Harder class to master?

I am 1475 deadeye main. Never had problems being accepted into party and I am going with pug pretty much everywhere including HM Vykas that I have done in 2 days

cool i’m a gunslinger did HM in a pug too. We’re 2 peas in a pod. We play this game in HM people don’t understand that.

I feel like surge deathblade is a good one.
You have to be super dynamic to adjust rotation and flow based on your target to maximize damage output.

Surge when played effectively is much better in DPS compared to remaining energy. I’ve been playing surge since NA release and recently tried remaining energy. I just wasn’t doing as much damage, but in certain situations playing surge is way harder than RE but the reward feels so good.

It feels really satisfying, however I cannot stand playing Deadeye. Haven’t tried Gunslinger yet but I assume they’re very similar.

Those are probably the hardest two in our current version, but trying to play them makes my brain turn into spaghetti and I hate how squishy they are.

I might try again because for some crazy reason I’ve been wanting to give Deadeye or GunSlinger another try.

Are you dropping 20 stacks? I’d love to see the video of you playing. :open_mouth:

You guys are still trying to convince other people that surge is hard ?

Can’t be happy if it’s not everyone saying “WOW SURGE IS SO HARD ON VYKAS” hu ?

i got a lopang GS 1325 sitting there, i want to play it but every time i do i mess up so many times with the rotation… is deadeye the same? bloody 14 button opening rotation with 2 wep swaps within a 7 second window or some crap idk i forget lol.

Deadeye is a bit similar but you don’t use rifle as often. It’s more just for filler when your shotgun and pistol skills are on cooldown. You have to maintain your synergy with your pistol skills and use pistol for mobility as well.

The biggest difference with Deadeye is it focuses on shotgun and landing back attacks. You also have a couple pistol skills that do pretty heavy damage.

Cant help I have fresh 1370 deadeye I have not figured out correct rotations yet.

There really is no “rotation” with Deadeye. You play based off the situation and what cooldowns you have available. Obviously you want to prioritize your shotgun skills. You have Sign of Apocalypse and Last Request as your faster shotgun skills and Shotgun Rapid Fire and Shotgun Dominator as your slower but more powerful attacks.

So when you have a longer burst window you want to prioritize landing Shotgun Rapid Fire and Shotgun Dominator, for example during a stagger or you know the bosses animation. For shorter windows you go with the other two. But again it also often just comes down to what’s available when a window to attack arises. When your Shotgun skills are on cooldown or it’s better/more convenient to attack from range you use your pistol skills (quickshot, cruel tracker).

You want to make sure you are keeping your synergy crit buff active with your pistol skills and swapping your weapon enough to keep Enhanced Weapon activated. You should be swapping very often to pistol for mobility.

That’s a pretty brief and simple explanation of how to play Deadeye. There’s a bit more nuance to it but that’s the gist of it.

What about Pistoleter as subclass ? Thanks for tips

Enhanced Weapon is just much better than Pistoleer. I couldn’t recommend Pistoleer unless you just want something simple to play and like Deadeye’s style.

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Destroyer. People just dont know how smooth it is. Youll miss everything if you dont know the boss move patters and possible interupts. So its not only that the class its hard, you must be knowledgable about everything and anything youre trying to fight to not miss.

In my opinion deadeye would be the most difficult. The only thing that makes gunslinger a bit complicated, is the weapon swapping, but then you could argue about lancemaster too. Reason being for deadeye being the one, is not only the weapon swapping, he has to backattack too, and not just that, he mainly uses shotgun skills which has tripods called close shot. Basically you are a meele class when you are using shotgun, and that is your main damage. So not only has to backattack, but has to basically be right behind the opponent, to make the most damage, and for example when you are using shotgun rapid fire, you are moving backwards in the animation, so if you are not close enough when it starts, you can end up losing damage. Reaper has low hp and defense and it is a meele assasin, so yea. Of course, I am a deadeye main at 1477, so most experience I have is playing deaedeye, but to master any class would take skills, there are some classes that takes more.

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Pistoler is only option if EW became too hard for you to play with, like “get out of jail” card. Easier, but with worse outcome than EW.

To the point where you are using tripods that are saying “attack becomes meele”, true.

And that’s mostly true. In theory yes, but in practice there are many tricks that I am using to make back damage while approaching enemy from front/sides and then repositioning to the back. I will try to draw this in primitive way.

image
XDD
You can basically land back attacks based on where that explosion is actually touching the boss, that’s why with last request you can also do counters from pretty much 90 degrees. This works well with many skills :slight_smile:

I am only looking at starting a deadeye but reading up my impression is that shotgun skills worded with “more damage nearby” refers to being in melee range.

Then the tripod saying the attack counts as melee makes this bonus damage trigger at full range.

Don’t know about meta but it would seem like those shotgun tripods would allow you to not be in melee range for deadeye.

Beginner firendly classes:

Gunlancer: very tanky easy dps hard to die. Aloe and very bad spacebar ability

Scapper: good movement skill, good stagger and destruction, with easy dps

Berserker: very tanky class,but long animation lockdown

Bard, paladin: pala tankier than bard, and bard have little bit harder playstyle.

Shadow Hunter: fast, easy dps nice dodge abilty,and tanky character.

Scouter:Basicly ranged shadow Hunter

Summoner: I dont know much abaout her.probably beginner firendly class

Hard classes:

Gunslinger: have many reason: lost of stance change, most dps skill have animation lock. Need to do constans dps while dodgeing boss paterns, and very squshi class . Gunslinger have high love ability and also hitmaster class, but most people dies because they greedy for dps or just dont have enough experience to do optimal damage while dodgeing mechanics.

Deadeye: ( I not play this class so this is what I heard so far). He have weapon swap but this is not the hard part because he just swap between shutgon and pistol. The hard part is that he is a back attack class, and her main dps skill do optimal damage when meele range, and he is also papper character.

Soulfist (still not play this class): you need to preplan your skill, and if you play eo than also lots of button pressing.

Arcana: you collect 4 stack Than do your burst damage, its normal just some other class. Hard part is you also need to draw cards and use them when needs. So you need to looks them every times,and this is the mechanics the most people dies.

Reaper: I dont know how it works.i only know that is a hard class.

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There are tripods called full range, which is described as meele, so you don’t have to be right behind the boss, but it does considerebly less damage, then the close shot tripod, and thats the one when you have to be right up in the bosses butt.

I see the point, and it is true, but the boss turns and moves, so it’s just better to be at 12 o’clock on your drawing, so some of the bosses turns can be countered with that positioning, but you still have to be point blank range.

we should be comparijg each class base don dps and difficulty together

like people say surge db hard? but does it give same or higher dps than gs?

That’s my bad, you are not using this tripod in boss fights ^^
You are using close shots, that are activating only in around 30%-40% (not sure) of skill full range

I am using it as response to turning and moving to uncomfortable positions, especially on Vykas where this garbonzo likes to do some spicy moves on the map XD
There is not many times when you are going to have window to run whole shorgun combo (ofc depending on stats, supports etc etc, I am talking about situation with no buffs and not much additional speed), so I am using this type of shot as gap closer before such window (last request adds dash) to already have one skill fitted in on arrival, then I can either run full combo or mosr of it.

So to get most out of it you need to pump 3 out of 4 shotgun skills with close range tripod in range much closer to most of meele skills, also you need to make sure to make it crit to trigger set and engraving bonuses :smiley: