Do you have a link or is this just a figment of your imagination?
Looking up interviews with this person, one of their goals is for all regions to catch up so they can release content globally at the same time. It would make sense that in order to achieve that goal, T1 and T2 would be more viewed as catch up content and not something to spend a lot of time struggling with.
If you struggle on T1/T2 content you are not good enough to do T3 stuff, all it will do is fill matchmaking with people who complain to solve problems rather than actually learning the mechanics and improving themselves. If you cant get past it you are where you deserve to be.
There’s a major difference in stating they want all regions to experience content releases at the same time, and being thrown into the deep end. T1/2 content is there to teach you the mechanics. Stagger checks, the importance of countering, 8 man wipe mechanics etc… If you fail to grasp those mechanics then you will be fodder to t3 content.
Yeah but im like 100% Smilegate did not knock on your doors and said “Hey lets nerf Guardian Raids and Dungeons for the western Version” You guys are responsible for the changes regarding nerfs, diversity and feeling the need of getting NPC, outfits and Text censored.
If T3 is so complex there probably won’t be as many people using matchmaking in the first place. You really shouldn’t even have automatic matchmaking for content that requires coordination that simply doesn’t happen in a random group.
According to the January update after beta, they actually made the content more difficult before release. Nobody seems to have specific numbers to compare the versions though.
Another huge point of feedback that we received during the Closed Beta Test was that many players felt like some of the game’s pacing and gearing was not quite challenging enough. We’ve worked to make balance changes to combat this, and while it won’t slow you down early on, the endgame content will prove to be a bit more challenging for players.
Another Player pointed out in the “Nerf Main Thread” that they just reverted the HP% nerf that KR/RU did to make the catchup faster. But i can`t confirm this. But maybe we can look it up.
Yea I’ve looked for sites that maybe have datamined health values but I can’t seem to find anything. Maybe the values are only stored server side and haven’t been datamined or something?
I found this thread https://www.reddit.com/r/lostarkgame/comments/t04sdy/all_guardians_health_figure/ that posts estimated health values in Korea based on player testing, but I haven’t found similar data to compare for our version. Some people in the comments mention some guessing based on their own experience soloing some of them.
Did you not read my comment? People have literally tested the numbers and posted proof that the bosses on NA/EU are exactly the same as the ones on RU/KR
I’ve seen one person claim that they tested it in multiple versions and that they thought they were the same.
However, that reddit thread has people claiming the opposite and even claims substantial differences.
I have not played multiple versions and AGS hasn’t commented at all on that topic so who should I believe?
I’d also point out that the patch notes from the January update I posted are from AGS on the official site and specifically claim that they made them harder after beta but did not specify in what way (doesn’t necessarily mean they changed the health values).
Are you serious? I’ve already seen that persons posts. I’ve also seen the official notes posted on the official site that state they made changes that made them harder.
Also, the reddit thread showing values from Korea claims the boss that person claims has 14m health has 12m health.
Not attacking anybody haven’t thrown any insults this is how debates work
Link me empirical evidence (like the videos proving our bosses have the same hp) and I’ll believe you it’s that simple anything other than empirical evidence is useless rumor
The official note posted also doesn’t specify what they made harder so you can’t assume that they made guardian raids harder
I would point out that that persons video’s are from EU and RU and they presented zero from the Korean version, so it’s possible Korea has a different value.
That thread as I said above supposedly shows info that was posted in Korean that shows a 25% difference in values (which matches the difference in their claimed health value vs. the person you cited going from 12 to 14m on that boss.
Well your math is wrong that’s much closer to 15% difference in value not 25%, but that is interesting if true that would mean our version and the russian version is the same with buffed t1/t2 guardian raids, but the korean versian has slightly weaker guardian raids
Well I didn’t actually put it into a calculator. I was mostly just trying to find actual numbers that suggest there is a difference between versions.
is the Korean site that information supposedly comes from, but it’s too annoying to try to navigate even with google translate. If someone wants to look around on that site for numbers though they can go for it.
There is a button for solo training tho its called enter but i do agree that people should enter solo and practice before joining a party, who knows they might even kill the Guardian solo
I think a large part of the difficulty people have is that hardly anyone ever uses any battle items at all besides hp potions (not that some will even use those) and I think the content is balanced around their use from an entire party, particularly if you’re all only around the minimum entry level.
In some Korean youtube videos comments about the nerfs for NA you see a variety of perspectives, but one thing I saw a bunch of times was commenting on how this region doesn’t seem to use battle items much. Multiple comments about how such and such a streamer “didn’t even use a tornado bomb.” That’s a google translate so I’m not sure exactly what a tornado bomb is. edit: I guess that’s probably a whirlwind grenade for stagger.
A large part of why people in this region don’t use battle items is that most of the players in t1/t2 do not have the resources to make a ton of battle items, especially for multiple characters. We’re also never really encouraged to use them. A combination of making battle items easier to make/buy (without RM) + adding a more visible tip of suggested battle items to bring to a fight on the UI for each fight might help change that behavior.
They also commented on how hardly anyone they saw in this region had a single engraving at level three. It is very true that hardly anyone has that level of engraving in t1/t2. From the Korean perspective, I think they were in T1/T2 much longer and spent more time optimizing their gear at those levels. For many of us, we’re just taking whatever we get with the right stats and not min/maxing t1/t2 engravings at all since we just want to get to T3. In T2 they probably also slowly built up more gems than people here are using in T2 content.
The question then is, should T1/T2 content be balanced around optimal item and gear usage when we’re not expected to be in it very long?