This is just fake news our guardian bosses have the same exact difficulty as the Russian/Korean clients and it’s been proven
Another Player pointed out in the “Nerf Main Thread” that they just reverted the HP% nerf that KR/RU did to make the catchup faster. But i can`t confirm this. But maybe we can look it up.
Yea I’ve looked for sites that maybe have datamined health values but I can’t seem to find anything. Maybe the values are only stored server side and haven’t been datamined or something?
I found this thread https://www.reddit.com/r/lostarkgame/comments/t04sdy/all_guardians_health_figure/ that posts estimated health values in Korea based on player testing, but I haven’t found similar data to compare for our version. Some people in the comments mention some guessing based on their own experience soloing some of them.
Did you not read my comment? People have literally tested the numbers and posted proof that the bosses on NA/EU are exactly the same as the ones on RU/KR
I’ve seen one person claim that they tested it in multiple versions and that they thought they were the same.
However, that reddit thread has people claiming the opposite and even claims substantial differences.
I have not played multiple versions and AGS hasn’t commented at all on that topic so who should I believe?
I’d also point out that the patch notes from the January update I posted are from AGS on the official site and specifically claim that they made them harder after beta but did not specify in what way (doesn’t necessarily mean they changed the health values).
are you serious this user uploaded youtube videos just watch the videos and do the math for yourself if you don’t believe it?
Are you serious? I’ve already seen that persons posts. I’ve also seen the official notes posted on the official site that state they made changes that made them harder.
Also, the reddit thread showing values from Korea claims the boss that person claims has 14m health has 12m health. ![]()
Hey Guys dont attack each other. The only people at fault is AGS because they did not manage to provide clear Patch notes.
“We increased the HP of bosses about 15% compared to the KR Bosses (Patch Version XXXX)” Not that hard to do it right.
Not attacking anybody haven’t thrown any insults this is how debates work
Link me empirical evidence (like the videos proving our bosses have the same hp) and I’ll believe you it’s that simple anything other than empirical evidence is useless rumor
The official note posted also doesn’t specify what they made harder so you can’t assume that they made guardian raids harder
I would point out that that persons video’s are from EU and RU and they presented zero from the Korean version, so it’s possible Korea has a different value.
That thread as I said above supposedly shows info that was posted in Korean that shows a 25% difference in values (which matches the difference in their claimed health value vs. the person you cited going from 12 to 14m on that boss.
Well your math is wrong that’s much closer to 15% difference in value not 25%, but that is interesting if true that would mean our version and the russian version is the same with buffed t1/t2 guardian raids, but the korean versian has slightly weaker guardian raids
Well I didn’t actually put it into a calculator. I was mostly just trying to find actual numbers that suggest there is a difference between versions.
is the Korean site that information supposedly comes from, but it’s too annoying to try to navigate even with google translate. If someone wants to look around on that site for numbers though they can go for it.
+1
There is a button for solo training tho its called enter
but i do agree that people should enter solo and practice before joining a party, who knows they might even kill the Guardian solo
I think a large part of the difficulty people have is that hardly anyone ever uses any battle items at all besides hp potions (not that some will even use those) and I think the content is balanced around their use from an entire party, particularly if you’re all only around the minimum entry level.
In some Korean youtube videos comments about the nerfs for NA you see a variety of perspectives, but one thing I saw a bunch of times was commenting on how this region doesn’t seem to use battle items much. Multiple comments about how such and such a streamer “didn’t even use a tornado bomb.” That’s a google translate so I’m not sure exactly what a tornado bomb is. edit: I guess that’s probably a whirlwind grenade for stagger.
A large part of why people in this region don’t use battle items is that most of the players in t1/t2 do not have the resources to make a ton of battle items, especially for multiple characters. We’re also never really encouraged to use them. A combination of making battle items easier to make/buy (without RM) + adding a more visible tip of suggested battle items to bring to a fight on the UI for each fight might help change that behavior.
They also commented on how hardly anyone they saw in this region had a single engraving at level three. It is very true that hardly anyone has that level of engraving in t1/t2. From the Korean perspective, I think they were in T1/T2 much longer and spent more time optimizing their gear at those levels. For many of us, we’re just taking whatever we get with the right stats and not min/maxing t1/t2 engravings at all since we just want to get to T3. In T2 they probably also slowly built up more gems than people here are using in T2 content.
The question then is, should T1/T2 content be balanced around optimal item and gear usage when we’re not expected to be in it very long?
West is not east. Korean players have waaay more time to enjoy and learn mechanics and enjoy hardcore stuff in MMOs! That is why theres a shit ton of MMOs launched in KR. West is different, and cause of that there will always be differences. Some work more etc., and dont have time to fail raids after raids etc.
Dont get me wrong, I love the content so far, and that some raids/abyss are hard AF. It makes my brain work for it! :)). But there are also people who do not have the time. And honestly there is nothing you can do. You cant make both sides happy.
The problem here for those that needs the nerfs, are the wipe mechanics. Unfortunately from what I`ve seen so far, no one even tries to learn them or do a quick Youtube check on how to do it. And cause of that it creates even more frustration for people that know the mechanics, but still fail cause of random people that have no idea what a mechanic is :))).
I mean, I had a dude in Hildebrand palace that says he failed 20 times, and then I saw why, when we reached the last boss… after 20 fails he still did not even bother to check a tutorial on the mechanics… i had to type a freakin essay on the boss mechanics so he could understand, cause the didnt want to ALT-TAB to view a 2 min YT clip, cause he says and i quote "It dont want to view a yt clip cause it ruins the idea of getting it done on my own"… At that moment i just left the dungeon… and went for the biggest “FACEPALM” of all times.
So yeah, trust me, nerfing will do 0.
What the game can do, is maybe a short description of boss mechanics, boss counters etc.
YOU are responsible for all the decisions that are being made for making the game different from KR/RU/JP. YOU and not Smilegate. You seriously think you can just shift the blame and damage control like that? Who’s idea was to change so many NPCs and names? Who’s idea was to change class names? Who’s idea was to change a big chunk of dialogue and censor so much of the game? Who managed this launch without a second thought of bot protection and server fallback and nerf majority of endgame content on a whim’s notice because they were afraid of losing customers? You don’t even have a proper update schedule for pitty’s sake. Such a bad track record of managing games and not once have you learned. Not once did you agree to be at fault. If Smilegate is so involved then they should just self publish the game at least when it comes for the EU.
Do you have a link or is this just a figment of your imagination?
Looking up interviews with this person, one of their goals is for all regions to catch up so they can release content globally at the same time. It would make sense that in order to achieve that goal, T1 and T2 would be more viewed as catch up content and not something to spend a lot of time struggling with.
The full version of Twitch.
The director appears around 1:40:10.
I can assure you many will quit the game if the raids remains as frustrating as they are and many probably already have
But also any successful business needs to know its target audience, which seems to be more and more of a problem nowadays. And it looks like AGS does not know the target audience of this game or any MMO.
Do you think that the players who complain now about difficulty will suddenly stop complaining about difficulty when the true endgame stuff comes to us (which is many times harder than anything we currently have). This game has been such a huge success in other regions because of this content and this content is definitly not casual friendly and is not meant to be played by casuals. This game offers plenty of activities for someone who just wants to log in for an hour and do something and then log off again, but endgame is not the content for that type of player.
For a MMO to succeed, you need a core of players that love and play the game A LOT and also spend a lot. Casuals come and go, but this core is what a MMO needs to protect.