Gold & Silver need to be rebalanced urgently

Ok, so? That was what I had planned all along. You can see that in the post you KEKed at. You can’t now say, “oh yeah with that reasoning it was quite possible” when you laughed at the idea a week earlier.
Go and troll someone else.

I’m not trolling you at all. Simply saying you only hit 1370 on your main because you have multiple T3 alts feeding it.

Not everyone is going to play alts like side mains, because that is what you have to do if you want your alt to be helpful for your T3 main, if we could pay to bypass the gearing process as well as the leveling process and just dump like 10k gold at our stronghold and be handed a 1300ilvl alt… bruv, I would have tons of alts as well feeding my main.

We don’t have that, so not everyone is going to have x4 income from mains and alts like you do.

Stop trying to act like people should have done literal RESEARCH on a game and delved into the inner workings of every aspect to be able to play the game effectively. This isn’t school, we are not taking a test… why would your average player have any foresight into the inner workings of this game before playing it, especially when it is a Korean game coming to NA…

The developers intended alts to be used as Daily mission perks, unlocking a extra set of three daily missions is pretty epic in the level of time it can cut down on grinding to Island tokens etc.

AT NO POINT during your playtime do they encourage you IN GAME to roll more toons for the specific reason of supporting your main characters progression… so stop acting like this is game design by intention, and not game design by mistake.

The Material drought at this level is flat out a game design problem, period. Argue your point all you want, it becomes invalid when you apply it to the reality of the situation and developer choices.

Maybe instead of laughing at people putting in the effort you should put in a little effort yourself? You see that you can get tradable materials in the game every day. If you don’t get to the conclusion that you can multiply those by playing more characters that’s on you.

The game tells you that you are limited to collect gold on your abyssal dungeons for 6 characters. Several other things say once per character or once per roster. If you run through the game completely blind to all of that I can’t help you. I didn’t have to get a degree to play this game. I am just playing it instead of bitching on the forum that I can’t progress. I am bitching that my main characters are not in the game, especially the summoner which got removed after beta.

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So just to be clear… your defense is that because there is a tool tip that says you are limited to do this 1 time for this character, one should infer that they better make more characters to maximize on the inevitable pitfall that is the endgame design for NA’s current build?

What have you been smoking?

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The endgame design is totally fine. That is how games with upgrade chances work. You probably never played metin2 where you grind weeks for an upgrade chance and then your weapon gets destroyed and you start all over again. This game has the best upgrade system I’ve seen from the games I’ve played with upgrade systems similar to honing. You just need to grind mats. Failing will actually increase your chance up to 100% if you fail enough. I’ve never seen that. And you can get more by playing more characters if you want to. Nobody forces you to. You’ll just advance slower then.

You are a drama queen and a troll. In one post you say how you make tons of gold and now you are bitching that you don’t get enough materials. Get your act together and play the game. Or don’t but then you don’t get to complain. This forum is for feedback of actual players, not whiny people that want everything for free. Do you want them to change the abyss dungeon to just be a loading screen into the reward screen as well? Way less effort this way.

And therefor you can’t expect to keep up or get the same rewards otherwise.
Put the work (or Money) in or progress slower, that’s how it should always be.

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Metin2 was a huge western market smash hit right? Oh it wasn’t? I really don’t get how saying this terrible honing system that will limit the games playerbase to a very small niche is fine because there is an even worse system in another game that had an even smaller niche playerbase and has been nominated as one of the worst MMO’s ever. There is a reason upgrade chance games haven’t succeeded in the west, AGS needs to learn from those that came before and failed.

Let’s settle for terrible because there are worse systems! :roll_eyes:

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We’re gold starved from the gold nerfs to abyssal dungeons. Its somewhere around 50% less than what its supposed to be.

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I still don’t see how it’s terrible tho. You are not supposed to get to 1490 in a week. Not even in this patches live time are you expected to reach it. And you don’t need to even get to 1415 that terribly. If you can’t put in the time, there is always the option to skip some of the timegates with money.

I know that I will stop at 1385 and start hording until we get the first legion raid or my actual main releases.

You have absolutely no downsides in the honing system. The worst that can happen is you losing the mats you put in. And if you see losing over and over as a bad thing you are looking at this the wrong way. You get closer and closer to the guaranteed win. They could just increase the cost to 60x the normal material cost instead of the 60x honing pity timer and give you 100% upgrade chance but then you would also complain because you’d need 12k stones for one upgrade.
That’s how you can look at this though. Just imagine you have a chance to beat the pity timer and pay less than you are expected to. Then every win feels even better and the losses don’t hurt so bad.

And to the people that feel gold starved. We already have half the honing patch from KR. We have the reduced gold costs for honing. We just still pay more materials and have the lower chance they had before the patch. But honing is not the reason you are gold starved. (Your) Bad resource management is.

What gold? :))))

You hit the nail on the head. Most gold comes from player to player exchanges rather than the game adding more gold to the economy. And with the many many ways to spend that gold that removes it from the economy, honing and stronghold for example, the economy is in a really really poor place. Especially as it coincides with a sharp decline in active players to move that gold around in the market.

Something really weird happens with silver late game. Up until 302, anytime I did a yellow quest, the quest reward was enough to pay for multiple triport uses. Now when I am in Punika, and accept a yellow quest, and compare the silver reward to the triport costs, it becomes worthless to do the quest. I would have to do it 2 or 3 times to even make enough to use a triport and break even. And triport silver is trivial compared to what you are spending on other things. Doing late game quests should reward a more proper sum of silver.

deadzone after deadzone…this game is infinite loop of deadzones, im out

Most gold comes from abyss dungeons, una daily tasks and chaos dungeons and some quests. All of which are gutted in our version of the game by like 50%. Player to player is circulating economy. Gold is created by the other tasks then circulated through players. Players cant create gold, they exhange it. The game creates gold.

This isnt really a problem, the problem with silver isnt from triports its upgrades. Aura is recommended for your triport issue, gold turns into blue crystals and you can buy the aura with gold. (Yeah i know gold is hard to come by but blue crystals are kinda cheap now) most silver will come from lopang and chaos dungeons. I havent really had an issue with silver since i got 2 alts to 960 ilvl. Chaos dungeons give alot of silver, aswell as the quests for each new continent.

I’m below 2K gold right now, 1366.66 gs, just 4 upgrades away and I hoped to reach 1370 this week but after using up all honing mats from event-vendors I have to wait another week.
I guess I’m cool with that, still I wonder how tf I am supposed to generate gold when I have so much stuff to spend it on.
I hope that after they’ve finally fixed the botting problem (which they said they’re doing but they are still around and destroying the market), that we will get some more ways of making gold, without needing to have 7 alts all in T3 doing abyss dungeons.
I hate spending so much time in a game, doing ridiculous stuff, just to get by barely.

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I refuse aura because I am not getting tricked into playing the game a month longer than I want to just because I made a purchase that lasts 30 days. The issue I bring up with silver is that it doesn’t give you enough to even triport LET ALONE USE THAT SILVER FOR UPGRADING. Which I said in my post. There seems to be a change in philosophy in end game, where before the game always made sure you had enough resources to progress, in the late game they purposefully nerf the rewards as a punishment for playing the game basically. I am sure there are t1 quests that give more silver than t3 quests. Which is a problem, and what I was referring to.

I also clearly identified the difference between player to player gold, and gold printed by the game. What I meant when I said “most gold comes from player to player exchanges” I mean my stash of gold isn’t from Una’s and abyss, its from trading on the market place. Most gold players have comes from using the marketplace, not printing it from the game. Your last line is a lie, silver doesn’t come from quests, because silver from quests at t3 isn’t even enough to use the triports to get there. Which is a problem.

  1. Having high gold prices is alright for the game. If the games design was for players to just buy gold with irl currency then the game would fail.

  2. as much as people hate it, the main way to obtain honing material “was” the market. Now since the release of new events and updated numbers, honing material is easier to get and chances have gone up. Plus the market has crashed making it even easier to progress. Progression should be no issue now.

  3. I see no issue with gold and silver. Lopang cube and chaos on alts for silver, and selling assessories for gold. Assessory selling should net you a lot of gold even if your luck is bad. I understand your concern is the printing of gold and not how to make gold however I think there is sufficient amounts of gold generation in the game. A few examples. Abyss dungeon runs on alts, adventure islands, una tokens for gold exchange, rapport and probs a lot more.

The more money players print for themselves, the more money they spend on the market. As gold removal prices, like knowledge transfer and honing, stay the same, but gold stashes embiggen. I don’t see why anyone would oppose more gold into the game. It would even net the whales more gold in the currency exchange. Also the easier it is for players to get gold, the less players end up using sketchy RMT sites, as there is no need, if they generate the gold themselves.

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Economy is a very fragile thing. If you add too much gold there could be high inflation and if you have too many gold sinks then you might fall into the great depression in a game.

The reason why high inflation is bad is I assume really bad for people who don’t have a high capital in-game. For example, when the value of gold increases, so does everything else on the market. This makes it so the early game gold generation for new players insufficient. Making it impossible for new players to purchase things. This is my opinion tho so it may not be true. Take it with a grain of salt.