Chaos Dungeon UX could use some work

I don’t think I’m alone in feeling this way. Loot pinata is great and all, but having a constant stream of items covering half of your character for a majority of a Chaos Dungeon is annoying and (assuming it gets harder) makes it harder to see things that matter. Also, when the next gate appears and the ready check covers the center of your screen until you move it or everyone accepts to move on, seems like something that could be improved.

Maybe something like remembering window positions or allowing us to move the “spawn” point of UI elements? I’m a little concerned that the game is 3-4 years old and this is still in the game, gives me the feeling that people don’t feel the same or that this issue is not simple or recognized.