DPS meter is garbage and only benefit sweaters to create a toxic gaming environment. end of story
Sorry, but that’s fake news and reddit echo-chamber nonsense. That’s why I created this thread, because it’s never been true and this game wouldn’t be any different.
you’re acting like your points are not echo chambering itself
It’s the forums…we all yell at windmills here.
I wish you kept it short and to the point about why you think people have the wrong idea about dps meters. I think your main point is it can help people understand their game performance if they want to improve.
I think though in this game, bosses move a lot and the best way to increase your dps is to dodge all the small animations to not lose your uptime.
The rotations are more simple because there’s only 8 keys, and it’s more about getting your windows to do damage.
I think if you actually want to improve, the best way is to just take a video of your gameplay and see when you’re getting knocked over/losing uptime.
If you feel like you had great uptime of damage but still mot being shown on mvp screen, then you can look at your trixion rotation and your build to see if those are good.
The problem is that it’s really hard to quantify uptime accurately without logs, that’s the strength of parsing logs and I think part of the issue here is people simply don’t understand what you can do with WarcraftLogs like the link I posted in the OP.
Trixion does nothing, MVP screen is meaningless, and the problem with recording your own gameplay is the same as in League of Legends with demos: most people simply don’t have a high enough understanding of the game or what is optimal to accurately asses their own gameplay.
That’s why coaching helps so much in League, and why if you had a top 10 raider reviewing your demos you’d learn a lot more that way… the point of logs/parses is you can create an interface that anyone can use and see detailed information on what they need to improve.
It also makes helping people substantially easier. Someone can create a thread on here (or create a sub-forum for this) asking for help and post their logs, then someone with more experience can look over those logs and provides tips and point out some important things the player might not understand.
It’s all-around a net positive when implemented and used correctly.
That’s the thing. Your DPS meter won’t tell you anything if you have a good team with an igniter sorc. She’ll literally phase you into the 90% dmg reductions EVERY time. You won’t know how you perform at all.
A DPS meter is completely useless in LA. It will only lead to more toxic behaviour as consistent damage classes will fall off very fast very soon when the burst classes take over 60%+ dmg every time.
Since this whole thread is nothing but pushing the character limit, I’mma add my own TLDR
People want DPS meters, not gonna happen, use your own at your own risk, don’t ask, don’t tell, don’t be a dick
You’re welcome everyone
wrong last stream they did, they said he still is director, but is on sick leave, and hes health is improving
Here is the thing. At least up to this moment, raids have more been about performing mechanics correctly than having enough DPS. You rarely meet a group who does everything right but lacks damage. They’ll either die to mechs or to basic attacks (and dead people means less damage of course), but very, very rarely due to bad DPS performance.
This may change in the upcoming raids, but so far up do clown it has been a breeze, as many 1475 alt players claim.
That’s because this game has no hard dps checks, that doesn’t mean people can’t or shouldn’t want to improve as players.
Idk about other MMOs with DPS Meters or the situations over there, but Lost Ark is like a co-op / team work game. It’s not really about individuality, but knowing mechanics + counter opportunities at the legion raid level. Once a player is familiar with those things, then the only thing left to work on is their own equipment + engravings + gems. After that is just min-max and majority of players get comfortable settle somewhere before that point. Then there’s pugging where you can get a carry from someone overgeared that does 40-60% dmg of the legion raid fight whether it’s kakul, vykas or valtan.
I think most people are lazy by nature in the sense that when there’s someone reliable to lean on to carry them through x content, they will do just that without the motivation/eagerness to pull their own weight. DPS meters may benefit everybody, but only the few/hardcore players will use it/understand it which are the minority of the player population imo.
A DPS meter would be beneficial if it was in inferno raid content or if raids were a solo thing, but everything is designed to be done in a group so there’s somewhat of a less burden on the individual level
It’s exactly the opposite actually, and because the raid sizes are smaller than in many games and there is no holy trinity the way the fights are designed is that one or two people dying makes it an automatic wipe in many gates unless you’re grossly overgeared.
That personal accountability is why having parses that can be used as a tool for improvement is important, and again it isn’t really about the damage… it’s about what the logs allow you to look at and analyze. I’ve mentioned it over and over again, but having hard data on what your uptime is during certain mechanics or what attack patterns you have a hard time with is really useful.
i think we should have the option of a dps meter, but also the option of share your meter with team members.
so in a raid everyone can see their own dps info along with those team members who had checked the “share” option.
if your raid leader force you to turn it on. you can just find another group of people who dont use it.
i mean more option is always good. just leave the option to people whether and how they wanna use it.
Okay, will move away from the damage, but I want to stress that imo the majority of players do not know how to analyze logs/parses nor will they bother spending the time/effort understanding how to do so.
I am pretty ignorant, but I would assume I would be looking at long lines of text + numbers on an excel sheet when someone speaks of logs/parses. I don’t think a lot of players would appreciate nor want to look at excel sheets, but just play the game and enjoy it for what it is.
That’s not what it is at all, go look at the warcraftlogs link I posted in the original post. You’ll see what I mean, there are a lot of numbers, but everything is organized into tabs with graphics and while there is a lot of information a lot of it is really straight forward and easy to understand.
It doesn’t get complicated until you start looking for really specific details, and that’s why having a site like that is nice… because you can ask someone for help if you aren’t sure what to do with the information.
It’s the very fact that it’s available that is powerful. Not everyone needs to use it, most people don’t, but it’s an OPTION and that’s what is important here.
Hard agree on having a damage meter for ourselves in regular raids. If they wish to keep boss hp info hidden for hell raids then fair enough, but at least let us know how well we do in other content.
Meters would not create more toxicity, the community itself is already toxic in the way that it gatekeeps on arbitrary criteria because they have no way to gauge how much damage someone can do.
At this point I’m convinced that the majority of players against the implementation of dps meters and logs are simply trying to not get exposed as bad players that refuse to improve. Anyone with a functioning brain can tell toxicity is bad and you should feel bad for trash-talking someone over their dps. Makes you wonder why this game is rated 18+ if we expect the entire community to be rude teens.
I think we should get dps meter, the CMs multiple times said that it’s not the same version of game like in KR, and the western version is released under AGS. If it’s a totally different game then we can get dps meter if we force it really hard. But then ppl should unite and keep alive these type of topics and AGS maybe will do something. Features can be released regionally if there is something in the west doesn’t means it’s need to be in the KR version too and true vice versa. Most successful MMOs have dps meter this is why an exception game? It means it’s not a successful game or what? To be nore precise all western mmos have dps meter, this doesn’t have because it was released in kr first but that doesn’t means it can’t be westernized even more. It should be attractive for western ppl and not eastern,different culture.
And “parsing-culture” is exactly what the devs want to prevent!
I won’t do my usual TL;DR Post, since everything you wrote has been discussed to death by the community and it has been repeatedly said by the devs that:
- DPS meters will never find their way into the game
- 3rd party DPS meters will get you banned if you get caught
No, parsing culture isn’t what they want to prevent at all. What you’re referring to is the microscopic set of people who only care about parsing to the detriment of the raid, which I hate to break it to you… already exists in this game in the form of people who do the same thing in order to MVP.
And if you’re referring to the idea that people might expect a certain level of performance in order to join guilds/raids, then I also hate to break it to you but that already happens in the game today and it’s even worse because it’s based on things like roster level, item level, engravings, gems, or just what class you play. Parses would actually help in that regard, because someone who doesn’t have a high roster level or a 5x3 could instead show groups/guilds they are good players with logs proving it.
Besides, the reality is that the overwhelming majority of guilds/groups in MMOs with DPS meters and parsing don’t use them. I’ve played in several top 50 WoW guilds and only ONE ever cared about parses and they used them as a form of improvement and performance analysis. Never once did someone get denied from joining the guild or kicked from a raid for bad dps on the meter and these were the try-hard players.
DPS meters and parses would have ZERO impact on normal players, and what the devs are trying to prevent is people being toxic and using the in-game real-time dps meter to flame and kick people from groups. Which as I’ve stated repeatedly isn’t a necessary part of what we want and could easily be either removed or made an opt-in only feature.
The fact of the matter is the people who are against DPS meters have no argument against what I’m proposing and you’re no different. You default to the cop-out “it will never happen” argument because you don’t have a real response.
Give me some thoughtful insights on how adding a DPS meter with logging/parses the way I’ve suggested would make the game more toxic or you’re proving my point, that this discussion is nothing but fear-mongering based on echo chamber negative experiences from a tiny fraction of players who had a bad experience one time and that’s the sole reason all the other positive experiences people have had and all the benefits are being denied to players who genuinely want to improve this game and become better players.
This is exactly why I wanted to create this thread, because people need to stop basing their opinions on what they have “heard” instead of actual experiences. We all know that people who have negative experiences are generally the ones more likely to post on forums/Reddit or review products on Amazon. You cannot base decisions on what is best for the game (or what the best product to buy is) on that sort of negative bias sentiment.