Maybe play some swift classes and pick the right tripots.
Sure there is some animation locking and you can only spacebar animation cancel a few skills, but overall the combat still feels pretty fluent. But again experience may vary on each class.
My only complain is PvP, where its basically a floor simulator if you dont play a class with high mobility and lots of push immunity skills. The game would greatly benefit from some better break free options out of CC. Maybe immunity potions, better stand up skill time reduction options or whatever.
take the right tripods? like the ones that say “cast 20% faster?”
that doesn’t help one bit. the spell needs to be cast 100% faster for it to feel right
20% doesn’t change how the spell feels AT ALL unless it’s an actual casted spell that takes 2 seconds of your time standing still
on spells that SHOULD be instant, you’ll still get the exact same stutter when you use it and you’ll still get dumpstered by the pizza that your skill was built to allow you to dodge because the game decided nah, you aren’t allowed to instantly move places when you hit a button, you need to WAIT FIRST
All I can say is that I disliked my deathblade during leveling for feeling too clunky and now that it has most gems, tripots and right stats its my favorite alt to play in guardian raids. It feels amazingly fluent and makes dodging mechs/attack patterns and repositioning for back attacks so much fun.
Dunno never encountered that problem. As I said probably depends on my experience with the classes I played. My main sorc feels a bit clunky at times cause its an igniter, so you have some more animations locks and ability wind ups than on other classes. Thats why I consider switching to piano reflux when ancient gear releases.
My Berserker feels a bit clunky too with some animations locking me a few frames more than I would wish. However dblade, arcanist and pala all feel flawless.
you’ll see that there’s a delay. it will either not cast the other spell at all, or it will cast the spell after a short period. this short period is known as spell queueing. in other games it works 100% of the time and you don’t have to guess whether your spells will be casted or not
now use a mobility skill
you will now be tuned in to “feel” the delay, because mobility skills aren’t coded any different from regular spells
you’ll feel the .25 second delay after hitting the button before it moves, then you’ll feel the .25 seconds after it moves before any other skill is casted
if you still can’t feel it, good for you i guess [shrug]
What a total BS, majority of League picks are having skills that are requiring your character to stop. You can make that argument about anything like “game feels clunkier than my desktop screen in windows because if I am clicking on a folder it opens instantly, but doomsday on sorc has to be casted”