Concerned with 1-50 difficulty for launch

Really bad logic and comparison. First of all this game isn’t even easy late game, so I don’t know what this “noob friendly” parade is all about. This game isn’t noob friendly at all and enjoying the journey only lasts so long. Most people playing it are in it for the challenge, the overwhelming majority are. Just because there’s a minority that want to cruise through and enjoy art doesn’t mean the core gameplay should be weakened for them. Hardly anyone is here for the easier stuff. Moreover, the combat isn’t hard at all in this, it’s not overwatch where you need to aim and time it. You literally just click 8 buttons repeatedly. You’re making this out to be way harder than it is.

A better statement is, there are plenty of single player games if you want to ogle at some eye-candy and go easy mode.

Blockquote Really bad logic and comparison. First of all this game isn’t even easy late game, so I don’t know what this “noob friendly” parade is all about. This game isn’t noob friendly at all and enjoying the journey only lasts so long. Most people playing it are in it for the challenge, the overwhelming majority are. Just because there’s a minority that want to cruise through and enjoy art doesn’t mean the core gameplay should be weakened for them. Hardly anyone is here for the easier stuff. Moreover, the combat isn’t hard at all in this, it’s not overwatch where you need to aim and time it. You literally just click 8 buttons repeatedly. You’re making this out to be way harder than it is.

You sound like a douche that first comes in and says you’re good at the game and then saying other people suck because they can’t smash 8 buttons. The original Korean game set the difficulty as it is for a reason, and I respect the way it is. If you don’t, maybe go figure out why Smilegate did it the way they did, instead of being a douche and attack my logic. Try to see things beyond your ego

Something you’re not mentioning is that the original Korean game set the difficulty for T1 as it is because it’s old and outdated content that they want new players to breeze through (because they’re already at T3 content).

This is not the experience the original Korean game intended for its players, the difficulty in our beta version is an oversight caused by them copying the Korean version and removing T2+T3 to make our version and leaving everything else the same, not realizing that the Korean version has content balanced for T3.

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Just add the old difficulties as a new difficulty setting. Simple and gives the players the option to challenge themselves if that’s what they want, appropriately choosing a difficulty that suits them.

Completely agree that they’re not fun if they’re not challenging and there is currently an obvious problem in that area. This has also been a common problem for other late Korean localisations. Getting a nerfed version of the game that has been altered to suit the conditions post-release rather than the conditions needed at-release.

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New World is failing because there’s really stuff all to do that doesn’t feel like manual labor, on top of an incredibly basic combat system and endgame. Lost Ark absolutely blows New World to pieces in nearly every way possible and I regret buying it. New World was just lucky that so many people are desperate for something new to grind at the time. 90% of the people I know that bought New World have quit.

Levelling should be easy, you will turn off FAR more people by making levelling hard. The vast majority of people want to feel like there’s a little challenge but not too much. That’s why dungeons should have harder modes for people that enjoy the challenge.

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People absolutely want challenges, and want multiplayer. this is the only reason why lost survivded in kr, because they updated the game and gave very hard content.

tons of mmos sells a lot due to free tests and hype, but the truth is, not even FF is worth the time. Everyone hungers for a new gen mmo where multiplayer is the focus, and nobody had the balls to do it yet.

The only thing I heard from NW is that its an absolute mess full of bugs that hasnt been fixed yet, and prolly never will. And the simplicity of some systems.

I agree on op. I don’t even care if mobs give small to nothing exp. I just want to have the possibility of dying while playing, and to be obliged to use my resources to stay alive. What’s the problem about that? There’re plenty of usable in that game, and almost none is needed.

Eh, I don’t terribly mind it. Random mobs in the story mode are the least of my concern and there are all kinds of players, so being lenient on leveling content is always a good call.

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@Azure Morai Ruins is around low 20s, it is well before the first big city which I tend to get to around 26. Also the dungeons scale based on number of players so it is a much different experience soloing a Hard story dungeon vs a 4 player group in one (4-player group tends to be more difficult).

The Guardians are challenging, I saw a number of failures on them if folk didn’t out gear them. I did find the first one to be -way- easier than I expected and while the other ones were manageable in a prepared and organized group… many groups aren’t that way (and if they do poorly enough they fail).

I found the difficulty of the Abyss Dungeons really nicely done! Liking the mechanics introduced there.

The bigger issue I see is how fast progression is as the mechanics from KR for advancement (meant to speed advancement through T1 and T2 to get to the normally paced T3) were still in. Giving TONS of resources from islands and other source so you hit 600 ilvl within a few days. This makes it so you over-gear a lot of the content once you hit 50 -very- quickly which… trivializes a lot of the content.

Difficulty is fine as it is man. Play on RU version its much easier.

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In a perfect world I would agree.
But a lot of players will roll over levelling with one hand, and when the difficulty kicks in and their group fails, it will NEVER be their fault. Creating unnecessary toxicity within the community.

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I mean let’s be real - it’s how pretty much all ARPGs work. Leveling is never really a problem, but repeatable higher end content can get difficult.

The games are still wildly popular. And toxicity comes with gamers by default really, it’s up to Amazon to implement effective tools to combat that. Having a bit more difficult leveling won’t do squat there.

ARPG are based into killing monster to get lvl. this game does not. in Arpg, harder modes gives you better exp and rewards upon leveling. This game does not. in Arpgs, the exp earned depend on your lvl and the enemy’s lvl, which scales the reward; this game does not.

leveling in this game is rushing story/tutorial, which is (at least in beta) badly done due to copy the last kr leveling system without having the last updates of such version, which trivalize and destroy the whole progressing itself.

Toxicity comes from players, induced by the game choices and gaming community.

This game is ARPG with some MMO elements, don’t fool yourself.

You want me to talk how exp works in mmos then?

Think this through

I’m levelling on RU servers (actually lv50 - 380il) and I have tried this content:

  • the first 2 guardian raid (solo)
  • the first 2-3 chaos dungeon (solo)
  • the first void dungeon
  • the first 10 floors of the tower-thing (dont know how it is called).

I sadly have to say that i’m still waiting for the hard content to kick in.
I can understand the quests and the levelling process to be easy (maybe they are too easy but w/e), but I expected all the “endgame” content, no matter what tier, to have some difficulty (and i was wrong obviusly).

I saw some people saying “wait till content x, then you’ll see…” but how many hours and how many content I have to complete before find some challenge in the game? Are you guys saying that 80% of the PVE content of Tier 1 is basically a tutorial for that remaining 20% and for the future raids and dungeons?

I just want to know what to expect…

Well it probably will be a bit harder, because in RU you blast through gear score with catchups AND you also have newbie aura for quite big extra damage and defense.

BUT, it won’t be hard for sure. T1 is just some gravy, meat and potatoes come quite a bit later.

Content is supposed to be soloable. I am trying to remember if NA had the sprout buff. The sprout buff gave you a massive 30% damage boost and 40% damage reduction buff until you reached the current tier range of the update you were in. Without this sprout buff, things do get more difficult you take almost twice the damage and things die far slower.

1-50 is basically a tutorial to test your class and new skills, learn about the story and the game. The hard part is supposed to be the end game. Or are you new to MMO’s?

Oh, ok. Didnt’ know about that buff and didn’t think about the gear score catchups mechanics. In fact, I also have a lot of materials to upgrade my gear. That make sense now.

Cool cool thx :slight_smile: