Imagine playing League of Legends and one team has a bronze support vs the other team got a bronze midlane which team will have a better time?
People in gold don’t peel like people in master. They don’t know when to go in, run away, follow up or chill and it’s insane bad to have a bronze sorc on your side while the other team has a artilerist for example.
Ur gonna wait 2 minutes no mater what. If someone declines the invite u will wait exactly 2 minutes before u get into the next game.
Why does this work like this in the first place??? If i que up for a guardian and someone declines i get invited again instantly but in pvp u will wait another 2 minutes every time…
There are also player on diamond playing the game. One match i get people with 100 mmr difference in both teams and in the next game there is a difference between 700 mmr? Like what happend in those 30 seconds of que?
No other games does this and it’s a frustrating experience for everyone.
That is not a valid excuse. the fact that if more time is required for higher ELO to find a match then they have to wait. If a bronze finds a match in seconds it doesnt mean that a master or a grandmaster should expect the same time.
They need to work on this MMR. either by removing more point for inactivity at higher ELO to make people play/be active in other to keep the rank or put some restriction some a bronze player is not playing with a grandmaster just because the queue is long
Less ppl play arenas, system looking longer for a players with similiar ranking to you. Thats why it takes longer, this is pve game so mostly here u will meet with pve carebears. Wanna try real pvp game play Albion, u have full loot so if u win u collect oponent gear.
1v1 is more about thinking, tactic you can win every fight even if guy overgear u much. large scale require good coordination with 200+ players. U have 3 offensive skills there so u need to use it smart. At least in Albion in 1v1 or 5v5 u wont be ccd till death. Here Artilerist or Sorc can cc anyone and u wont be able to move.
I played the game long enought man, and th combat is just wayyy to slow and linear for my taste.
5v5 crystal legue was very fun to be honest, i played mainly frost or healer there.
Largescale fight 20+ are very very boring for me, and big ZvZs are just a cluster sh.t show.
For me the combat is a big draw back of albion, but thats my personal opinion , the game is great and very popular.
No the weapons are not balanced to be equally effective and have hard counters so it really depends on the build you are using, the environment in which you are fighting, and the enemy build , personal skill is not that big part of 1v1. For example there are build such as crossbow 1 shot which are extremely effective in 1v1 duels , but not that effective in CDs because the environment is different and you are not fighting in a small circle.
in 1v1 if the enemy is not playing 1 shot build you will not get cced to death true, but in 5v5 yes you will thats the main think which is happening you CC the kill target and push/interrupt the healer away from it, thats what happens in Crystal League and HGs. if you fail you kite and reset the fight, so as i said its very linear and slow for my taste, but definitely the game is very good and i recommend it to everybody which wants full loot pvp.
I don’t think you are understanding. we are not asking for longer or shorter queue times. what we are saying is that there should be MMR restrictions in term of progression. If your manage to be as good as a grandmaster or master you should not be playing with BRONZE or GOLD in your team or against. IF that means longer queue times for certain rating then the game my figure ways to improve that.
Omg its only game. Play it for fun and dont care too much about your rank. Imo is better get fast machup then waiting more time for balanced comp. Some times you got better machup sometimes other player get it. Its 50 vs 50. So overall its balanced
My issue is not like u described it. If u are ranked very high, get longer queues, cuz even i league challangers wait for 15+ minutes to get into the game, whereas plat players get in after 10 seconds…its not hard to make a system to register players rank and match him with players who have 100± score as you (this is for less rated players, ubtil diamonds and higher)… Matchamaking is set to be around every 3 to 5 minutes to EVERYONE who matchmade, so bronzies have to wait as much time as Grandmaster players do (wouldnt be surprised if they get matched)… Make it that grandamster get matched with masters and higher and leave a system, atleast till plat, to find players even atleast who are plat or promoting to it. Dobt get me started with matchmaking not ranked… Why is that taking so long? Its not based on mmr, but matchmakes the same time as it takes to match brozies with grandmasters it seems
Then lets talk about not ranked matchmaking… Does it also matchmakes people with the same rank? Dont think so. Is it hard to find 6 people queueing for a match? Dont think so. So why do i have to wait 3+minites to play a NON ranked match just to stay in my tier rank? It doesnt match with tier level too, cuz u get ultra ranks with extremes. So tell me, why does i take so long to match not in ranked then? Fever time or not, it takes the exact same time to match as rankeds
Its cause theres no actual matchmaking at all. A literal first time pvp player can be matched vs plats and diamonds with thousands of games under their belt. It literally just takes the first 6 ppl ready. There is no matchmaking
Imo mm is not as bad as you guys talking about. For example even if it maching bronze with diamond, it trying to get 1 diamond player in every team, one silver and one bronze. So teams in most case are equal. Ofc it not working perfect becouse of amount of ppl playing and sometimes is a 1 master in one team and 1 diamond in other. But for perf mm we will queing to long or never get it. Btw better is accept the fact that everyone have the same and in 20% games must deal with stronger enemy team and lose then waiting to long for mm.
It really is. But the problem isn’t the matchmaking itself, but the number of people playing.
There’s a ton of people in top ranks that just play once every two weeks to maintain their MMR for season rewards. Way less actual players in high ranks that are active. There literally aren’t enough players that play ranked to have stable matchmaking with decent rank distribution. And the game is switched to “find the match asap so players think there’s still actually people playing PvP”.
For example even if it maching bronze with diamond, it trying to get 1 diamond player in every team, one silver and one bronze. So teams in most case are equal.
They’re not equal because that’s horrible matchmaking. It’s a 3v3 game, not 1v1 and 2 low rank players on each side that becomes about who can solo carry harder. Especially if roles of those high rank players are different. Good luck solo carrying as a Paladin with two low rank people against a Deathblade that’s around your skill level.
Btw better is accept the fact that everyone have the same and in 20% games must deal with stronger enemy team and lose then waiting to long for mm.
The only thing everyone can accept is that Smilegate doesn’t care about PvP even 1% and that things will never change. So two options are either play this awful PvP or don’t play.