Depends what build of gunlancer you are going for. If you are going combat readiness and want shield gain, make sure to prioritize the specialization stat. It might be an idea to learn how to notice and dodge big hits. Are you using the shout of hatred for shield gain? Are you using Nellasia’s Energy to offset the times you need more shield and are out of identity gauge shield?
Hit Master works on skills that don’t have a positionals (Front or Back Attack) in their skill text. Gunlancer has too many front attack skills to make Hit Master viable if you are going Lonely Knight/Red Gunlancer.
disrespect to legendary books and maxed out with a cheap necklace +3 disrespect 100% quality with spec/crit
rest balance out with stone/accesories/engrave slot to acomodate combat readi lvl 1, barricade 3, stabilized 3, then once you get mode money you can swap disrrespect with adrenaline.
you gotta learn how to administrate your shield better, you can generate also with shield charge while you are not being focused.
If you’re playing blue Stabilized Status is quite cheap since blue lancers are just about the only class and build that can make good use of it. Barricade isn’t too expensive but both build use it.
I’m not keen on the Lv 1 Combat Reediness personally. Esp if you’re running Grudge. I get the DPS on paper but you lose more than 50% of your shield bonus so it’s like playing a goofy Red.
HitMaster is okay but it’s not cheap and you’ll end up replacing it.
It goes without saying for a Blue, Cursed Doll is pretty much free damage. but not cheap.
For blue, Barricade and Stabilized Status are what you want to start with after class engraving.
Your shield doesn’t drain as fast as red, but you should still keep it turned off when the boss isn’t attacking you and not casting Leap/Thunderbolt. Shield Charge will always have Barricade’s boost on, and Nellasia can enable it for other skills too. Watch which hits drain your shield meter the most and prioritize dodging those instead of trying to tank them. It lets you ignore small hits, you can’t just ignore mechanics entirely.
I’ve taken to using Wide Hit on Shield Charge.
I’m just sick of a boss using a skill and flying through them for a massive DPS loss.
You literally run right through them. It’s infuriating.
Yeah, I’ve had that happen a bunch on the more “hoppy” bosses like Igrexion. Gets especially annoying if the boss was up against a wall since you’re either stuck against it too afterwards or everyone else is losing back attacks.