At no point in time has a member of SGR or AGS ever stated that there are automated bans that are not reviewed by anyone. That would be career suicide. I have read literally every single official post on this subject. Multiple times. You are just trying to intimidate people. It’s a bad look. Just stop.
The only thing that they have said on this matter is that they are not supported or endorsed and as a result could lead to a ban if detected. That’s it.
No… just no my guy… I would love to know where you are getting that info from but it is horribly inaccurate
I mean apparently you do not
Look people are free to run whatever software they want on their systems. Everyone has to weigh the risks for themselves when it comes to using this type of tool. Personally I am against it being officially supported. But I also don’t care if people are using them in spite of the TOS. Just don’t abuse it or you absolutely will be reported and probably be banned for it if you were posting detailed information in chat.
That said spreading misinformation about the penalty process on these forums is completely uncalled for and potentially harmful. Just don’t do it.
The VM is not included. You have to set that up separately. Most people are smart enough to work this out. Though even without the VM your odds of being detected are slim to none given the nature of the program. It does not interact with any game files at all and is relatively mundane in its scope.
Automated bans, are you joking.
Where you not around when people playing the game 20 hours months ago got automatically banned on steam and got flagged on their account stating "1 banned game on record?
The reviews for the game went from “Mostly Positive” > “Overwhelmingly Negative”
theres hundreds of other detection methods that would probably be significantly easier than tracking every single thing accessing a particular data stream
Yes i was wrong, it was Smilegate and Goldriver that said they are against it,
Although users have requested a more official manner to view this data in-game, Smilegate may not have decided to incorporate it for a variety of reasons. It’s still important to remember that if you download this, you are jeopardizing your ability to keep playing the game. They haven’t yet commented on the modification, and they may issue a warning to the player base before punishing anyone.
Both companies are against it. Neither have stated anything regarding detection or penalties other than to say that “You can be banned for using this”
The official statement on game bans is that there are no automated bans happening. All bans are reviewed by a team of “Game specialists”
Clearly that is nothing but boiler plate to appease the masses. But to say that AGS or SGR themselves have stated that “anyone detected using a meter will be automatically banned without review” about DPS meters is more than a little absurd.
For anyone thinking that you can just appeal if you catch a ban for this. Think again. In most cases where third party software is detected your account is essentially bricked. Weigh the risks for yourself. The risk may be low currently. But this could change at any point without warning.
If you value your account at all or don’t want to have a game ban permanently displayed on your steam profile I would strongly advise not using any meters. It might be a handy tool but it is by no means required to play the game effectively.
it does however fulfill the sole reason to even play a game like this for some people. if l have no numbers to chase, theres no point in me playing at all. the raid mechanics are mid, the daily chores are sub par, the community is atrocious. number chase is the only thing here l enjoy
Because we don’t matter but their major playerbase in Korea definitely would have input. Regardless at least we would have some hard data to state that the balance of things is way off.
Another one making the same argument of toxicity. We already have toxicity. All we want is a meter to have more information. Why do you want less information for the playerbase. More info is almost always better.
Wow has DPS meters and part of the fun of DPSing is seeing how you stack up against others. Also those dps meters play an integral part to see if you have the damage to push through phases or if you have to try a different strategy. It just adds to the gameplay. They also use those logs to log your fights and show your damage and how it stacks up against people with similar gearing.
Your last paragraph is just mumbo jumbo. What are you trying to say? Do you not think that having the information would lead to people seeing how imbalanced classes are? Do you not think that that would add additional pressure on SG to balance the classes a bit better? Right now the only thing we have to go off is “internal data” basically their term for trust me, bro.
In the end, more information is better don’t take away something that others would find enjoyable because you don’t find joy in it. We all play the game in different ways. Some like horizontal content and doing chaos dungeons. Some like doing Legion Raids. Some like doing Hell Modes. Why keep something people want that could easily be had as there are already DPS meters available?
I know Gold River has already spoken on it. I honestly don’t understand why people are against it and wanted a discussion as to why. And maybe to find a compromise that will make both sides happy (like a personal DPS meter that doesn’t show party’s stats). I honestly think this would add longevity to the game and give the player base something to aim for. And if we can find a compromise in a polarizing topic, there’s hope that the game devs also listen. Never say never lol.
I think people who support the DPS meters are arguing from the information perspective. That’s valid but the usage of such information and data is not guaranteed to be the same for everyone.
Toxicity level will increase and evolve into discriminating not only the classes and item level, but gear quality and even to bracelet stat due to DPS meter. Worse is if someone doesn’t even fully understand the underlying synergies and other factors that contributed to DPS.
Some people nailed it here when it comes to multiple factors contributing to DPS: You have gear qualities, cards, books from cards (demon damage %), synergies with other classes, bracelets, etc. Those are all contributing to that numbers you will see in a DPS meter.
Realistically there will never be two identical geared players so it doesn’t really tell you anything in comparison to other classes, even to the same classes as your own because you will not find someone having the same gear as you do like ever.
This is why so I don’t understand what’s so difficult to grasp. LA has a unique system where there is just too many variables in play that affect DPS output.
What do you think of a personal DPS meter that hides the party’s stats? You have no access to their numbers and can only see your own. Do you think this is a fair compromise?
From what I understand, I believe we can actually get pretty close. It may be a messy calculation, but the info you can sniff includes a lot. This would be even more accurate when an API becomes available to pull a character’s full build. This would all be calculated and seen in the logs/profile. Even if it isn’t a “perfect” representation, I still think it would be useful and fun.
If it is just for individual I can see some merits. Still, you also need to realize that not many people will understand how to use that information & data.
One possible scenario can be let just say you are getting lucky today and upgraded something that contributed to the overall DPS %. IE: if your weapon is lucky going from 53 → 73, now of-course your DPS meter will show you that you are doing better damage, but can you tell if it is because of your own skill improvement or is it just because of the luck you had before or is it because you had better synergies within the team? These small nuances is what will drive people to false information instead of helping them.
I think this will be true in the beginning stages. But as more data comes in, there will be a well-defined average where outliers won’t sway. Eventually, after maybe thousands of parses are logged and in a database, I think it will become an accurate tool.
Engraving system is quite complex for uninitiated and it took a lot of testing and theorycrafting for people to learn all the tricks and how to min-max them.
I think it could also be done with personal DPS meter when used properly.
With that in mind, I’m curious as to why the devs didn’t even consider it. I can’t see how a personal dps meter could hurt anyone.
It would help me as well, because I’m the one who can’t be sure is my low dps due to fps drops and lags or because I suck big
I made a mistake and didn’t clearly define that this is what I wanted to discuss in the original post lol. Even though I mention it, people probably read the title and the first three sentences of my post and started typing. My goal was to find a compromise and discuss this point specifically.
Well then the discussion will be who is actually going to contribute to those data. If you have a large percentage of maxed out characters using it, then data undoubtedly will skew that way. And if the data is mostly coming from other groups of lower end players. Wouldn’t now you have data that will lean toward one group instead of the other?
Let assume that data is fine, but do people understand what the numbers display on their screen even means or are they just going to see it as a metric of self glorified satisfaction? Personally I believe you can use that for self-improvement, and you should, but do I trust that all other people will share the same intention? I can’t assume that at all.
Aside from toxicity, introducing a personal DPS meter will not stop people from trying to compare themselves out of curiosity with other people even if it is a personal one, and I reckon there will be a behavior changes that comes with it. We may see people that is going to be asking others to show their parse before getting invited into groups.