Good evening everyone.
I was thinking about the resurrection system in LA, and something is definitely off about it.
As far as I remember in my history of RPG played, this one is the first that give us a timed resurrection (at least for pve content)
Let’s assume my party is doing Argos or harder content, in case I’m the one to die and there is only 1 res available, why can’t I just ignore the Res to give priority to supports, since we have shared chances to resurrect?
Why is the game forcing me to resurrect when the timer ends?
AFK/bench player will just use up all res and do his thing anyway, causing more damage to the rest of the team. I don’t see how this is good for the other 3 people. If someone is AFK then just vote kick him (after that system is improved, because right now it is ass).
Carry I suspect will just not die most of the time, except for when there is wipe mechanic that requires team effort.
If you are force to ress you wont afk in raid fights because you want the boss dead, but if you could chose to dont ress and let other player use it, you arent hindering the party (a lot) and can be afk.
I think I undertand what you are saying. The fight will definitely change depending on who uses the resurrection. I’ve gone through Argos without potting when I have a Pal or Bard. I would rather have my Paladin teammate up though the whole raid as opposed to the gunslinger.
Let’s assume your dog is chewing your whole desk, everything is falling apart and YOU HAVE to go afk.
Will forced res help the group in any way?
As I said before, I still repeat, if you’re afk and get ressed, you’re still afk.
If you’re CHOOSING to go afk in the middle of the content, you don’t deserve to be there regardless