The first three paragraphs clearly explain a buff to 1302 gear, from 1 to 15, ending at 1370.
The last two paragraps are very vague.
Is it also only for 1302 gear up to 1370?
Is it for 1340 gear (Oreha HM and above) from 1 to 15, ending at 1415? (Would be very nice)
Is it in the entire T3 as a whole? (Unrealistic, so highly doubt)
A simple explanation would do, but as it stands right now, it’s a bit too vague to make sense of it. @Roxx@Shadow_Fox and/or any other CM that has the answer to this!
Why it is not clear? It says T3 honing costs without refering to a specific point.
Our honing costs were way to high, since we had the same like KR.
So, if it says honing costs in t3 it should mean exactly that: overall costs in t3 for honing will be reduced.
Also the points below discuss the costs for 1302 separatly. "and cost reduced by 50 percent WHEN honing tier 3 item level 1302 from 1-15.
Last two points talking about tier 3 in general without being specific about item level gear.
It is unrealistic to expect it to be all of T3, but to me it’s a hope that it could be for 1415.
Not only would it make sense, but also give that extra help for the people getting to the now simplified 1370, instead of letting them hit a brick wall at about 1400.
(Talking about the people that has yet to reach the 1460 Stronghold Research)
I’m assuming this information so idk, I think "Basic success rate increased by 20%” refers to the base success rate while “Increased honing success rate by 10%” refers to the added success rate when using success rate increasing materials.
From my understanding, the “Basic Success rate increased by 20% (Max 20%)” means that the Stronghold buff which has the same wording, “Basic Success rate increase” does not stack for 1302-1370 1-15 Gear.
It means that section would be made for the people without a 1385+ character to have yet to receive the Stronghold Research.
Speculation though, but I think it makes sense, considering it says it has a max % count.
They wouldn’t include the addition of using materials.
That part of increasing your % is completely separate to any form of baseline increase, and will always be static for the specified item level you are trying to upgrade.