Destroyer DPS compared to other front/back atk classes

People often forget that destroyer can ignore some mechanics because of ignore pain and his shields and keep dps, where other dps classes have to run for their lives. So your dps on a dummy will always be lower compared to squishy dps classes.

This is 100% false. I shit on zerker damage with my destroyer at 1480…… sorc is a different story

But zerks are overrated as hell now and their damage is not that amazing, not considered top tier anymore

Maybe you’re still playing in T2 lol

Isn’t destroyer the second tankiest class behind gunlancer. Why would you run HA?

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Almost every turtle run I have MVP with destroyer. (1467)

Running rage hammer, barricade, master brawler, grudge and supercharge.

Your skills gives you shielding, you basically never need to run away from the turtle. This means you have almost 100 percent uptime of your abilities

Surge blade is nerfed and he doing 10% more than re , you talking nonsense or you compare it to whale. Also compare surge blade on trixion have nothing realistic like in real fight.

So what you’re talking about is called damage ceiling. Some classes have a higher theoretical dps potential than others. Deathblade has some of the highest ceilings in the game and Scrapper is basically broken at the moment (nerf is incoming). But these ceilings don’t always translate to real dps in a fight.

The biggest factor in a real fight/raid though is your uptime. Bosses move around and have cutscenes etc. So a lot of times the player with the highest uptimes does the most dmg, not the player with the class that has the highest ceiling. Super armor is a big factor, skill ofc… Kungelanium often has Gunlancer MVP, simply because he can have near 100% uptime at the Boss, while others are running. Destroyer though is all about landing your biggest hitters like perfect swing as often as possible. Which isn’t always easy.

The other thing, when you play destroyer. You have taunt and you reduce the armor of the enemy. Those 4? seconds and debuff give all the other dps a big window to do burst dmg. That won’t show up in your dmg statistic, but you as a group do huge amounts more dmg because of you! You have to attribute that to you. It’s a coop game. What counts is the dps output of your grp, not one individual.

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I main surge and yea she would be the strongest if not for vykass g1 pizaa , purple boss having super armor every 10 sec, G2 flying above us for like 10 sec then disappearing and appearing at the end of the map there goes 10 surges with 20 stacks . Not to mention clown he’s another story XD
What I mean is even if you get good at the game and know when bosess do mech you still can’t use surge effectively because of normal patterns that makes bosess none targetable or have super armor it’s all about luck and rng.
In the end u would deal the same damage if not more.

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if you have heavy armor you should be combining it with tenacity so you can keep slapping the boss uninterrupted while everyone else has to dodge. It balances out in the end and you aren’t too far behind other classes. You can ignore most mechanics if you are timing your shields properly, only having to move for the important mechanics. The important part of raids is not dying, not damage. Admittedly I am bad at not dying, but it’s improving.

400mil is suspiciusly high.

My 1480 Gravity Destroyer easily exceeds 200mil in 1 minute and my 1480 control Lancemaster 250mil. Both havee +21 weapon and 5x3.

To get 400mil, you need a +24 or +25 weapon and very high gems and max tripods aand even then, its almost unrealistic.

heavy armor = u are the problem
stacks > taunt > head attack tells u something?

without heavy armor entire shield is gone in gravity mode from one attack, so my choices are either dodge and not hit head or eat attack and keep hitting head. now a second attack comes and I no longer have shield and i have to dodge and waste the rest of my bonk bar. With heavy armor this is never an issue. can hit head as much as i want without dying, only dodging to get to head. It’s only an issue in valtan where I have to stop dps because 7 other people have zero push immunity whatsoever and they will all get shot off the side if I ignore the counter mechanic. That is just bad game design. Thankfully, destroyer is getting buff so now its ok to waste a bar because you get it right back again. I will have to use more pheons to get a dps oriented engraving since I no longer have a reason to just eat hits.

And before you say something like “ThEn JuSt Do ThE mEcHaNiC pRoPeRLy” raids in this game are just a loot box with extra steps, all of the squidgames mechanics serve as a sort of extra time consuming captcha to stop bots and the number of extra steps I can eliminate is a good thing. so I am less annoyed when I finally get the meager helping of garbage that is somehow worth 1+ hours of my time. being capable of ignoring mechanics gives me more incentive to do raids. So if I can ignore the mechanic, I will. Otherwise it’s just events and book pvp for me.

I’ve never seen a non-wipe skill hitting and destroying the whole shield though… Any idea what that attack is? Valtan’s stone exploding seems to have the biggest non-wipe damage i’ve seen.

After the balance buff, my 500 spec destroyer can reach 109m perfect swing damage from swift paladin’s full buff in ice turtle. I easily reached 50% cruel fighter in ice turtle before buff, and after buff i got 72% cruel fighter. Our damage is also considered constant with a bit of burst (seismic hammer to endure pain to perfect swing has the biggest burst damage window, but all skills do hit hard)

You’ll always ALWAYS win red gunlancer’s damage. I’ve never really tried with striker the king of backattacks but i do know their single hit hits harder than ours. Still because we’re considered constant dps class we probably cannot compare apple to apple. Will try to compare later on.

The thing with striker is that they can get back attack synergy from DB that Destroyers can’t. Which is a insane damage boost. But outside of the perfect team synergy their damage isn’t that far apart.

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player issue

correct me if i’m wrong, but pretty sure deathblade’s synergy also provides head attack buff. Yea i would kind of agree, destroyer is the head-attack version of striker.
They require collecting some form of orbs to do hard-hitting skills. Striker though needs more gear to be viable than destroyer

2 of destroyer purple kit has both front /back modifiers which is more forgiving than a typical positional class. This means you only lose out on master brawler while still retaining modifiers from EE set and bonus crit rate from the back.
It has very decent dps imo if played / timed right.

The only concern destroyer has is probably the animation which some players might find uncomfortable and feel sluggish. The range for perfect swing is short but compensates with a wide radius which can let you still hit a back attack .

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Coming from a 1495 Destroyer main (no, i´m not playing heavy armor xD).

The big differences later on between destroyer and striker: striker loads his bubbles way faster (destroyer gravity core loading speed cannot be influenced while full spec striker loads faster with every new piece of content and gear), is a lot more mobile and all of his release skills are also faster.

In my opinion rage hammer destroyer needs a small dps buff. Yes, rage hammer has nice burst, but there are a lot of classes that can burst hard while not sucking on dps with the same GEAR and SKILL.

I understand that there has to be some kind of compensation for being tanky, having selfshielding and being a beast with stagger and destruction, but in my opinion being the slowest class in the game is enough.

Comparing him to my old main (sadly i had to leave her behind on EUW): in the same time when loading and releasing a perfect swing, my shock scrapper can release nova-> tiger-> deathrattle which together deals more dmg than the perfect swing while also being easier to hit.

At the moment i regret not having bought all gravity training tripods. The dmg ceiling seems to be a lot higher than rage hammer.

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Destroyer is a tank with some dps you can’t expect to build a tank with heavy armor and deal damage near deathblades that take grudge, cursed doll and has 1/100 of your armor.

Also make a Gem check, quality check, weapon lvl check and card set check if you have all those better than the other players and use grudge instead of heavy armor on a destroyer which i feel is insane you will actually win to those classes