Unfortunate wording or something else but âdrasticallyâ means u will alter but not much. So you still gonna change it even if a bit. Thatâs how I understand your reply.
What else did you expect? If they give a definite no they will get complaints when they want to make changes later, even if the changes where good. You should never decide on something now when you dont know how its gonna workout. Its all about the intention. For now they say that they want to leave as much the same as possible, so how about we wait and see.
I donât know itâs working fine in Korea as it isâŚ
I think itâs very important to take a hard stance on this sort of thing now and show them we donât want to play baby lost ark we want to play lost ark
The tears are real
I agree, while T1 âeasyâ upgrade is OK
I am not that happy with easier T2 upgrade
And not sure how it is in T3 but i would keep it not âeasierâ
I believe those who whine about rates never played other MMO games where your item gets DESTROYED when upgrade failed, and they just want to get to T3, fail boss, and then quit because its too hardâŚ
I donât want to listen to these 2 week andys players who not gonna play for months. They gonna whine loud for few weeks and then quit for another game anyway
Thx to GenZ ![]()
Considering you didnt reapond to anyone and as its my post ill respond to you. I did not whine about them making t1 and t2 content easier. I said dont touch t3 and that ppl need to learn when they get there so that sats and feedback dont get them to destroy it so fast.
I mean, toxic ppl are everywhere. They will always be around and jerks in groups no matter how easy content gets.
Personally though, i dont run into these issues but at the same time people could join a guild to be able to do runs with people who know their situation or know mechs.
Thatâs for both toxic vets, and new players
Toxic new players also exist. They ones that feel like they dont need to listen, know it all already and know their class so itâs everyone elses fault even when they mess up.
Thats cool and all but likw i said eventually nerfing doesnât and shouldnt be a month or 2 into launch. Mmos do nerf but not for a while after the content has already been out.
Learning and googling how to do things has legit always been how mmos operate. Rng breaking hearts have always been there. This stuff isnt new.
If people play casually, THATâS FINE. please by all means play as little as you want but play the game you try to play. It shouldnât be forced into changes because it takes you a few good tries before you clear or because someone doesnt want to learn.
When you start something New do you not have to learn what to do? How to be better at it? How to receive a satisfactory outcome?
Games have never been any different.
They nerf considerably OLD content yes even in westeen releases when its already been nerfed in other regions. Because u let people enjoy things them nerf that and release new things. Old to kr is still new to us.
So no, t3 as it stands has no business being nerfed since it just came out. If u want to do the content, learn to do the content.
Simple as that
I get your point, Iâm not in T3 yet, but I do enjoy the lvl of challenge in Raids and Abyss, I do fear that lowering that level of challenge might turn the game into something way too accessible. I do like the fact that we need to research mechanics to conquer the game. Regardless I do acknowledge that some mechanics are very unforgiving.
What you sugges then? how can AGS change the mindset of the NA players? is it even possible? or they just have to listen to the hardcore players and let the game die in a month?
Iâm glad you asked. Hereâs a few suggestions off of the top of my head:
Surface level:
- Include the Mokoko buff for new players, like literally every region so far
- Create guides about how to fight bosses, how to do mechanics. Share them on your social media. Include them in your ânewsâ section. Put them on loading screens. Create an in-game book of mechanics for every boss like WoWâs Journal for example.
- Donât force players into content they donât want to do by trying to rush out T3 content that at the moment, barely anyone can even ENTER, let alone clear.
- Remove the requirement to clear previous guardians before being able to attempt the next ones.
- If itâs really just about reaching T3, just enhance the honing rate/price catchup mechanics to what they are in RU for example, easy.
Deeper level stuff:
- Use the leveling 1-50 as a way to introduce players to the mechanics beforehand.
- Toughen up the leveling difficulty a tiny bit, so players get into the habit of using potions or combat items. Naturally, give more combat item rewards from quests.
- Create various difficulty levels. Easy / Normal / Hard. Give a bit fewer rewards on the Easy tier as itâs meant purely for progression purposes.
- Create Guardians (or re-tweak current ones) that simply exist to teach you mechanics. Make them slow, give text popups for every ability. Make it a âtrainingâ arena quest when you reach North Vern with plenty of materials, so itâs worth doing, but getting them requires you to beat a few guardians, that properly teach you what a counter is, what a mechanic is and how to think about combat.
- Create a region for NA/EU that would literally just translate the KR version of the game to ours. This would be incentive enough for me to move to that server despite losing my T3 character. Weâll even fix the queue issue with this one.
Howâs that just for a few ideas? Imagine if Iâd actually take more than 10 minutes to think of something.
Bruh the mokoko buff, really? LMAO people are already crying cuz they nerfed the mechanics and your suggest is to give them 40% def and atk buff so they can skip mechanics and brute force their way to t3? yikes.
âDrastically alterâ doesnât imply no changes will be made to Tier 3 content. Why not leave it as it is? The idea is for people to improve and understand mechanics of fights, raids and further end-game content, making it easier doesnât resolve failure to grasp basic mechanics, and instead makes the game incredibly dull if everything is easily achievable.
Adjusting the difficulty three weeks after release because of âStatisticsâ isnât really a solution, considering those that are unable to complete it likely havenât figured out countering, engravings and general skill-usage of their chosen class. This isnât a problem with the game difficulty, Korea and Russia manage just fine and should be evident of that.
Leave the changes to Smilegate please.
Let them carry the Mokoko buff until 960 ilvl only then. Itâs just a temporary thing, which is the big difference in all of this. And like I said a few times before, this still doesnât allow you to bypass actual wipe mechanics. I like how you purposefully ignored the other 9 suggestions though, since youâre either not paying attention, intentionally selectively trying to derail the point or straight up trolling, I wonât really waste any further time though.
EDIT: Nevermind, I just checked your post history until February 4th, Iâll stick it under the âtrollâ category in the best case scenario. Too bad ![]()
Bro i can already see ppl crying about âomg this game is super nerfed with this mokoko buffâ come on bro, also stop stalking ppl thats kinda creepy ngl
A month in and they already released nerfs. They donât care.
ppl need a brain thats it. theyâre garbage at the game so they cry they dont wanna learn anything.
Yeah, they all should be permabanned for being toxic, ruining other peoples day by being useless trash.