when you add more additive engravings, like Adrenaline and Cursed doll over a multiplicative one, that doesn’t hold true anymore. Multiplictive engravings will always be stronger over additive.
Cursed doll is good on its own if you have it as the ONLY additive engraving.
the forumla works as follows for a 4x3 engraving
(attk pwer * additive1 + additive 2) * multiplicative1 * multiplicitive2
The 2nd one with 3x multiplicative would always be better.
ATK has the formula in his video that was posted further up. There’s more in it, but thats how the engravings fit in the formula. I think I’ll trust a resource like ATK over a random on the forum.
Did you see the post above mine that said the higher your weapon, the more effective cursed doll is?
I’m not talking about multiple attack power engravings, I’m responding specifically to say that Cursed doll is a 16% damage increase if you have an ilvl 302 weapon or an ilvl 5 billion weapon.
I’m not talking about cursed doll vs hit master in general, I’m saying the comment above mine is wrong. CD is the same % damage increase regardless of what ilvl your weapon is. It doesn’t magically become more effective if your weapon is higher ilvl.
It does and it’s not magic. Base skill damage is not affected by attack power engravings and the higher your ap the more insignificant it becomes since it doesn’t scale.
you should reply to the persons post then, otherwise people gonna think you’re correcting someone else and not the person who your post was directed to…
and ya you’re right, cursed doll scaling is always 16%
Okay let’s use the gunlancer highest damage skill Surge Cannon as an example.
If you take off your weapon and force your Atk. Power to 0, the skill does 1540 + 3075 damage at lvl 12. That’s your so called “Base Skill Damage”. In addition to that, each point of Atk. Power adds 9.52 & 19.05 damage respectively.
So let’s see how Cursed Doll plays out in comparison to generic 16% damage engraving.
Scenario 1a: 10000 Atk. Power & cursed Doll
1540 + (10000 x 1.16 x 9.52) + 3075 + (10000 x 1.16 x 19.05) = 335,816.17
Scenario 1b: 10000 Atk. Power & Generic 16%
{1540 + (10000 x 9.52) + 3075 + (10000 x 19.05)} x 1.16 = 336,554.57
CD vs Generic dmg difference = -0.2% (wow so big)
Scenario 2a: 30000 Atk. Power & Cursed Doll
1540 + (30000 x 1.16 x 9.52) + 3075 + (30000 x 1.16 x 19.05) = 998,218.5
Scenario 2b: 30000 Atk. Power & Generic 16%
{1540 + (30000 x 9.52) + 3075 + (30000 x 19.05)} x 1.16 = 998,956.9
CD vs. Generic dmg difference = -0.07%
So yes, while you are “technically” correct in saying that CD does not affect base damage and the more Attack Power you have, the more efficient it becomes, context is important here. Cursed Doll only becomes 0.13% more efficient when going from ilvl 1302 to ilvl 1490. This amount of difference is squarely in the realm of the “who care?” category, especially when the difference was only 0.2% to begin with.
For all practical intents and purposes, Cursed Doll as solo attack power engraving is the exact same damage increase as a generic 16% damage engraving.
Hit master is conditional. Cursed doll is not. Now for Sorc, that doesnt have positionals, I’m really wondering why cursed doll is recommended also. If your class has even 1 positional big dps skill then obviously cursed doll is better…
It’s simple math that multiplicative is always higher than additive?
3 + 4 < 3 x 4
@Khazadurin Cursed doll seems to only be recommended if its THE ONLY AP engraving used. If you’re using more than one, it can be less dps because again, AP engravings are additive, some other engravings are not.
Grudge, ignitor, hit master, dagger, and curse doll as the 5. There simply isn’t another better dmg engraving, since you go higher spec then crit so keen blunt isn’t as effective
At the end of the day we have limited option of dmg engraving that work for each class some are just better suited for each class and build
I think this agrument works for Shadowhunter because they usually run Adrenaline, so running Adrenaline + Cursed Doll would be worse than Adrenaline + Hit Master, but not by much and could possibly be the same dps with Cursed Doll buffing your awakening (plus the amount of spec you run buffs your awkening pretty hard) and hit master does not. But also Cursed Doll has a pretty big downside to it as well so it could just be choice. I’d really love to see the math breakdown of someone who got sweaty with it.
eh i regret going adrenaline on my shadowhunter but there was a lack of cursed doll or keen blunt accessories on the market and i was impatient. you already get so much crit from argos set and the occasional crit synergy where CD/kbw is just better almost always unless you have keen blunt
with just normal adrenaline + solar set + demonic 3 adrenaline offers a 1.06 * 1.77 / 1.62 ~= 1.158 damage increase on your demon skills (1.52 = 1.3 + 1.25 + 1.07) which is much less than a cursed doll considering it will add a few percent to your awakening as well. maybe if there is a support the 15% buff will even it out a bit. either way keen blunt still feels better here.
probably highest damage argos 4x3 for SH is demonic/adren/grudge/keen blunt but if you use hitmaster instead of keen blunt you should probably replace adrenaline. this does have the downside of being omega expensive though compared to something that does marginally less damage like demonic/cursed doll/grudge/hitmaster, mostly in rocks and the fact that nobody knows how to price cursed doll
The negative on curse doll is not bad you jus end up using more pots but honestly get good? But nahhh curse doll +16 damage to everything, as in hit master has no negative but you know what the negative is? That +16 damage to your awakening skill that hit master doesnt boost and when i tested on it, it is a wooping 10m damage difference upon using only the awakening skills imagine when we get ancient gears and more engravings. Basically curse doll is +16 to awakening and your normal skils as in for shadowhunter yea it takes only 3 skills to get to demonic but every single damage boost counts for dps.