We lose damage, cdr, attack speed and it increases our downtime a lot as well. Without gems we can’t really do our rotation during hype either.
Shadowhunter and soul fist are the 2 hardest scaling classes with spec in the game. Being so dependant on tripods and gems are another thing which shadowhunter can get away with more. Finally unlike shadow hunter, more of soul fists damage is in hype, which equates to over 80% of our damage.
I’m talking from a soul fist perspective. You are not as gimped as soul fist. Soul fist is specifically one of the reasons hell mode numbers are so dramatic as pointed out for LOA ON winter. We were pending to get changes that actually help address that but the community rejected them.
Shadow hunter on the other hand performs well in hell mode and is not in the serious issues soul fist has.
yeah but hype generates at the same rate regardless of your spec stat, so all you lose is damage in hype, shadowhunter loses damage in demon form on top of increasing the human time which is not even able to scratch bosses
No. Hype regenerates at 50 seconds base, reduced by how much spec we have. In addition, in hype mode our damage, cdr, attack speed are all increased by spec. We cannot increase this by anything other than spec. No wealth No nothing. And without adequate hype, we cannot fit skills in there and literally have to hold them for next hype. If you use some skills in downtime it takes on a huge damage loss too.
We are also highly dependant on ready attack tripods. Its the difference between 30% extra damage on a big hit to 56%.
I did not know sf can increase the identity meter generation, but in that case those two classes should be at par in how much dps they lose, sh does not lose damage from its tripods but instead lose identity meter gain from the tripods which affects her dps the same way, failing to transform in a rotation locks you from doing any damage other than basic attacks for up to 20 seconds
So you have better downtime than us, are no where near as gem and tripod dependant, and you arent affected by skill cd.
Btw. If SF could have 100% uptime with hype, you would never touch SF damage.
One last note. A lot of SF damage is dependant on ult, again, nerfed by the tripod (30% more to 56% more) and extra spec. Shadow hunter, and no other class in the game is as dependant on ult as sf
yeah I agree that it is not needed since everything is very trivial, but it still feels horrible to play a shadowhunter compared to an artilerist or a sorc in this kind of scenarios
the downtime is better in seconds, but not in ratio, the human form is not supposed to last more than 10 seconds, best case scenario you transform in 5 seconds and go back to the dps, slapping a 20 second timer on top of that increases the down time by x4, for sf to be comparable you would need to have a downtime of 10 seconds before the “equalization”
If you are not receptive against q class the director himself has stated is the bottom of the barrel because a class that performs well in hell mode you dont enjoy in equalized content, i will step away.
But if you do want to discuss, you lose only that transformation, we lose everything. To go from 10 seconds to 20 seconds in kr is awful for hell modes and completely invalidates some engravings. You don’t know that impact because i can tell you do not play sf. That’s okay. But i assure you SF performs worse.
This is generalized too much. It is not “equalized content” that is the problem, it’s the level of equalized content you’re referring to (because its capped at 1.2k spec). As a 1410 Shadowhunter, I do perfectly fine in all equalized content, even if I don’t transform in a single rotation. Currently, we don’t actually have equalized coordination for event guardians and such, so it makes sense.
For equalized raids, we’ll have all the utilities available to use without equalization: tripods, gems, runes, etc.