yes because Smilegate themselves doesnt have to deal with DST as their country doesnt use it, so it wouldnt be programmed into it. where im unsure in the regards of the ru server, but i dont think russia uses dst either.
after a quick google russia doesnt use DST so that also would prevent coding of DST into the game.
It’s not that simple, it has to be a fix that works for everyone, not even every state in the US follows DST (Arizona and Hawaii don’t), much less other countries.
It wasn’t initially in the game because it wasn’t needed, so they’re trying to shoehorn it in.
Utah is finally stopping this year so this roll forward is the last one hopefully forever. That’s what the funny thing is…it didn’t happen on the roll back it happened on the spring ahead which should be normal time anyway lol
unless the Sunshine Protection act passes, they cant stay on Daylight time(Spring forward) as its against Federal Law which Prohibits this. Staying on Winter(Standard Time) is fine though.
It’s weird because the clock actually detects when you have it set to DLS and adjusts. If they could just make it NOT adjust to DLS at all that would be fine as well.
And @Deathsfortune all the least available content are some of the hardest content to complete and they are NOT available all day. i.e. Lagoon, Lush Reed, Volare, Snowpang, Medeia are all only available 5-6 times per day on the days that they are available. So just looking one hour ahead does NOT guarentee that the event will be available
Before the patch, the game server was one hour behind (UTC -5) where our client clocks were correct (UTC -4). Now the game server is correct (UTC -4) but for some reason they rolled our client clocks ahead another hour (UTC -3), which is not a thing in the US. Is there anyway we can manually adjust the in-game clock without screwing up our computers time?