I like the Gunlancer class (Blue Gunlancer) a lot but there seems to be some issues that I probably need to work out but would appreciate some feedback.
I noticed that this class is super easy as long as the shield lasts but there seems to be certain mechanics that completely drains the shield meter and then things go downhill. Now I understand that it’s not supposed to absorb all attacks. Otherwise, it would be 100% invincible - we don’t want that. One of the first things I do when I encounter a boss for the first time is to find out which attacks I can absorb with shield and which attacks I must dodge.
Often what I notice is that when I put my shield down and try to avoid certain AOE attacks or patterns, the backstep skill is very lacking. I come from a game where dodge/backstep skill provides dmg immunity. Gunlancer’s backstep provides cc immunity but I still takes damage during dodge animation unless I am completely out of the AOE area. This is very unintuitive for me because I am so used to timing the backstep for its iframe rather than trying to ‘get out’ (Thanks, TERA).
On Certain world bosses and tower, I have noticed this.
- Red AOE circle is very hard to dodge unlesss I am already near the edge when it started
- Trying to use backstep doesn’t help much because it doesn’t have iframe. Sure, I wouldn’t get knocked down but I still take a huge chunk of life taken away.
- For using backstep to help run out of AOE, I have to point my mouse cursor in the opposite direction and then press space. I think that slight delay and the fact that backstep is so short makes using backstep to move only slightly better than simply running out.
I find Leap and Shield Charge much better for moving out of AOE if they happen to be off CD.
How do other gunlancers handle stuff like this?