Class Release Points of View

Whether you agree or disagree, keep it civil and respectful. Whether right or wrong from your point of view, there’s another Human Being on the other side of the argument whose opinion is worth something to.

Holding Off Playing, Holding on to Hope;
I’ve read enough posts to realise that a fair number of players are holding back like myself on truly committing to the game in the hope that their intended ‘Main Class’ is released soon, thus affording them the opportunity to pour their efforts into the laborious in-game tasks and content progression. For some, this includes story-immersion as though their Main character is themselves and thus their preferred style of fighting is reflected in their chosen Class. For others it might be about progressing and experiencing all that the game has to offer for the first time as the character they resonate with the most. While this number may indeed be a minority as some boldly state, this does not necessarily negate the points they make.

Don’t you know they have a plan?
Many argue against these forum posts asking for the release of as many classes as can be delivered in a finished state by suggesting their is an obvious Developer strategy to drag out content release to retain the player base and make money over time. The thing I ask myself is, if I’m not playing their game, what kind of strategy is that? If they released all classes right now, I would likely purchase at least two new character slots and two skins I’ve seen on YouTube videos for the Lance Master and Scouter (Sywo Costume video). That’s money they can make off me right now and encourage me to play the game again. If on the other hand, I find out Scouter is last to release in even 6 months time, I’m likely going to lose interest in hanging around. Okay you say, bye bye, this game isn’t for you and other such flippant remarks. That’s not the point. Even if I be in a minority, its money they can make right now on classes they’ve already released elsewhere at no extra development cost. The idea that losing player interest and holding off on their ability to purchase skins for the classes they really want is the best business strategy doesn’t seem so logical after all.

Show Me The Money!!!
Retain players right now, when interest is collectively higher rather than marketing to attract new players or retain the player base in months time with smaller releases. The demand for skins along with the classes that match them is here right now with the player-base at what must surely be the highest numbers the game will know. Profit from this right now under these conditions while giving a sizeable number what they desire. Even if you lose those players in a few months, they get to have a bit more fun right now while the game has captured their interest and you rake in more money, rather than risk missing those sales down the line with a strategy which backfired or worked, but for a much smaller playerbase.

How do you know you’ll even like them?
There is another argument, that if we haven’t played these remaining classes, how do we really know we will Main them. We don’t, until we get a chance to play around with the remaining classes we already know exist through YouTubers showcasing them, thus enticing us to believe that’s the class for us. All the end-game content to come is distant in my mind and can happen in due time, but if the classes are released now, I can play around with them to my heart’s content no matter where each character is in the progression of the game or story. I can switch between each, discovering if the Scouter is indeed going to be my chosen Main and the Lance Master my primary Alt Class. Then I can happily carry on playing through the story for the first time with my preferred and chosen Class.

Why not just play an Alt?
I will add that some kinder commenters have suggested that those waiting for their preferred Main Class, play for now with an Alt in order to gather up materials and achieve such things as will pave the way for their chosen Main upon release. While this is a more understanding and useful point of view in response to those calling for the release of all classes, it doesn’t necessarily refute the arguments made above nor does it change someone’s preference for how they want to play the game. For most players, this is our first play-through, our first experience of each new land, of each story-quest and NPC conversation. Every play-through thereafter with a follow-up character will likely result in the player skipping conversation windows or rushing through quests already familiar. Many players want to pour all the effort they know must be invested in this game and the time they know must be committed, into one or two characters they have decided will be their chosen Main and Alt Class. I think with this understanding of the inevitable investment required in this game, we can understand why some players are holding off playing in the hope that those one or two classes are released and all their efforts and their first play-through are with those classes they most prefer.

I may very well be in a minority as some suggest, however arguments against the release of all classes don’t seem as strong or as convincingly obvious as their proponents seem to indicate. If I’m not playing, they’re not making easy money right now. If others are also holding off on certain progression, then in relation to the release schedule, something is wrong.

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I’m going to add that there is a suggestion by some, that those players calling for the release of all classes as soon as possible are entitled or spoilt, asking for everything they want right now.

  • It may be the case that those suggesting that are more patient, less frustrated and more content regarding the game’s current state, albeit somewhat rude and judgemental. That being said, I refer you to the section ‘Don’t you know they have a plan?’ above where I suggest that predictably more profit is to be made by releasing the remaining classes with corresponding skin options in the shop. More profit means the Developers potentially design more content and classes and on and on it goes. The better business decision is to retain the highest player numbers the game will have for the forseeable future and sell character slots, powerpasses and skins right now when demand for these things is high. What matter it, if you feel this part of the playerbase is entitled or spoilt, they’re going to make the game more of an initial success. Then all players benefit from the developers doing well and all players regardless will have access to even more Class choices when they are ready to try them.
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Or, Could it be that they have X amount of content and the plan is to slowly release it over time rather then blow their entire load right away :person_shrugging:

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bro you’re too funny, mans said “if i’m not playing the game what kind of strategy is that”

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It’s seems you worked hard on this post, thread bump (:

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+1 on this.

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My takes on the PoV as someone who has followed the game since launch in Korea. Not played but heavily watched.

Holding Off Playing, Holding on to Hope;

This is what I’m doing.

Don’t you know they have a plan?

Well if their plan is to release classes as slowly as the roadmap, it depends how long it takes to get Summoner or god forbid Artist. If it takes too long, I’ll just use my time and money elsewhere.

Show Me The Money!!!

Given that they are releasing one skin line a month, I’m not gonna hold my breath for any sort of meaningful skin releases

How do you know you’ll even like them?

The style of play for all unreleased classes is on YT.

Why not just play an Alt?

Because a good portion of the game’s free cosmetics are locked to the first class you complete them on.

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Thank you NovAstroid, I’ve noticed your efforts on the forums as well and have supported where possible. Appreciate your kind reply. Cheers

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Hey Ryder, thanks for the reply. I may have misunderstood your response, but those headings were kind of a copy and paste of the response players are getting when posting threads asking for all classes as soon as possible. This thread is my attempt to challenge the most common replies to those asking for there preferred class and offer some reasoning why it would be good for the game and the developers to release remaining classes as soon as possible. In my opinion, the most valid point, is that if they release them now, there’s more money to be made while the interest and the playerbase is high.
In other words, I sort of quote what others have argued in other threads such as ‘How do you know you’ll even like them?’ and you’ve answered with exactly what I wrote myself in answer to that question. It’s on YouTube, so we have some idea that a particular Class resonates with us. So we are in agreement. Not sure if you didn’t read it all, because I know I wrote a lot, ha ha! Or perhaps I misunderstood your response and you were just answering each question as a way to share your opinion in the post.
At any rate, thanks for sharing and it seems we’re in agreement with regards to this Class release situation. Cheers.

Hey there, thanks for the reply. While I appreciate my post was essay long, I actually posted it to address some of these counter-points such as you have made. I appreciate you’ll likely not agree, but my opinion on what you’ve stated is outlined in the original post above if you have some time to take a further look.
Cheers anyway.

I don’t want to play the game until the balance patch and/or the raid I saw youtubers tease on stream is released. Or, I don’t want to play the game until they release human ears for my Bard. Personally however I would much prefer that they release a new class in a few months, providing me a reason to come back after I undoubtly moved on to something else for a bit. So while I am sorry to hear your favourite class wasn’t picked for the initial 15, I hope you see why this would have been a bad idea in the eyes of the majority.

/Someone Waiting for Artist and the Mokoko outfit so I can combine them and play as a tiny bean person!

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They should just release all classes…I don’t want to play a game with something I don’t like…I want my master move release the classes faster, they are already ready and it doesn’t serve as content…release them for everyone to play and T3 yes it’s content, I don’t want to spend 3 months playing with a class I don’t like, I don’t have time to play only 2 hours a day so I want my main class

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There’s also the factor to consider that too many classes can feel intimidating to new players. Even the 15 we launched with felt overwhelming to a lot of people, myself included. I can’t imagine how it would be with 22.

It’s also worth considering the other side. Most people that don’t want / don’t care if they launch with all the classes understand why some want it. Can you rationalize why Amazon might not, though? And can you rationalize it in a way that doesn’t amount to “lol greed” (or at least, explain why parceling out classes might make them more money in a way that doesn’t correlate to the game staying healthy as a side effect)?

Intimidating? Boy, new Korean players must have such a hard time choosing a class and complain about having too much choice. lmao

Thanks for your input. Essentially I feel my post above was an attempt to rationalize based on the counter-points many commenters are making in opposition to those who would prefer they release as many classes as can be deployed right now.

But to address what you stated and questioned; I don’t consider Classes to be overwhelming in any way whatsoever, you try them out or don’t try them out. I immediately created 6 different classes on the first day in order to save names and try out different character creation. I took two characters to lvl 50 and the rest I pulled along to a common point in the game ready for when I wanted to commit more time to them. I can switch characters when I get a bit bored of the same playstyle or clicking the same abilities over and over. If this process doesn’t appeal to some, then they need not worry about it, but if the classes were all released, the option would be there if they’re bored and want to try something new. For me, its the end-game content and everything that’s to come which is overwhelming, but if I have the class I prefer to play, then I can cross that bridge when I get to it using Youtube videos to clue me up on what I should be doing for each release of content. But the classes themselves offer choice not difficulty. They are the vehicle by which you explore the rest of the game’s content.

You asked can I rationlize why Amazon would not want to do this. Yes, I did so above in the original post attempting to address the counter-points made by the opposition to releasing all classes. I didn’t use the word greed to describe Amazon’s decisions, but rather countered the drip-feed strategy suggested by some as actually being a bad business decision given that the player base is at its highest right now. The demand for classes and their corresponding skins is also by default at it’s highest right now, so the time to profit from this is right now, as players will continue to leave the game for all sorts of reasons. The money made by sales right now, ultimately encourages and funds the development team’s creation of more new content which is being made anyway for Korea. For example, Smilegate are already working on more classes and with the Western audience demanding dual gender class options, they’re going to have quite a lot to release. If the idea is catch-up, its better to hurry up and release classes much of the playerbase are quite aware of through YouTube, rather than create a massive backlog. It’s not going to be a surprise when these classes drop, its not going to be new content that nobody knows anything about yet and its not going to generate the hype they think it will. As for retaining the playerbase, not likely, because if the roadmap looks to put Scouter last, then I’ll find other games to play and likely won’t be returning. there will be new MMOs, other new games and I won’t want to play catch-up in this just because they launched Scouter finally alongside some other content drop. Call it stubborn, call it entitled, spoilt or whatever you like, but this game had my attention for a while, but I stopped playing, deciding that this epic grind to get a character’s armour and other such tools to the highest level was only going to make sense if it was with the class I most desired to play. Even my chosen Alt the Lance Master is unavailable. The fact is, these classes weren’t released yesterday, so its not the most ridiculous notion to expect them to be there when the hype for them was already present through videos on the net. I’m hyped for them now, will spend money on skins now, but not in 6 months or beyond.

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Meanwhile I have nothing to do.

Deadeye needs a rework and I’m unsure about investing in him until I know what’s going to happen.

Destroyer, Arcana, Scouter, Lancemaster and Summoner aren’t out.

So my choices are…. Continue to waste valuable resources on classes I don’t care about and won’t even use as alts in the long term…

Or play classes I don’t like, or are not interested in or are in need of a rework.

Not sure why I need six months to a year to play the game with classes I like just because I’m not one of the Zerker Sorc crowd.

And it’s not entitlement on my part. They built the game around valuable resources to funnel to a single main from your alts to progress. With a roster that has limited characters spots and archaic naming conventions. Knowing how difficult this is going to be on my future main and future alts is really disheartening.

And it has nothing to do with potential reworks. Deadeye exists, and needs one more than any other class.

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Agreed. I understand the suggestion by some, that players plod on with an alt class to build up resources. But not for 6 months to a year. We’ve seen these classes showcased by streamers and Youtube channels and we’re hyped for them now, and other regions are playing them now.
It really doesn’t matter if our version is a new release, the content isn’t. The hype I have to play out the story as the Scouter or Lance Master won’t be there in a year’s time, they’ll be some other new MMO which I can start on launch day and choose/build a class/character that fits.
It’s not for others to say this game isn’t for me, if I actually do enjoy it, but want to commit all the time and effort that I know will be required to a class I want to play long term based on what I’ve seen. Maybe I’m wrong about those two classes and I won’t like them, but I’d sure like the opportunity to find that out now and then crack on with the game.
Like I wrote elsewhere, ‘If I’m not playing, what kind of strategy is that?’. We know about these classes, others are playing them, they are not new, they are not content as such but rather the vehicles by which we experience content.

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i just want to get the class i want to main so i can start as early as possible to catch up to my main character now so i can raid etc with my guild. But ye i agree completly with your statement. I would like to pay skins etc. for those classes instantly. And i think about a pause of the game if it will not getting released as soon as i want it.

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Idk, its somewhat frustrating as the classes aren’t new besides artist. I just have a feeling my main will be one of the last ones released lol.

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I really want to play artist. Right now I’m having a 1386 bard and a 1357 gunslinger, it’s not like I’m not having fun with them, but I just can’t fully enjoy the game knowing that I will switch main when artist is released.

I really wish Lost Ark can be like WOW or FF14 that every region is having the same content or expansion. Like if Blizzard decided to release demon hunter and death knight only in NA, and EU players have to wait for couple months that would suck so badly. Sigh.

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