
Thats doesnt change much of the outcome however the conclusions will largely be similar. More detailed information is always welcome but that one thing doesnt invalidate everything, nor do I think is it that extreme. Some classes are incredibly reliant on proper synergy to perform, I’ll give you that. But skill is never at odds with synergy when constructing a proper party and if you are trying to construct a raid you should never be in a position where skill clashes with optimal synergy. You can’t approximate skill in a PF lobby, and if the existing meters DID have a large aggregate which ranked your parse relative to others of a similar class, your output would be relative on a large aggregate of instances.
Would someone who exclusively sought the best parties to put themselves in have better looking parses? Yes. Would a static player have better parses than someone who exclusively pugs? Most likely, but it would probably balance out. You make a good point that rdps should be considered and worked on, but by no means does this invalidate what we currently have or meters in general. If anything they should be more detailed and they matter alot because there are many nuanced situations in which your performance can be impacted. Most parties formed currently are completely ignorant to what really works. People just put a bunch of high ilvl together and call it a day. They don’t care that not giving or waiting for a crit synergy +back attack synergy for thier DB, is severely screwing thier DB over. They don’t care that they are screwing over the igniter sorc by not waiting for that Wardancer.
People are severely ignorant to the difference between no support party and a support party outside of chugging pots. rdps or not thats still relevant and when you see what is typically contributed onn average over a period of time, even without rdps you can approximate whats normal for a typical damage profile of a particular set up, given all the variables (party comp, cards, etc). I have an approximate evaluation for most classes in most scenarios that even without rdps I can tell someone who is having an off day or is just bad, versus someone who is playing really well or benefiting hard from a really good support (bard). Your point isn’t irrelevant, I just dont think it’s as bad as you make it, it is very relevant though.
yea it doesn’t invalidate what we current have. Thats why I said shit vs average instead of shit vs very good since skill still ultimately matters the most
prokel takes double damage bud. you’re definitely exaggerating the mech impact when its only a significant factor in extremely short fights.
blue zones takes like 17 seconds
stagger + orbs another 20-30 seconds
red portals, 30 seconds or so
just over a minute of downtime isn’t going to make you lose 50% dps unless the fight is just over 2 minutes long
lel. l have yet to see an RE player that actually has higher maelstrom uptime. often they just take the same windows as the surge player so they end up popping at the same timings rather than the 7s pops they should be hitting (if the boss allowed)
I also thought damage done to prokel increases everytime head dies
Because you do double the damage on prokel. Prokel is the only boss in this game an entropy class doesnt exclusively attack on the back or front and do comparable numbers to if they were to properly attack any other boss. When I Surge Prokel on my DB and it crits, I basically just hit him with Thirain; rinse and repeat that every 12 or so seconds and you’re easily the MVP. Unless there is a considerable gear disparity the person soloing prokel will always be MVP.
I mean thats already been compromised the minute they allowed 3rd party RMT to be rampant and deliberately chose to “not rule through fear”. Thank AGS/SG for undermining the integrity of the game 2 weeks in.
It does.
Just like all tools context maters. Anyone who uses a DPS meter will know very clearly what an expected level of DPS is for a class/ilvl/quality/gems etc. It’s VERY obvious when someone who has no idea what they are doing is in the party with a meter.
At the same time anyone who says that “it’s alright as long as you aren’t toxic” is wrong. Just because AGS doesn’t actively ban the usage of the meter doesn’t mean we aren’t effectively playing with fire by using it. At any point their policy on the meter can change and they can ban everyone who uses it. The developers have made it very clear that the intent of the meter isn’t to avoid detection and there is always a risk to use it.
i mean banning use of dps meter for what… they are just packet logging unless that’s considered against TOS
thats still a win win for me. l have no intention of playing games like this just to play for mvp screen and the clear. so l either get to play and progress towards my own personal goals or l eat a ban and don’t have to do dailies again. not my loss
The meter itself is against ToS. The (then) director Gold River made it a point of emphasis to publicly shame the use of it and endorsed action against it. It has been brought up and confirmed a bannable offense at times by CMs here as well. Of all the things the director could choose to publicly be against, this was probably the worst one.
Ok so what I’ve picked up from so far to sum up the discussion:
- You can use the DPS meter no problem as long as you just don’t openly flaunt that you’re using it self-reporting yourself
- ???
- Profit
so Im not saying I’m getting it buuuuut…
I guess but since it’s just a logger it’s hard for them to really actively ban people who use it…
The official stance from Smilegate is they don’t want DPS meters to exist in the game.
You can disagree with that stance but to say that it isn’t the stance when they’ve been extremely public about it is just wrong.
Yeah so far anyone whos been banned for using it has been banned by people who have reported others word of mouth in KR. Those guys were typically caught on stream.
exist in the game or ban the use of third party like jauntie said in that video
they may not allow the use of dps meter. but everyone that knows what a good dps meter does knows how useful it is of a tool. and for players saying that it will encourage toxic behavior. I’m gonna say it will lessen it.
It’s more accurate to say that so far there are no reported bans from the use of the dps meter in NA. The official stance is that it’s not allowed but EAC can detect it and they haven’t done anything about it
You can infer what you want from that information but understand that at any point they can start banning people.
Thats about a min brooo. thats a lot of time wasted on mechs
yeah and your typical prokel enjoyer kills it in what, 5 minutes in party finders? my last pug was 9 minutes
a minute is a 12.5% dps loss in a 9 minute fight yet for some reason people outside are doing 1mil dps. you really think their characters are only capable of doing 1,125,000? nah, they’re just shit and blaming the mech
No you definitely can be banned from it. That is why everyone started running the meter on a vm in the first place.