I still don’t see how it’s terrible tho. You are not supposed to get to 1490 in a week. Not even in this patches live time are you expected to reach it. And you don’t need to even get to 1415 that terribly. If you can’t put in the time, there is always the option to skip some of the timegates with money.
I know that I will stop at 1385 and start hording until we get the first legion raid or my actual main releases.
You have absolutely no downsides in the honing system. The worst that can happen is you losing the mats you put in. And if you see losing over and over as a bad thing you are looking at this the wrong way. You get closer and closer to the guaranteed win. They could just increase the cost to 60x the normal material cost instead of the 60x honing pity timer and give you 100% upgrade chance but then you would also complain because you’d need 12k stones for one upgrade.
That’s how you can look at this though. Just imagine you have a chance to beat the pity timer and pay less than you are expected to. Then every win feels even better and the losses don’t hurt so bad.
And to the people that feel gold starved. We already have half the honing patch from KR. We have the reduced gold costs for honing. We just still pay more materials and have the lower chance they had before the patch. But honing is not the reason you are gold starved. (Your) Bad resource management is.
You hit the nail on the head. Most gold comes from player to player exchanges rather than the game adding more gold to the economy. And with the many many ways to spend that gold that removes it from the economy, honing and stronghold for example, the economy is in a really really poor place. Especially as it coincides with a sharp decline in active players to move that gold around in the market.
Something really weird happens with silver late game. Up until 302, anytime I did a yellow quest, the quest reward was enough to pay for multiple triport uses. Now when I am in Punika, and accept a yellow quest, and compare the silver reward to the triport costs, it becomes worthless to do the quest. I would have to do it 2 or 3 times to even make enough to use a triport and break even. And triport silver is trivial compared to what you are spending on other things. Doing late game quests should reward a more proper sum of silver.
Most gold comes from abyss dungeons, una daily tasks and chaos dungeons and some quests. All of which are gutted in our version of the game by like 50%. Player to player is circulating economy. Gold is created by the other tasks then circulated through players. Players cant create gold, they exhange it. The game creates gold.
This isnt really a problem, the problem with silver isnt from triports its upgrades. Aura is recommended for your triport issue, gold turns into blue crystals and you can buy the aura with gold. (Yeah i know gold is hard to come by but blue crystals are kinda cheap now) most silver will come from lopang and chaos dungeons. I havent really had an issue with silver since i got 2 alts to 960 ilvl. Chaos dungeons give alot of silver, aswell as the quests for each new continent.
I’m below 2K gold right now, 1366.66 gs, just 4 upgrades away and I hoped to reach 1370 this week but after using up all honing mats from event-vendors I have to wait another week.
I guess I’m cool with that, still I wonder how tf I am supposed to generate gold when I have so much stuff to spend it on.
I hope that after they’ve finally fixed the botting problem (which they said they’re doing but they are still around and destroying the market), that we will get some more ways of making gold, without needing to have 7 alts all in T3 doing abyss dungeons.
I hate spending so much time in a game, doing ridiculous stuff, just to get by barely.
I refuse aura because I am not getting tricked into playing the game a month longer than I want to just because I made a purchase that lasts 30 days. The issue I bring up with silver is that it doesn’t give you enough to even triport LET ALONE USE THAT SILVER FOR UPGRADING. Which I said in my post. There seems to be a change in philosophy in end game, where before the game always made sure you had enough resources to progress, in the late game they purposefully nerf the rewards as a punishment for playing the game basically. I am sure there are t1 quests that give more silver than t3 quests. Which is a problem, and what I was referring to.
I also clearly identified the difference between player to player gold, and gold printed by the game. What I meant when I said “most gold comes from player to player exchanges” I mean my stash of gold isn’t from Una’s and abyss, its from trading on the market place. Most gold players have comes from using the marketplace, not printing it from the game. Your last line is a lie, silver doesn’t come from quests, because silver from quests at t3 isn’t even enough to use the triports to get there. Which is a problem.
Having high gold prices is alright for the game. If the games design was for players to just buy gold with irl currency then the game would fail.
as much as people hate it, the main way to obtain honing material “was” the market. Now since the release of new events and updated numbers, honing material is easier to get and chances have gone up. Plus the market has crashed making it even easier to progress. Progression should be no issue now.
I see no issue with gold and silver. Lopang cube and chaos on alts for silver, and selling assessories for gold. Assessory selling should net you a lot of gold even if your luck is bad. I understand your concern is the printing of gold and not how to make gold however I think there is sufficient amounts of gold generation in the game. A few examples. Abyss dungeon runs on alts, adventure islands, una tokens for gold exchange, rapport and probs a lot more.
The more money players print for themselves, the more money they spend on the market. As gold removal prices, like knowledge transfer and honing, stay the same, but gold stashes embiggen. I don’t see why anyone would oppose more gold into the game. It would even net the whales more gold in the currency exchange. Also the easier it is for players to get gold, the less players end up using sketchy RMT sites, as there is no need, if they generate the gold themselves.
Economy is a very fragile thing. If you add too much gold there could be high inflation and if you have too many gold sinks then you might fall into the great depression in a game.
The reason why high inflation is bad is I assume really bad for people who don’t have a high capital in-game. For example, when the value of gold increases, so does everything else on the market. This makes it so the early game gold generation for new players insufficient. Making it impossible for new players to purchase things. This is my opinion tho so it may not be true. Take it with a grain of salt.
“inflation” doesn’t matter if the price of honing stays the same. “Inflation” doesn’t matter if the price of knowledge transfer stays the same. “Inflation” doesn’t matter if the price of crafting and researching stays the same. The only thing that would “inflate” is the player controlled market. And inflating prices on the market is a GOOD thing because players can then spend the extra money they have left over back on the market after spending the gold on honing or stronghold crafting or whatever. Or on blue crystals, making whales more money on the currency exchange.
and if inflation starts hurting the economy, there are plenty of ways to tweak honing costs and stronghold costs to get the prices back in check. I mean smilegate has already proven they have no issue taking gold printing methods out of the game at the expense of the players. So again, inflation isn’t a problem, it is a good thing because it only effects one thing, and you want that one thing to be inflated.
I have enough blue crystals to get aura, I just don’t think a timed purchase is worth it. I might not want to play LA anymore in two weeks. I have almost 4 mill silver. A 15k floor on my gold stash. That doesn’t change the problems I mention.
Tbh its a problem, but theres solutions to the problem. Where as gold for new t3 players is more of an issue imo. Since they cant bank off whales anymore most of them have issues affording to upgrade their gear. But yeah i ran into a silver issue at one point, i just adapted i guess and figured out how to make silver.
Clearly we have different views of the game. As I stated above, since the update and overhaul of the amount of honing materials from the events, price of honing has drastically lowered.
Knowledge transfers are optional
Price and crafting prices are extremely low and the generation of gold is sufficient. There are a lot of ways to generate gold I listed some examples above already.
The market inflation is good in small doses in real life. In MMORPGs I’m not sure how that would work. However high inflation is never good irl or in-game. I listed a reason why already so I won’t go over it again.
I think you have a misconception on inflation vs gold and item value. If gold inflates so will honing materials. Which means that you won’t have extra gold to spend for other things like blue crystals. And if you’re worried about the cost of honing. Gold is easy to make from the market so no worry there; however, were talking about gold generation so that’s off topic.
Honing costs and stronghold costs are normal imo. Again gold is easy to obtain.
I understand this struggle but a lot of people don’t realise the price of T1 and T2 stones and assessories. I recently sold a T1 stone for 800 gold. I also felt everyones pain before when honing mat costs were super high and insufficient mats were supplied which was super frustrating. However since the mass giveaway of materials, prices have plummeted like 300-400% which makes buying them off the market a lot easier. Also assessories in item LVL 1325 are still worth gold. So you can still make decent money there. Just halt your progression. Build a capital and then purchase materials. It’s weird to say but investments are huge in mmorpgs
Knowledge transfer remove gold from the game, and the only reason they were brought up at all. As a way to understand what parts of the game deletes gold, and how that won’t change in price, meaning inflation isn’t an issue.
The cost of honing mats is going down because no one is buying them. For multiple reasons, including events. I would say going from 1 million peak players to 200k peak players has a bigger effect on the market.
If you want a stronghold upgrade that costs 150g and can sell a stack of honing mats for 150g and do so, then all that is going to happen is gold gets removed from the game. If the same honing mats sell for 300g you get the stronghold upgrade and delete half the money, and then spend the other 150g on something else. I know mats on the market will increase. That is a good thing because the removal of gold from the economy stays the same price, while goods on the market net you more income.
Gold is easy to get from other players on the market. Gold printing is almost nonexistent.
Not to mention you need Oreha stones which costs 200gish for 30.
300k silver per try.
And yea…solar percentage items…
The drain is FAST after 1370
You have to skip trying to get ability stones becouse they cost to much to facet.
Not to mention trying to get good gems…havent even touched it becouse it costs WAY to much.
Playing alts doesnt help much since you also have to spend on them to get them to higher Tiers.
Mats, atleast in EU, doesnt sell for shit. 1000 guardian stones are like 500 gold.