Chaos Dungeon Hostage

There should be some sort of system in place to refund your chaos dungeon aura of resonance when you are held hostage by a player that keeps you from moving to the next zone and just runs out the clock. We tried warning him, but it wouldn’t go through so we couldn’t kick him. Everyone reported the bard, but we still had the fun experience of watching the clock run out and only being able to stand around doing nothing.

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I’m shocked you do chaos dungeons in a party

occasionally I’ll queue up so I can play an mmo with random people :confused:

Chaos dungeons are probably the only thing I’ll never group for. Preemptive strike just makes it too easy and fast solo. That’s what guardians and raids and friends are for c:

Anywho, as to your actual topic. This has been brought up before and is what prompted me to initially stop running them in groups. It’s pretty poop. If they made it so drops immediately got send to you on leaving the level to the next and made it so when three people hit yes it takes you, it would be fine but as is the system kinda sucks.