It feels like a huge portion of this game is locked behind a timing system or 2 hour interval. I understand the logistics of co-locating players but this seems ridiculous, and I’m skeptical that the limited timing of adventure islands or any 2 hour increment event is fun from a player standpoint. Maybe I’m just an out of touch boomer now days.
Played GW2 six years, and there’s heaps of “global” events that are time-gated. Most of which are similar to Chaos Gates in LA. Meaning you need a lot of players to complete it.
My issue is with the timing for the events. They know each region is serving a diverse playerbase of timezones. I would like to see an increase of certain events, making them easier for everyone to access.
Personally yeah I really like the timed event system - I could understand the argument of someone who doesn’t, but it’s a fundamental part of the game.
I think there is a middle path to walk on this topic between ‘always open’ and ‘only these few times a day’.
Compare Chaos gates and field bosses vs adventure islands. The former show up every hour or two hours, all day. I’ve not been upset when I missed one, because it’ll come around relatively soon.
Meanwhile, adventure islands might not come back for a week or more and only open up a few hours a day.
Compare that to Shangra, which again, comes around regularly enough when I miss one I’m not upset.
So if given the chance, that would be my way of doing it. Sure, the rotation on adventure islands could remain, but the openings would be every hour on the hour for that day.
Would that have an adverse impact on the economy? I don’t think so. Because you’ll notice these are things you get rewards for once a day/week. (Ghost Ships would be similarly hourly.) Heck, could split things between ‘on hour’ and ‘on half hour’ for even more options.
Where Tooki?
Totally in agreement with @kknd the inconsistency is my main concern.
Have a job in the evenings? Good luck ever making it to the once-a-day co-op sailing evening which run between 18:00-23:00 in EST.
Need Harmony’s song to complete quests on other islands. Better book a vacation for Sunday morning.
I know this won’t apply to all players, and comes across as a little whiny, but the time gating doesn’t feel very accessible.
It is absolutely fundamental and agree with you. With that said, I do believe upping the frequency wouldn’t hurt at all though for slightly more opportunities!![]()
I’m generally okay with that sort of timegating as long as its used to maintain player populations (for stuff like world bosses and PVP). Stuff like Shangra is just annoying and only serves to artificially slow down grinding speed.
Another former GW2 veteran here. Cyclical, time-gated content is nothing new. However, the “category lockout” system is what gets me: one world boss per roster per day, one gate per roster per day, etc, this kills me. I miss running the “world boss trains” from GW2, hopping from boss to boss on schedule until we either hit loop or just decided to hop off the train for other content.
I am perfectly fine with the event timer system. Its actually really cool and a fun way to find things to do if youre bored of chaos and the other bullshit hamster wheels. What I am not ok with is shit like Erasmo having 8 hour timers and only popping twice a day(i may be incorrect on this exact one but you know what I mean). This means if you are at work or school during the day, you already lose out and if you arnt at your computer during dinner time, then you miss out for the entire day. Thats not even the worst case scenario though. Adventure Islands are the worst. Only popping once a week and with huge intervals. Ive been trying to get song of harmony for 3 weeks now but the island is never up on days/times I can play(and im actually on ALOT). The stupid af thing about this is you need it to complete a tier 2 island and im already in t3 so its completely pointless now. They literally gated me longer than upgrading took. Dumbest system ever.
But yes, its great when its kept to a couple hours timer. Horrible at anything more than that
I’m fine with it. If you don’t get to play it…well.
It’ll be chaotic if everything happen at once continuously nonstop with no schedule. Nobody will ever get anything going, especially contents requiring group of players
They’re better used when the alerts and rewards are more dynamic.
Majority in this game are daily routine stuff which is incredibly boring and you eventually mute.
The stuff that’s not fully routine, bots just alert spam you out of game and you log in.
Warframe tried this type of system for years and it never really worked.
I always liked the concept of progressive alert systems. Like people choose a side to fight for or choose between an option of how to deal with something which leads to another event based on the results. It chains then chains again into a final event.
The same starting point can end different ways.
I can totally agree with that - personally the frequency of events isnt a big concern for me (although I too have found myself frustrated after missing certain events occasionally), I don’t see a reason why I would vote against upping the frequency of some of the events.
I hate daily content. It feels forced if you want to keep going, very frustrating for peoples like me who are woking full time + school. Weekly gating would be so much better if I had to choose. Guardians in its current daily form is also “killing me”… It’s not about it being to hard etc. but it takes to much time for a daily content, it isnt fun either to do same guardian over and over again.
I could have worded my post better, but I was growing frustrated with the overall system. Events that present themselves every hour do not feel like a burden at all. Rather, I absolutely agree that my initial aversion was to the limited events like co-op’s or island adventures. Specifically when these events may have around 10 layers running, then my opinion is that the population is there to allow for more ‘access’ times to the event, rather than coercing people to set alarms to make sure they’re gaming at the right time of day.
Sorry, it may have actually been the wording in my reply that was poor. I’m in full agreement and was referring to my own post sounding whiny.
When I post I tend to anticipate resistance, for example from players who don’t experience these issues because they don’t work shift-work or weekends for example. They can be quite dismissive of feedback if the problem doesn’t affect them so I tend to just shut it down before anyone can be “that guy” in their replies.
Didn’t mean to cause confusion, thanks for the reply =]