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Noticed peculiarity: When skipping cutscene quickly enough, SFX/ambience will play for a second or so afterwards, but be progressively dimmed. It seems that non-English voice packs don’t contain the functionality to check for cutscene skips and return audio levels to normal? Can be easily tested with the SPACE dash SFX.
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Using the Korean Voicepack
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extremely frequent
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Cutscenes mute all SFX until at least the next cutscene
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Not sure if not skipping cutscenes fixes this
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next cutscene will sometimes reenable sounds, even if in same instance.
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changing channels fixes it, but channels don’t exist in dungeons