Grudge is the best endgame engraving w/o question because it’s multiplicative, non-conditional and is offset by supports. We will get to a point where DPS checks are a thing and those not running grudge will be holding their raid group and themselves back.
I don’t really understand why people think hit master is so much worse than grudge.
If you have to choose between the two, it’s the same as making the decision of adding lvl 1 grudge to your build.
Hit master is good for certain classes and those classes will build both hit master and grudge so
Grudge is good, if you’re a good player. If you’re bad at avoiding attacks, then a dead dps = no dps.
Grudgedancer!!!
When you have a guaranteed support. And actually know how to play your class and aren’t full of it. Of course Grudge is better. But is it absolutely necessary for anything? Nope. I’ve seen people waiting for hours for a support for just Argos phase 1 because they refuse to do it without a support in both groups. Or pay a support a bunch of gold to help. But I’ve seen enough wannabe chad’s die and force a restart of the encounter because they want to be cool and run grudge, when really they just aren’t competent enough to use it yet. Not when there are other perfectly capable options that would actually work better for them, because their skill isn’t on par with what they THINK it is.
This. I call them the Grudge Cult. All they do is worship it and lie on the floor 3 seconds into the fight, prostrated like a true fanatic.
Which actually makes Disrespect probably more valuable in pugs. To compensate for the damage loss of the floormancers.
Grudge is not mandatory at the current content. It may be the best engraving blahblah but you don’t NEED it to progress. When we get to Korea level, that may change but for now that is not the case. So stop pushing people into taking it. On top of that, it is the most expensive engraving on everything… When people complain about not enough gold to hone… There are cheaper alternatives. F Grudge for now.
Keen blunt is a situational engraving it can’t always be the best, grudge isn’t always the best engraving if there’s a fight where you could face tank few hits to deal more dps instead of constantly running out, yes I know good player can dodge blablablaa, but the truth is sometimes face tanking hits can easily result more dps.
Hit master is additive and conditional, grudge is multiplicative and non conditional… you also have to take in consideration that it is not just your difference in dps but the whole party of 4-8 people so take 5% more damage x 8 people and you apply that to a long fight with dmg checks and mechs that are hard so you want to do them as few times as possible… and late game wipes is the issue more so then taking dmg…
hit master is multiplicative just like grudge dont spread misinformation pls
Oh yeah sorry it accualy says dmg not attack power my bad. But point still stands on why its not even close to grudge…
If you can you should be running both Hit Master and Grudge if they are applicable to your class. The only excuses for not doing so is being too poor and having to compromise on one or the accessories literately not being on the market. Proper engraving setups aren’t killing players, these imaginary wanna be “chads”, whats killing players is a lack of experience among other factors. Why is dying in a raid such a bad thing also? alternative builds are definitely worth consideriing for alts who do lower level content/just want to farm easy gold efficiently. Outside of that though and harsh markets, advocating for alternative builds because “drawbacks are too difficult” is not acceptable. Be better, simple.
People need to stop using this as an argument, most people die without running Grudge for the same reason those who run Grudge die. Reducing that margin of error so you can barely survive isn’t a win or progress. Don’t advocate for people to barely pass content, embrace the challenge or play support and Heavy Armor to your hearts content.
Some engravings are additive and some are extra multiplyers and that’s where Grudge shines because grude is always the 20% more cherry on top. there are a lot of nice YT vids about the topic out there ^^.
If everyone in a 8 player party does 5% less, that’s still 5% less for the party total damage, not 5% x 8, so instead 20 mins of fight, it becomes 21 mins of fight. Does that matter that much? Worth the extra 10’s of thousands of gold you pay for grudge book/stone/accessories? I am not convinced tbh.
Well according to every top player in kr it is huge! And alot of raids are much longer then 20min… and the total dmg number lost is x8 still 5% but 5% is huge when you look at the accual dmg number… sure if you cant survive with grudge dont play it untill you know the fight well enough… and hit master is not realy an option for head and back attack classes witch are most classes is it? So to me the srgument is just weird, hit master is super conditional and only an option to a few builds and if you are running one of those builds you should run both anyway
The grudge as it makes me nervous with the 20% negative effect.
I think about for example sorceress survivability. If a player has average skill - aka little noob player -to dodge certain mechanics or the player a bit overlooks the mechanics, that player with a grudge going to be dead very fast. The 4% more damage does not apply if u die fast because you’re not fast/good enough on mechanics. Ofc how time goes you will be much faster/more experienced. Until that, I don’t think the grudge is beneficial. After that, I still consider carefully using an engraving with very little benefit and take huge disadvantage. For me, a bit less damage but higher survivability is worth it. It doesn’t matter for me to kill a boss within 3 min or 6. But that is matter if I have a constant survivability debuff from an engraving.
The thing that grinds my gears in this community:
y’all are too focused on engravings.
Yes they scale and add a lot to your DPS and you need them.
BUT!
If you don’t have the right stats for your build that the engravings can scale on, you won’t do damage. Your expensive engravings won’t help you.
I see people running around with Domination, Endurance and stuff like that, but impeccable engravings.
They still do no damage.
I laugh at “Engraving check” in party finder. Because they don’t say nothing. Look at both. Because the best Engraving won’t do s*it with the wrong stats.
Most builds, depending on the class, rely on Crit, Spec and Swiftness.
Keen blunt with basically no crit but plenty of spec and domination won’t work.
The FIRST thing you have to get is the right stats for the engravings to build upon.
Your cheap Grudge ring probably was cheap because it had Domination on it. And someone profited off of you ![]()
Get your stats right and then decide on an engraving that fits your playstyle.
Example:
For a blue Gunlancer, if you have troubles keeping over 80% HP because you still learn the fight, don’t use Stabilised Status.
If your class is squishy and you need practice avoiding damage, don’t take Grudge and look for Hit Master or Ambush Master, depending on your class.
JUST FOCUS ON STATS FIRST.
Use the filter in AH to only get the combat stats you need with the engravings you want.
Grudge will probably be mandatory in late endgame because it’s the one with most benefits without having certain conditions. If you get used to eat 20% more damage early on, or as soon as you’re comfy with it, will make everything easier later on.
Just, for the love of god, get your stats right. PLEASE.
The Truth: I will never be using grudge…ever.
No? Where did you get this info? They work the exact same way, regarding bonus damage
If you keep reading the posts you will see i admit to being wrong about this, i rememberd wrong… damage is multi and attack power additive and i thought it was attack power… point still stands…
