and i play almost everything that comes out . I come from new world now . 32:9 works . Yes i have an adventage i can se 180 degrees . But make it unavaliable in pvp if its really os that big a problem . Lol and the trolls says you are looking for attentions … they must be joking Z every serious gamer knows that 95 % Off all games support 32:9. 5120x1440
Games looks so Cool , pleeeeeeeease add it have a good day sir .
And to you trolls … go eat a chinese bat .
I was also disappointed to find that 32:9 isn’t supported and the black bars ruin the gaming experience. This is the only game I have that doesn’t fully support 32:9 and I still play Dark Ages of Camelot from 2001… please add support to the game.
You need to put an asterisk on that comment of playing DAOC in ultrawide…
I’ve significantly upgraded my display since my playing days to a triple monitor 7680x1440 display. I tried playing but this resolution makes it awkward as the camera is too zoomed in and cannot see as much vertically or downwards. I can’t change the perspective no matter what I do.
We’re well aware of how far hardware technology has advanced in recent years and we love updating our rigs too! However, we have to make sure that hardware updates don’t provide players an unfair advantage in RvR.
Anything wider than a 4:3 aspect ratio is adjusted by the game’s engine to maintain the same horizontal-screen visibility to the left and right of the character. Allowing for wider resolutions to continually zoom out to maintain the same vertical-visibiity as lower aspect ratios would let players see much further to either side of the character and would give an unfair advantage in RvR.
For instance, an 800x600 (4:3) resolution game-screen can see just as far to the left and right of a character as a 2560x1440 (16:9) game window can, but the 800x600 actually has better vertical-visibility. At wider resolutions and aspect ratios than 4:3, the only way to maintain that same horizontal-visibility is to zoom in on the character, and at aspect ratios higher than 16:9 the amount of zoom can become too much and so we wouldn’t recommend those resolutions.
Total horizontal-visibility at 7680x1440 is identical to other resolutions but vertical-visibility has to be reduced to maintain that and to prevent any advantage in RvR. The best bet is to reduce the resolution down to a 16:9 aspect ratio or perhaps a slightly higher one that you are still comfortable with.
i have big ass monitor and i need 32:9 if you have small monitor stfu. WE NEED 32:9!!!
having those black stripes on the sides of monitor sucks so bad, it kills the will to play the game.