Some thoughts from Wizah, Grandmaster Paladin on NAE ----
Most of these changes I suggest are logistic and about the system, and not about the actual gameplay.
Simple Matchmaking and Ranking Changes (Inspired by other games) -
a) Forced 3 dps vs. 3 dps OR 1 support 2 dps vs. 1 support 2 dps , unless match cannot form after 5 minutes
b) Tighten MMR gap for matching - with the condensed MMR system, it causes wide disparity in MMR in matches - Grandmasters + 2 silver vs. Master + 2 silver for example is unnacceptable, unless past a certain time point when MMR should widen for matching
c) Methods to reduce wintrading/boosting - inspired from WoW and other games - you cannot match versus the same people more than 2x in a row
d) OPTIONAL: Class specific ladder addition (on top of existing ladder) which allows for grandmaster spots in each class, given disparity in strength of the classes - see Solo Shuffle Ladder style from WoW for example
Rewards and Other Thoughts -
a) I play PVE regularly as well, and the rewards from the PvP shop DO NOT SCALE properly with the level of content we are in - for example buying out the PVP shop at this point is barely an upgrade at a +15 level gear - there is no purpose for a PVE player to then do their weekly una’s for PVP, or even accumulate coins, besides at the times when a new content tier is released.
b) Sponsored events with streamers - we have already seen the effectiveness of this and Ali mentioned this in his video
c) Rotating casual pvp game modes similar to Co-op, but at more times of the day and with higher incentive than normal 3v3 or 1v1
d) 1v1 ranked ladder - there is a niche audience that enjoys this content and it would share players from 3v3, also many PVE players prefer the 1v1 content to 3v3
Thanks - Wizah