Fellow Paladins, which skill do you prefer for Light's vestige?

How do my fellow paladins prefer to apply Light’s Vestige on bosses? (the debuff formerly known as Stigma)

vestige


Personally I prefer to spam Light Shock with vestige on second tripod, even if lasts less. It does contribute a bit of damage/identity fill by itself, and you can put on runes you want to activate often. (6 sec. vestige)
Not to mention is a good filler when the boss is doing their hissy fit and PBAoE-ing.
lightshock
Downside is that APM is way higer, and you might very well miss re-apply if you have to dodge mechanics. Also it’s a slot you could run something else with


I’ve seen a lot of people folding it into their Godsent Law’s second tripod, it lasts double and frees a slot for whatever else you might want to run with. (12 sec vestige)
rufeon
Downside is that the AoE becomes smaller, and it’s easier to herd cats with a bigger pizza… I mean: protect your DPS with a bigger AoE.


Anyone wants to chime in?

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I do totally the same as you stated above, for same reasons (mostly for keeping the larger AoE on Godsent).

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For the sake of argument, it must be said we can apply vestige with those two skills as well
(both on the second tripod)
However both skills are more on the damage dealing side (they offer no buff or sinergy whatsoever outside vestige) but so does light shock at the nd of the day.
The only upside is it’s quick cast.

holy explosion (12 sec vestige)
HK_Skill_01_7
I guess a small case could be made for Sturdy Armour first tripod, 30% damage reduction is still nice, and it pairs well with shield rune. But it’s still one of our slowest casting skills and nails you down in one place for the boss to nail you.

sword of justice (10 sec vestige)
HK_Skill_01_5
Actually not that unwieldy with Way of Light first tripod, but AFAIK applies vestige only at the end of the line, so not very useful unless you have mad positioning skills.

Am I forgetting something? I think that’s all of vestige-able skills right?

Honestly Light Shock all the way for me, when playing feels more fluent even though we dont really have a rotation.

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Light shock because of the range and some boss mechanics you want to reposition yourself but your team might already be in a good position

I actually don’t like godsent law and prefer Holyland with the dmg reduction with its instant cast and larger radius its easier to drop it on a boss and get your party

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Personally I find Holyland a filler support at best, run it if you don’t want to take a blue skill for stagger or break. Godsent law is supposed to be an “oh shit” button.

Holyland you can increase the pizza to max 20%, and dmg reduction to 30% with lvl5 tripod.
On the upside it’s quick and you can get a lot of meter filled with endless grace tripod lvl5.

Godsent Law you can increase the pizza to max 30%, and dmg reduction to 70% with the basic lvl1 tripod.
You have to stay still but you get shielded, and when you have to huddle down usually you do not move. Plus you can cast it on your own position.

Aaand I’ve gon off topic in my own thread, great :joy_cat:

Godsent Law, imo, is the only skill that is interesting in paladin boring gameplay.
You can save lives and avoid wipes with that skill.

Sometimes you want another blue skill for stager dmg, and light shock has to bite the dust, cause no way in hell im taking godsend law of my action bar if im playing support. I need godsent law as he-man needs his power sword!

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Hey, I’m newb in Lost Ark, but generally experienced in MMOs, so I hope I can “have an opinion” here :smiley: . I run both at the moment, but as soon as I moved from “clueless” to “oh, I think I generally know how to play my class now” I realised Godsent Law’s protect is bit too good to throw away for the debuff application and Light Shock has very good uptime. So I will prolly change the Godsent Law’s Vestige tripod and just keep Light Shock.

EDIT: just to clarify, “keep Light Shock” as in - for the debuff. I’m keeping Godsent Law too, but as panic button only.

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Good point, I heard Holy Area (or whatever it’s called xD) is popular in PvP and I didn’t try it myself yet. I’ll play around with it a little today.

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Light shock. Good range and a short enough cooldown that it keeps me busy and isn’t too punishing if I whiff.

Godsend law is too valuable as a defensive skill to be forced into a on-cooldown rotation skill imo.

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with enough swiftness you can apply vestige perma with light shock. im down to 6 seconds so i spam it. Id use radius increas on godsend law

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Let me recycle the thread a bit…

It looks like most people prefer Light Shock spamming
lightshock


What rune do we put on it?

The obvious one would be Bleed.
bleed rune
Inflicts a bleeding DOT for 4 / 5 / 6 seconds on skill hit. (blue/purple/orange)

It’s easy to find (just kill a field boss) and it lets us contribute with at least some damage.


But what about Quick recharge?
quick recharge rune
Chance to reduce all Cooldowns by 8 / 10 / 12 % when skill is used

A bite more difficult to get your hands on, since you have to tackle the hated tower, but you’re going to just ilvl steamroll it sooner or later.

It’s maybe more useful if you’re going for a spec build instead of a swift one, but hey, we are spamming light shock all the time, it’s bound to have an effect, right? Or is it just overkill?


Another outlier is Purify.
purify rune
70% chance to remove a debuff when skill is used.

I’m a bit unsure on this one, and not only because you need a whopping 5 ignea tokens to get.
Super self cleansing sounds nice… except that even at 70% … I’m not sure it’s something I want to leave to chance.


Any thoughts?

Definitely lights shock for me too. Has a short cd easy to hit, using godsent law will reduce its aoe in exchange meaning less players may receive that great dmg reductions and not get the shield either. Personally i think godsent law is a great ability enabling dmg reduction and shielding while granting super armour so it can still be used during a cc

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T3 pally with over 200 hours here. Holy shock 100%. You will get a CDR gem eventually that will allow full uptime on the debuff.

You want to run the Bleed rune when you get it as well, as it stacks with the vestige debuff and puts out some serious DPS especially on adds.

Its extremely fast to cast, allows you to position yourself near the front of the boss to react to counter windows while still saying at a safe distance.

Save Godsend Law for clutch shields/damage reductions to soak unavoidable hits for you and your team.

Even without the gems/bleed rune, still Holy Shock IMO.

Playing a pally is all about keeping the Vestige debuff up with Holy Shock on CD, spamming your Holy Shield on Cd, and keeping Valor attack power buff for as long as possible.

When u got nothing to do, camp the bosses front side and anticipate the counters. You have 1 medium range fast counter and 1 long range slow counter. Never use these abilities unless there is a stagger/destruction check. Otherwise always save and try to anticipate counter.

Use your awakening shield ability to make game saving plays/instantly fill your Holy Guage. Activate Holy Guage, Vestige, and valor at the same time while a monster is countered/staggered and you will ascend to god pally status.

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Succint and to the point @therealdmunkey :+1:

If I might throw in my 2 cents

Always try to stagger from the front.
I’m assuming everyone runs with at the very least holy sword, and front attack skills used from the front give 10% more stagger.

(To extrapolate: holy sword is one of the best counter skills in the game for all classes, there’s no reason not to take it even if you go with almost all yellow)

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