Source of the numbers “trust me bro”
It is not good and everybody agrees with that
Source of the numbers “trust me bro”
It is not good and everybody agrees with that
You can’t just say disprove my argument about how easy pally and dblade is by saying an outdated meme. You can’t even post your rank on here and I bet you anything you dont play ranked above a gold level. prove me wrong
haha i already did posted my rank, and i never said that i am above gold
… try again angry boy
I thought you are leaving … what are you still doing here mate?
give it up. The pvp and matchmaking in lost ark has been like this for a few years now in both Korea and Russia version of the game. The devs should already know how broken it is but hasn’t really done much about it. As much as i would like them investing more resources to make pvp in lost ark better because I think the combat is amazing but the reality is pvp to them is an after thought and no matter how much we give feedbacks, they won’t do a damn thing. So yes “pvp is dead” is the current state.
Well unfortunately thats probably true, the main focus of the game is pve not pvp as most mmorpgs out there, they said that this year they will do more pvp changes , but we will se what will happen…
Deathblade singlehandedly killed the majority of the pvp population because of metaslaves abusing the strongest class, and now they release Destroyer which is even more insane of a class and pvp is practically dead. The population is now so low that you are guaranteed to have at least 1 deathblade in every single game, if not 2 or 3. There are 17 classes. When I ask my friends who pvp on every game why they don’t want to play Lost Ark pvp, Deathblade and Gunslingers are the reason (they quit pvp before Destroyer came out).
Not even exaggerating, in a daily session of pvp I face triple deathblade comps at least once a day. If I’m lucky, I’ll only have to deal with that once a day.
The absolute irony that Destroyer hard counters Deathblade by having more immunities is hilarious because now we get to see Deathblade players cry about something being OP since they’re no longer the top of the food chain. They wholeheartedly deserve it.
And this is before we even start to consider classes like Gunslinger exist that are insanely unfun to play again. They fish for the same flowchart combo for the entire game, and all it takes is for them to sneeze in your direction and your character has a stroke because a pellet hit their pinky toe and they writhe in agony for longer than most stuns in the game last. After they finish taking more than half of your HP, they super armor hop across the arena until their cooldowns are back up. The only classes that can even bother fighting them are other high mobility classes like martial artists. Problem is, there are barely any martial artist players because they have to put in so much more effort than a metaslave class does and they don’t think it is worth it to bother.
I’m not even going to start on the disgustingly bad matchmaking. So yeah, the moral of the story is that the pvp sucks because certain classes exist in it that push out the other 90% of classes from enjoying the game. Don’t get me wrong, pvp is insanely fun to do. That is, until you have to deal with the same abusive classes every single game.
This right here. Just think about how many classes exist in this game, and every game you have to play vs a pally, dblade or destroyer on na. Every game its on you to outplay something that requires more from you to do it, then requires from them to spam super armor and get half decent results.
so will you share your rating with us?
For me (i am bronze) there is no problem to play against gold, diamond till in my team is one gold/diamond too
imo it is nice experience to play with much better player from time to time then waiting more time for mm.
For me pvp intro takes to long time, they can cut it down by few seconds or give us option to do somethink in that time. Maybe let us take a look on oponnents skills and tripods will be good improvement.
i wish we could have 6v6 all time and not just 2Hours a day , i love aoe the shit out of the battlefield with my mage haha
I love 6v6 too
Yea that makes sense. Even thought they have PvP across all servers, there isn’t too much interest it seems. I guess most people quit before they understand the basics. I remember getting totally slapped the first 10-20hours I played PvP. It’s not easy to get into and quite different from PvE
Agreed. Especially since in the very beginning with PvP, you are just doomed to be bad. And when you finally understand how it all works you will have to climb back to “average” (/beginner ELO) gaining less points than you previously lost per game, which was certainly frustrating for me.
I see. I suppose MMR means winrate. I usually use MMR and ELO as the same word. I can see how that would make climbing and falling quicker. Personally, I don’t feel it’s neither necessary nor would it improve the PvP experience, but I’m basically neutral towards that idea. Wouldn’t that incourage smurfing though?
You also talk about measuring personal performance and using that information to adjust ELO gain / loss from a match (if I understand correctly). I don’t think I’ve experienced such a system yet, but still:
I disagree with that and I will try to explain why. Feel free to argue/discuss my opinion on that.
1 It’s too complicated. Say one class has less damage, but lot’s of CC skills (thus helping as a peeler / creating openings for your team to engage). Just taking into account all the different things a class can do will be hard to “rate” one’s performance in a fair manner and another problem would arise:
2 Abusing the system will result in egotistical and bland choices. Generally, what I mean is, that there will also be a “meta” about that system, having the playerbase understand it as i.e. “having most damage or kills” will have the highest impact on your ELO and therefore people will a) not want to play certain classes (increasing the problem of class balance) and b) make egotistical plays, which will benefit their personal ELO gain, but be bad in terms of teamplay. That’s something I really wouldn’t want to see.
That’s too bad, makes sense… I wanted to believe they might try to imrpove it since they attached a reward structure, but I guess PvP’s just not where the money’s at so I can understand they wouldn’t want to put effort into making it a better experience.
First thank you very much for your replay and comments!
exactly!
Yes basically MMR in WoW system is a virtual ELO based on your winrate. So if your winrate is high that means your current actual rating is lower than it should be so you gain more points on win than lost, if your winrate is low then your actual rating is higher that it should be so you loose more points on lost than win.
unfortunately i dont know how that would work in a SoloQ system so i am sorry but i cannot answer that question. I have seen that system in WoW which is teamQ only. They added soloQ recently and i didn’t tried it so i dont know how it works now
Fair enough concerns. I have seen such type of system in GW2 and it works quite well there in my opinion, but also pvp there has some differences, the ranked pvp is mostly objective based not kill/arena based and its 5v5 not 3v3. In objective based pvp its much easier to measure contribution than in arena so i agree that the algorithm would become complicated thats why i suggested the other solution with the winrate as an alternative.
Here is a link with more detailed explanation of how GW2 Matchmaking and MMR works.
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm
Again thank you very much for your constructive response !
PvP (Arena) and Classes are Great.
What isn’t great is the Matchmaking and the fact that PvP is dying.
class balance is nonexistant, i stopped reading after that bs, sorry
nerf deathblade and you have a 80% fix for this bs mode.
“Matchmaking” doesn’t seem to account for the class composition at all, resulting in utterly one-sided matches.
It is simply unfair when one team gets a balanced composition with support, ranged and beefy melee, while the other team has 3 strikers or something ridiculous like that.
Likewise, when one team gets two sorcerers during the coop battle, they’re almost guaranteed to win from my experience due to the nature of the map and its objective.
Class balance is pretty wonky for sure but things could be so much better if the matchmaking tried to balance the teams out based on class composition.
No two of the same class could go a long way already.
I recently came back to LA just for the PvP. Ive done a fair bit of regular TDM and lately I’ve been trying ranked play. or sorc and then Shadowhunter.
Here are my findings. The game needs A LOT more people playing PvP! Matchmaking is killing the experience for new players. Facing a balanced team with support is extremely frustrating when you have no support.
Barriers to entry for new players.
a. No way to get practice before being thrown into the fire.
b. Massive imbalance in many games with either skill or class composition.
c. Facing premades… This one really hurts and then they will troll in /general.
d. Toxic team mates - Is there no report feature??
e. matchmaking in ranked play is TERRIBLE. Especially late at night.
f. The juggling and CC stacking is excessive. Yes its a learning curve. Seriously? (further to this point, if you want new players then you need to provide a longer period of immunity after being juggled for ever and a day. I don’t care what you say.)
g. Class balance in PvP. It seems like some kits have way too much CC paired with CC immunity and amazing mobility to boot. Im looking directly at gunslingers.
h. standing around waiting for queues to pop and you are literally able to do almost nothing. Why can’t I queue for anywhere on the map?
TLDR: having a new player step into PvP and get completely blown out of the water by more experienced players taking advantage of broken class balance and game mechanics is a problem. Pair that with the game itself actually tanking your chances of having a good round with poorly balanced teams and youve got yourself a dying PvP community with no new blood.
You can … On the right side below the mini map there is a small button for queueing for pvp… The icon is small coliseum arena… below your mini map