All i can say is you are too young too naive.
Does it require a technician/manpower to maintain the logs or clear the cache?
Logs are generated client-side in most implementations. The only cost is the cost of adding a client api.
There’s already an open source third party logger & meter for lost ark. It works fairly well. There’s also a parse site. It works significantly less well.
They tried to combat it recently by adding the executable to EAC’s do not allow list. All they’d have to do is say the third party tool won’t get you banned but they don’t endorse it. $0 spent, no effort spent.
People already use it and discuss things on discord. It’s important enough to hardcore players that they are willing to risk their account over it.
Umm… in my OP I clearly said I’ve been playing MMOs for over 20 years and I was in my 20s already when WoW came out… so definitively not young or naive. I’m speaking from decades of experience playing these games, how old are you?
There are ways to implement a logger/parser without it being possible to detect it by EAC, but I’m not going to discuss the method because as I said previously: I will not break ToS out of principle, that’s why it’s important this discussion happens.
Please don’t discuss specifics of the method, I’ve intentionally not mentioned them because I don’t want to encourage people to break ToS. The purpose of this discussion is to encourage AGS to re-start a discussion with Smilegate, not encourage third-party tools.
edit: thank you ![]()
Blade and soul is also one of them. I really used to like that one
DPS meter is garbage and only benefit sweaters to create a toxic gaming environment. end of story
Sorry, but that’s fake news and reddit echo-chamber nonsense. That’s why I created this thread, because it’s never been true and this game wouldn’t be any different.
you’re acting like your points are not echo chambering itself
It’s the forums…we all yell at windmills here.
I wish you kept it short and to the point about why you think people have the wrong idea about dps meters. I think your main point is it can help people understand their game performance if they want to improve.
I think though in this game, bosses move a lot and the best way to increase your dps is to dodge all the small animations to not lose your uptime.
The rotations are more simple because there’s only 8 keys, and it’s more about getting your windows to do damage.
I think if you actually want to improve, the best way is to just take a video of your gameplay and see when you’re getting knocked over/losing uptime.
If you feel like you had great uptime of damage but still mot being shown on mvp screen, then you can look at your trixion rotation and your build to see if those are good.
The problem is that it’s really hard to quantify uptime accurately without logs, that’s the strength of parsing logs and I think part of the issue here is people simply don’t understand what you can do with WarcraftLogs like the link I posted in the OP.
Trixion does nothing, MVP screen is meaningless, and the problem with recording your own gameplay is the same as in League of Legends with demos: most people simply don’t have a high enough understanding of the game or what is optimal to accurately asses their own gameplay.
That’s why coaching helps so much in League, and why if you had a top 10 raider reviewing your demos you’d learn a lot more that way… the point of logs/parses is you can create an interface that anyone can use and see detailed information on what they need to improve.
It also makes helping people substantially easier. Someone can create a thread on here (or create a sub-forum for this) asking for help and post their logs, then someone with more experience can look over those logs and provides tips and point out some important things the player might not understand.
It’s all-around a net positive when implemented and used correctly.
That’s the thing. Your DPS meter won’t tell you anything if you have a good team with an igniter sorc. She’ll literally phase you into the 90% dmg reductions EVERY time. You won’t know how you perform at all.
A DPS meter is completely useless in LA. It will only lead to more toxic behaviour as consistent damage classes will fall off very fast very soon when the burst classes take over 60%+ dmg every time.
Since this whole thread is nothing but pushing the character limit, I’mma add my own TLDR
People want DPS meters, not gonna happen, use your own at your own risk, don’t ask, don’t tell, don’t be a dick
You’re welcome everyone
wrong last stream they did, they said he still is director, but is on sick leave, and hes health is improving
Here is the thing. At least up to this moment, raids have more been about performing mechanics correctly than having enough DPS. You rarely meet a group who does everything right but lacks damage. They’ll either die to mechs or to basic attacks (and dead people means less damage of course), but very, very rarely due to bad DPS performance.
This may change in the upcoming raids, but so far up do clown it has been a breeze, as many 1475 alt players claim.
That’s because this game has no hard dps checks, that doesn’t mean people can’t or shouldn’t want to improve as players.
Idk about other MMOs with DPS Meters or the situations over there, but Lost Ark is like a co-op / team work game. It’s not really about individuality, but knowing mechanics + counter opportunities at the legion raid level. Once a player is familiar with those things, then the only thing left to work on is their own equipment + engravings + gems. After that is just min-max and majority of players get comfortable settle somewhere before that point. Then there’s pugging where you can get a carry from someone overgeared that does 40-60% dmg of the legion raid fight whether it’s kakul, vykas or valtan.
I think most people are lazy by nature in the sense that when there’s someone reliable to lean on to carry them through x content, they will do just that without the motivation/eagerness to pull their own weight. DPS meters may benefit everybody, but only the few/hardcore players will use it/understand it which are the minority of the player population imo.
A DPS meter would be beneficial if it was in inferno raid content or if raids were a solo thing, but everything is designed to be done in a group so there’s somewhat of a less burden on the individual level
It’s exactly the opposite actually, and because the raid sizes are smaller than in many games and there is no holy trinity the way the fights are designed is that one or two people dying makes it an automatic wipe in many gates unless you’re grossly overgeared.
That personal accountability is why having parses that can be used as a tool for improvement is important, and again it isn’t really about the damage… it’s about what the logs allow you to look at and analyze. I’ve mentioned it over and over again, but having hard data on what your uptime is during certain mechanics or what attack patterns you have a hard time with is really useful.
i think we should have the option of a dps meter, but also the option of share your meter with team members.
so in a raid everyone can see their own dps info along with those team members who had checked the “share” option.
if your raid leader force you to turn it on. you can just find another group of people who dont use it.
i mean more option is always good. just leave the option to people whether and how they wanna use it.